
A point and click adventure. Bik and his newfound alien friends outsmart hijackers, (eat some brownies), accept a perilous mission, (make some sandwiches), foil a dastardly plot by an evil corporate empire, (argue with disgruntled robots), and save a planet on the brink of destruction.
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Languages: English
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a delightful point-and-click space adventure! If you enjoyed the lighthearted fun and wonder of the old Space Quest games, you will enjoy Bik. It's not a clone of those, but rather an original concept and story, a homage to the genre. The game is surprisingly long and varied, taking you to several settings (planets, ships) with different moods, things to do, and characters to meet. The story will keep you on your toes, and the puzzles will (for the most part) keep you engaged without being too frustrating. (There are one or two that don't make much sense, but if you persist you will solve them.) The many charms include the lovable characters, the original music, and the family-friendly humor. The graphics and animations, though, might fail in striking the right balance between retro charm and being just bad. There are some cool cut scenes, but sometimes it seemed that the artists were just lazy. For example, characters will fade in and out instead of walking into rooms. Was it really so hard to animate a door opening? Despite the retro, pixelated graphics, the game is a bit heavy in resource use. My dinky little netbook would heat up considerably when playing it. Very much hoping for a sequel! What adventures will Bik, Ammut, and Tatenen get into next? Also very much hoping that the devs will invest just a bit more in fleshing out the art. Finally, many thanks to the devs for supporting Linux! It made my gaming experience so much easier.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Impressive little point & click. Bik has a great story, highly likable characters & a hell of a lot of charm. Sure at 1st glance it looks a little ugly. But it quickly becomes apparent the look was intentional. The grainy amateur looking asthetic actually turns out to be quite beautiful. The puzzles posed a little bit of a challenge. Although there are some sequences that can be a little annoyingly repetitious, until you figure it out. Overall Bik left me wanting more. I hope to see more of this in the future. This is well worth the $1.19 I paid for it, but at $5.99 it may be a little steep. I'd say grab it fast if it's $4.00 or less.
Bik: A Space Adventure is a must-play, especially if you love point-and-click adventures or plan on designing one. It serves as an excellent model for point-and-click adventure games and other developers could learn quite a lot from it. In particular, this game flawlessly executes three objectives upon which the entire genre depends. 1 - Avoids punishing the player for guessing. If you've ever played one of these Zork descendants, you know that sometimes the solution to a puzzle is unclear. Sometimes one wrong move can be the end of the game. Bik circumvents this somewhat with a sense of humour. Some of the deaths are outright ridiculous and great for a laugh. Not only that, but if you make a fatal mistake, the developers were kind enough to include a feature that autosaves your game retroactively to your critical error so that you can try again from exactly the moment you fumbled. It keeps the game fun, especially in the middle of difficult or complex puzzles, of which there are very few in the first place. Short loading times mean that you're ready to try again in seconds. 2 - Leads you in the right direction. As I played through this adventure, I felt a mild disappointment at how neglected some of the object descriptions were and how mundane the non-essential parts of the game were. I saw it as a missed opportunity to develop the world. But then I considered it in a new light and realised that it ... might have been on purpose. All point-and-click adventures suffer from one critical conundrum--in the effort to build an immersive world full of detail, the player is often overloaded with information. When every object seems significant, none of them stand out clearly enough to lead us to what we're there to do. A few pictures or disheveled bedsheets in the background may have lackluster descriptions, but that's the point. It's directing your focus toward the puzzles' real elements so that you can progress without ever feeling 'stuck' and clicking every random combination of items in frustration. 3 - It still tells a solid story. This ties into the previous point. Even with the background and details somewhat simplified, Bik manages to tell a good story with a classic outline. It strikes a perfect balance between storytelling and puzzle-solving and shines by that accomplishment. It's simple, it's relatively short, but it's consistently satisfying to progress. The characters' personalities are not sacrificed to this end, the integrity of the world remains intact, and it really feels like a window into a new universe. Sure, it's not the whole space opera, but it's enough of it that we want to see the sequel. I'm waiting for Bik: The SET Strikes Back and Bik: Return of the Sandwich. Take my money, Bik. You've earned it.
This game is like that really ugly friend you have but they compensate their ugliness by being a really awesome person
A fun little game in the tradition of classic comedic adventure games such as Space Quest and Hitchhiker's Guide to the Galaxy, although thankfully less difficult. Funny writing, likable characters, and plenty of easter eggs to find.
I had a lot of fun with this game. It's super remniscent of old Sierra games, especially Space Quest. I realize the old style graphics are kind of off-putting to a lot of people, but they really reminded me of my childhood. The puzzles are well thought out and some of the ways to die were pretty humorous. All-in-all, this was a solid game!
Soft picture followed by wonderfull music filled with adventure story and some special magic of this game enspire your imagination fly far beyond visible stars....
What a great game! It reminds me of the Sierra games I played as a child and it has a nice soundtrack too. There is nothing really new or groundbreaking here but simple fun like in the older days of gaming. I highly recommend playing this!
I loved the music and the story, overall everything about this game made me smile; The soundtrack is lovely too plus not forgetting the fact this game doesn't take that long to play and complete, but makes me want to return to it! Would recommend to any fans of point&clicks with SPACE ADVENTURE in them.
Really nice little game. Where most other games have failed to keep my attention lately, this one is just charming and funny enough to make me look forward to playing. Worth a try!
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.2K | 53 | 42% | $4.99 | |
| $4.2K | 53 | 49% | $4.99 | |
| $4.2K | 165 | 70% | $0.99 | |
| $4.2K | 271 | 93% | $1.19 | |
| $4.2K | 83 | 76% | $2.39 | |
| $4.2K | 119 | 98% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.5K | 327 | 93% | $19.99 | |
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| $22.1K | 155 | 76% | $8.99 | |
| $17.6K | 125 | 94% | $9.99 | |
| $2.4K | 40 | 98% | $3.99 | |
| $469 | 11 | 100% | $2.49 |