
A scientist uses a unique teleportation instrument to escape an ancient biomechanical world filled with imaginative technology, deadly traps, and hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 2.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 1.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Central to Bionic Bay is an innovative swap mechanic and a realistic physics system. When combined, these offer a new way of interacting with the environment – from shifting gravity to interchanging positions with objects and adversaries, and to move, defend, or attack. But be careful not to burn, break, freeze, explode, or vaporize in the process.
Plunge into an ancient, biomechanical world teeming with imaginative devices, mysterious technology, and peculiar inhabitants. Get lost in the vast sci-fi landscapes in gritty high-density pixel art style and suspenseful sound design that makes each biome distinct. Attempt to uncover the secrets of the ancient world.
Fluid movement and reactive physics make for high adrenaline and action-packed moments in each uniquely designed level. Creatively navigate around the many curious hazards by precisely executing the right combination of swaps and maneuvers. And perhaps… have a go at completing each level as fast as you can.
Test your mastery in timed races against other players’ ghosts and leave them in the dust to claim the top spot on the leaderboards. Stay stylish while trying and recognizable on the boards using the in-game feature that lets you create your very own scientist. And through it all, remember not to rest on your laurels, as the Online Mode updates with new events regularly.
Mureena
Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2.
Psychoflow Studio
Taiwanese indie game studio is formed by industry newcomers. This two man company is formed by programmers who are handling the technical side of Bionic Bay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 916reviews | 85% | — | $98K |
| $19.99 | 545ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me llamó la atención la primera vez que lo ví por su arte con colores vibrantes pero a medida que he ido jugando pienso que este juego ha sido muy infravalorado en su promoción ya que ha pasado sin pena ni gloria durante su lanzamiento del año pasado. Probamos la demo mi hermano y yo, y este año me decidí comprarlo por un precio irrisorio Su puesta en escena es espectacular, su iluminación es digna de admirar y lo mejor de todo, la originalidad de sus mecánicas es digna de admiración a los desarrolladores por traer un juego de plataformas tan visualmente llamativo con unas mecánicas muy originales que van cambiando a lo largo del mismo. Me hubiese gustado que las mecánicas se intercomectaran todas entre ellas y que no fueran dejando atrás algunas de ellas pero el juego en definitiva es una maravilla muy disfrutable y un fondo argumental bastante bueno. Animo a toda la comunidad que no pasen desapercibido esta joya por el precio que está es regalado.
Great puzzle platformer with good art style and sci fi soundtrack and atmosphere. Thoroughly recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Finnish, Traditional Chinese, Simplified Chinese, Spanish - Spain, Spanish - Latin America, French, German, Japanese, Portuguese - Brazil, Turkish, Italian +1 more
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
像素美术不错,玩法也还可以,不需要深挖操作,至少单人是够用的,除非你要打白金全成就,尤其是成就五关一条命过,游戏内有些莫名其妙的卡脚,清炸弹的时候运气不好还会被压死,有些关的雷还会被背景挡住,攀爬和在重力球上移动更是一言难尽,还有可能被bug击杀,后面的关找路不好找,要花学费(命)找路 原价不值得买,想玩等低价入
[h1]换影机制非常独特,像素美术美到窒息——但剧情?不存在的[/h1] [b]优点:三个字,爽、美、巧[/b] [list] [*]像素美术——每一帧都能当壁纸 [*]关卡设计——物理与时间的完美结合 [*]在线模式——高手的天堂 [*]游戏的核心是“交换”机制 [/list] [b]缺点:剧情存在感极弱约等于没有[/b] 全程只有零星文本和开场动画,世界观全靠脑补,剧情党请直接绕道。 [b]总结[/b] 这是一款玩法至上的游戏。剧情薄弱是事实,但换影机制的创意、关卡设计的精巧、美术视觉的震撼,足以让你忽略故事的存在。正如一位玩家所说:“人类渺小脆弱与巨大工业建筑的对比,还有一点点《Rain World》的自虐感,又有《N++》的爽快。” 手残党慎入
I almost didn't get this game because of the negative reviews, but ignore them and get it, especially if it's 75% off!
Çok underrated bir oyun. Bence platform oyunu türünün başarılı bir temsilcisi ve oynarken çok keyif aldım. Özellikle arka plan sanat tasarımı ve oyun mekanikleri iyi yapılmış. Türe yeni bir soluk getirilmiş. Özelikle eşyaları teleport edebilme, yerçekimiyle oynama ve zamanı yavaşlatma gibi unsurlar oyuna renk katmış. Zorluğu da tam yerinde bir oyun. Zor oyunlardan hoşlananların seveceği ve casual oyuncuların da aşırı zorlanmayacağı bir oyun olduğunu düşünüyorum. Bu açıdan başarılı bir denge yakalanmış. İndirimde bir şans vermenizi tavsiye ederim. Oyuna puanım 7.3/10
A lot of cool mechanics and platforming challenges. The campaign could be a little shorter TBH, notably the first half of it. But it's a nice game with spatial puzzles where you have to stop and think, and with great dynamic sequences as well.
While the puzzles and eerie vibe at the beginning of the game are great, the further you go, the more the game has sadistic "please jump pixel perfect while the environment behaves basically random" sections, and thereby turning into a frustrating reaction heavy game, rather than a puzzle platformer. Could be great for some, but definitely not me. I wonder if most reviewers actually didn´t play that far. The last level was so bad that I uninstalled eventually.
"What use is it being long if it's not very fun" - My wife. The controls are nice enough, puzzle design is a bit hit and miss with the difficulty all over the place. It overstays it's welcome though: the time between abilities unlocking is *so long*. It's clear that some love has gone into this but I think knowing when to step back and maybe even remove some things would go a fair way to improving this game. E.g. there are *a lot* of explosive crate/barrel puzzles, literally hours worth. The creator does try to add new mechanics and puzzle elements, but they come and go so fast, and I still haven't hit the second powerup that's in the trailer for the game. This game is okay, I think for the discount I paid I can't be grumpy, and I will finish it. If I'd paid full price, I would have refunded. One of only times I would suggest the developer make it shorter. Perhaps you could even pull out some levels into an episode 2 or extra levels thing? The main game feels very sluggish.
[h1]Good Platformer, Terrible Story[/h1] [b]Graphics / Performance[/b] It's mostly pixel sprites with some nice background art. Runs fine on a Steam Deck and on Linux under Proton. [b]Gameplay[/b] The swap mechanic used throughout the game and the floaty physics of jumping are the two standout features. The game has a ton of puzzles, some dexterity-based, others relying on good application of the swap mechanic but could also be brute forced with skill. Towards the end, you get two more abilities and the mix of swapping and using those additional skills to solve puzzles is really fun. You get those "Eureka" moments of glee when the right application of jumping, swapping and [spoiler]slow-mo to make platforms as well as rotating gravity to fall in the right directions[/spoiler] gets you to the next checkpoint. [b]Sound[/b] Sound-wise, it's decent but nothing memorable. [b]Final Thoughts[/b] It's a good platformer with neat stages that present thoughtful puzzles centered around the swap mechanic and additional abilities you get throughout the game. There is some "attempt" at a story but it's pretty nonexistent. Do not expect the story to carry your interest to the end; it's really the puzzles and stage design that got me to the credits. 1/2 teleported thumb up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $98K | 3.4K | 85% | $1.49 | |
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