
A scientist uses a unique teleportation instrument to escape an ancient biomechanical world filled with imaginative technology, deadly traps, and hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Central to Bionic Bay is an innovative swap mechanic and a realistic physics system. When combined, these offer a new way of interacting with the environment – from shifting gravity to interchanging positions with objects and adversaries, and to move, defend, or attack. But be careful not to burn, break, freeze, explode, or vaporize in the process.
Plunge into an ancient, biomechanical world teeming with imaginative devices, mysterious technology, and peculiar inhabitants. Get lost in the vast sci-fi landscapes in gritty high-density pixel art style and suspenseful sound design that makes each biome distinct. Attempt to uncover the secrets of the ancient world.
Fluid movement and reactive physics make for high adrenaline and action-packed moments in each uniquely designed level. Creatively navigate around the many curious hazards by precisely executing the right combination of swaps and maneuvers. And perhaps… have a go at completing each level as fast as you can.
Test your mastery in timed races against other players’ ghosts and leave them in the dust to claim the top spot on the leaderboards. Stay stylish while trying and recognizable on the boards using the in-game feature that lets you create your very own scientist. And through it all, remember not to rest on your laurels, as the Online Mode updates with new events regularly.
Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two man company is formed by programmers who are handling the technical side of Bionic Bay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 916reviews | 85% | — | $136.2K |
| $19.99 | 545ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic platformer, dripping with atmosphere and great pacing as abilities are introduced. Great balance of dexterity and problem-solving, highly recommend!
This is such a fun and wacky platformer. I love the space bending shenanigans and the floppy slidey elastic platforming. Highly recommend!
çok iyi oyun parası da ucuz
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Traditional Chinese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Turkish, Italian +1 more
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the demo maybe two years ago. I thought it was insanely fun, but I was cautious. I wasn't sure if there would be more than what the demo showed. It was great, but I also felt like I'd kind of had my fill. I still wishlisted it and waited for a good sale. I bought it the other day for €5 along with a bunch of other games, but I was immediately drawn to this one. I guess I was in the mood for a platformer. I loved it. It just keeps on giving, constantly introducing new mechanics and new ways to use them. It's about 6–8 hours long, and it never gets repetitive. No sequence ever feels the same. Honestly, I feel like the devs could have made it 25 hours long with how much creativity they packed into the gameplay and the tools at your disposal. It's insanely gorgeous, though it can be a bit too dim at times. And the art is basically the work of one person. I was shocked when I watched the credits and realized it's essentially a four-person studio: one artist, one sound designer, and two programmers for the gameplay, UI and stuff. The gameplay is so satisfying. Everything flows really well. It can get a little frustrating at times because almost everything has physics, which adds a bit of randomness. I imagine it's a blast to speedrun, but you can also get unlucky and die to some complete bullshittery. Thankfully, the game is incredibly generous with checkpoints. I was often surprised by how close they were to where I died—usually right before the section that killed me. It gets compared to Limbo and Inside quite a lot, but I don't really agree. It does its own thing. It's much more focused on platforming and physics-based puzzles. Imagine the fluidity of N+ mixed with clever puzzle à la Portal. Sometimes it's about chaining together quick inputs and precise jumps. Other times it's about using gravity and different objects to build bridges or shield yourself from projectiles. The further you progress, the more tools you unlock, and by the end you'll genuinely feel like a god. This game is just so cool. 4.5 / 5
跳跳乐好玩,机制设计的有意思。画面不错,就是后面拿到重力后经常迷路而且有的关卡纯纯恶心人
EF SA NE 1 dakika bile sıkılmadım
Très bonne surprise, finalement assez loin d'un Limbo (ou d'un Inside) si ce n'est en lui empruntant certaines idées visuelles, notamment les jeux d'ombres et les décors avec pas mal d'éléments en profondeur. Mais honnêtement, la narration (très en retrait) et l'esthétique sont quelconques et déjà vus. Autrement, si l'on veut vraiment continuer la comparaison, c'est Limbo sous coke. Bionic Bay a sa physique et une inertie toute particulière, mais avec un flow continue très très satisfaisant. On apprend dès le début le move à la DK Country de faire une roulade puis sauter pour se projeter en avant, ce qui peut aussi être conclu par un dernier plongeon vers l'avant, et on se retrouve à constamment se déplacer ainsi, juste pour le plaisir. L'aventure est clairement difficile, avec du die'n retry, et globalement une volonté de plateforme exigeante. Couplé au moteur physique où tous les objets réagissent de façon "logique" et ça amène une bonne dose d'aléatoire qui peut autant nous aider que nous ruiner un essai (mais c'est souvent rigolo). Ca aurait pu être très frustant, mais le jeu propose des checkpoints devant chaque défi, ce qui est franchement généreux. A part face au tout dernier défi (plus long et qui a une trop grosse part d'aléatoire), je ne me suis jamais agacé en mourant. C'était vraiment plaisant, aussi parce que toutes les mécaniques ou les puzzles sont au service de la plateforme. Il n'y a pas de grosse énigme qui freine la progression. On garde cette idée de flow constamment. Et c'est d'autant plus remaquable que le titre enchaine les mécaniques. On est presque face à un Mario avec un niveau = une idée, sans qu'elles ne se superposent. Du coup, niveau difficulté, la courbe n'est pas exponentielle, et celle-ci dépendra principalement de l'aisance du joueur avec telle ou telle mécanique. Et ces dernières sont vraiment funs : les lasers jaunes qui font rebondir, le freeze du temps pour sauter sur les gouttes d'eau,... La dernière idée m'a fait un effet "woah", pas parce que c'était du jamais vu, mais parce qu'à ce stade, je ne pensais pas l'aventure capable de proposer un nouveau truc aussi cool.
Great physics, great platforming, great visuals! I just wrapped this up and came away very pleased. I love that an online mode was included so that I can return periodically to compete in challenges. Highly recommended to those who are fans of physics-based puzzle platformers and enjoy a bit of trial and error gameplay. Frequent checkpoints remove most frustrations but there will certainly be some challenge. Great on Deck!
At fist I thoght that "Wow! Looking inetersting puzzle platformer! And it even have some kinda visible plot!" But reality is full of disappointment. This thing is just melancholic Memes Mario. Almost everything, LITERALLY 99% OF SURROUNDINGS WILL KILL YOU!!! You'll not get some pleasure from problem solving, all you can get from this game is rage, anger and frustration EVERY. SINGLE. SECOND. of your way through it. There's only few pros that I can give this game: good amount of checkpoints and fascinating imagination about things that can kill your protagonist (really good torturere's imagination).
好玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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