
Conquer dungeons and hoard epic loot in this auto battler adventure! Command 72+ beasts, master strategic combat, and claim your throne in the loot-filled depths. Are you ready to reign supreme?
Modeled estimate, not a reported figure. How we estimate →
About
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The Game
Gameplay of LootBox rely on three main parts: Character Collection, Item Looting, Dungeon Exploring.
Currently there are 4 ACTs in this EA stage.
Characters
There are around 72+ characters with 250+ unique skills in this early access version and each of them have unique role of battling. you can find all of them in Lootboxes.
Items
There are 100+ types of gears including unique items in game which has Diablo style Affixes system. try to min-max them to test the limit of each creatures. There is also an item enhancing system to enhance the power-up experience.
Dungeon
There are 70+ unique maps with 30+ bosses to test your team's battle ability.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是好游戏,我好的不评价了,我提出个人的几个观点:1、背包太小了,宝石根本放不下;2、缺少云存档,换台电脑玩,就没有原来的档。我才玩了5个小时,发现了这些问题,希望能更新。
Game is trash. Scrolling with the middle-mouse wheel is so pathetically slow that politicians should be punished by playing this hot garbage. The middle-mouse button is so dismally slow that it literally feels like trying to empty a gallon of water with a contact lens as a cup. This was my experience until I quit in frustration: I started a new game & i was given a choice of like 30?+ monsters to summon. I had a blast trying to read all of them. THEN...I wanted to scroll down to see the next tier of monsters. Did it scroll to a new page? No. The devs wanted me to feel the pain, sweat, and tears of trying to program a poorly done game with ZERO-budget. So, it literally took me 15-seconds to scroll down 4-inches of pixels. I tried scrolling as far as I could, but more monsters kept appearing and I drastically got more irate. -->Like, I'm NOT going to spend 17 minutes trying to scroll to the bottom list. So, I quit in extreme frustration BEFORE I got to summon even one monster. The 15 minutes I played was about 12 minutes of me gaining interest in all the types of monsters + 2-minutes of me attempting to scroll down as fast a snail moving across duct tape +1-minute of trying to figure out how to exit this trash! AND YES, I tried pressing the arrow keys on my keyboard to scroll down (which obviously didn't work). Did they devs playtest this game ONLY using controllers or did they lose a bet and forced to use one of those electronic blow sensors like Stephen Hawking??? Lastly, there's no way to exit out of the game other than to force-quit (at least in the screen I was in). Anyone who plays this game will get Herpes. You've been WARNED!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
合宠很多BUG,技能查询没有
很难评,有一个很好的框架,相同赛道竞品也很少。以上是唯一的优点,其他地方要多烂有多烂。 bug我就不说了,一方面说也说不完,另一方面好歹也有修。 游戏性奇差,我想破头也想不明白这种游戏不能挂机重复刷图的原因是什么?难道真的有人有时间一把一把刷图吗?什么年代了还不做挂机是觉得自己数值填的很合理还是自己的画面很养眼?既然都没有那为什么要让我们一直盯着刷呢? 升级锻造需要的资源又多,获取又少,背包又小,最逆天的是宠物背包开局只有几个,剩下的就要花金币一个个开,你告诉我这是何意味?是觉得玩家的耐心太足了吗? 装备数值简直是用脚填的,品质随机,词条数随机,宝石槽随机,数值随机数区间又大的离谱,绝了,从来没见过这么会折磨人的装备系统。 生物之间的平衡性我也不吐槽了,反正这样体量的游戏也谈不上平衡性,下池子把轮椅捞了开始推图就行。 综上所述,千万别和我一样头铁觉得自己吃得下去这一坨,快跑。
目前内容还比较少,游戏是不错的期待后续更新。现在大概是10-15小时的内容。
刷子真好
Hope this can be fixed, where the wild monkey triggers assist skills to attack teammates or itself after a teammate's critical hit bug
1
This game interested me as a fan of pre 2.0 Siralim so thought I'd grab it and give it a go. Boy, at first it's ok, music is nice, design is ok. But as you play on, you start seeing that the writing is really badly translated, actually I think calling it a mistranslation is too easy of a way to explain the level of english used. Monsters are also limited and the skills are questionable to being of use or being balanced correctly. From what I can see in the discussions, someone has pointed out that this is using Diablo sound effects, the creator feigns ignorance. There is also speculation as to if the sprites used are AI generated as there are many art styles of monster designs, I don't see it mentioned on the store page, but you can look for yourself in the screenshots. There is also no present tutorial or explanations of stats or systems. After reading through the monsters and their abilities, you'll start to notice that some dps should be tank and some tanks should be support and some support should be dps. It's seems very badly categorised. I also want to mention that this is NOT an autobattler, yes there is a auto button in battle but you won't find yourself using it as battles can be intricate. Many other games also have an auto button, such as Persona or Star Ocean, yet these are NOT autobattlers. From what I've seen there are no "choices", it's just a straight forward dungeon battler, you COULD say it's trying to be like siralim but a very very distant malformed cousin. You can even get a stat on a weapon with 0% speed. Even tank monsters can start at MINUS defence even when it's clear defence is it's main stat. A very broken monster skill is called Foresight, it essentially when used, saves the monsters state and then in 2 turns rewinds the monsters state. But it's very very broken because when it triggers (it also bypasses death), the buff refreshes itself, meaning it's endless. Why I think this happens is because when the state is saved, it also includes the Foresight buff, so you'll be stuck in battles with unkillable enemies, because it targets the entire team and there can be multiple enemies casting this. Top tip - Auto Poison abilities + Foresight = neverending fight (I've stress tested this). Enemies can spam kill and revive themselves with this with great speed, and bug out into other battles. The store screenshots seem to be made with admin controls as the numbers do not match up to how the game is. The loading screens contain the only "help" text as to how to do things in the game, but the text is small and the screens fly past, it boggles the mind as to how the creator couldn't put a help index/glossary in the game as often other games manage to do. There is also a bug which causes gems to never spawn as loot. I'm seeing very little developer responses to bugs and questions in the discussions, and when there are replies, it's with the same broken un-understandable english - kind of like someone who isn't using a translator but is typing what they've learnt of english so far, leaving players and forum users being like wtf.... All in all, this is a badly made game (my hours played are due to me falling asleep twice). Honestly it could be a nice little game but there are so many problems with it. EA is explained to be for 3 months only, January release to now April and it is nowhere near ready clearly. There are more problems which I haven't listed here, you can go see for yourself if you want, I just want to move on from this now.
bug有点多,赶紧修,其中低等级时遇到坦克非常容易死机;雪原boss机器人如果是变异的,打完后无法结束单局游戏;属性抽取包3、4星的出货概率建议适当调高,或者单独出一个4星或者3星抽取包,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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