
Bid King is a multiplayer tactical strategy game of bid auctions and collectible appraisal. Read your rivals, judge through uncertainty, score valuable items at low prices, and bluff others into overpaying for junk. In this auction house of deception, only one thing matters: your wits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome to Bid King—the ultimate auction showdown of wits and lies!
Core Gameplay: 4-Player Psychological Warfare
This is no ordinary auction game. In Sealed Bid Mode, every bid in a round is strictly confidential—you can't see anyone else's amount, so all you can do is guess, act, and bluff. In Standard Mode, visible bids are merely a facade for psychological warfare: is your opponent testing the waters or setting a trap? Is the player who suddenly raised the bid genuinely interested, or deliberately trying to drag you down?
Four collectors, but only one can have the last laugh.

Collector Skills: Everyone Has a "Special Ability"
Every collector has an untold past, and each one possesses unique information-gathering skills because of it:
Some can peek at an opponent's bidding range, as if using "X-ray vision."
Some can sense the true value of collectibles, helping them score accurate bargains.
Others can spread false information, bluffing their opponents into a trap.
Use your skills wisely and turn information asymmetry into your weapon. Remember: This isn't a game of luck; it's a gladiatorial arena for the wise.

Unboxing Collectibles: Surprises Emerging from the Fog
Winning the auction is when the real heart-pounding moment begins! The game features a "Gradual Collectible Reveal" mechanic—as the unboxing progresses, items emerge from the fog one by one.
One moment, you think you've ended up with nothing but a pile of scrap; the next, you're thrilled when a rare collectible appears out of nowhere. This emotional rollercoaster is exactly what makes the experience so thrilling.

Mind Games: Bidding Wars, Traps, and Crushing Your Opponents
Think winning the auction means winning the game? Think again. A true "Bid King" knows that making others lose money can be even more satisfying than making money yourself.
Deliberately spread false rumors to bait an opponent into paying top for a pile of junk, or raise the bid at a critical moment to saddle your rival with a costly mistake... Even if you take a small loss, as long as the other side suffers a crushing defeat, the match is worth it!

Your Collection: Every Collectible is a Trophy
The rare collectibles you secure at low prices will be added to your 3D digital collection cabinet, where you can admire them anytime. They're more than just impressive displays—they're trophies of your tactical skill.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
辣鸡游戏
每次开服就是炸服,经常一连一下午不出货,很搞人心态
作为玩了671个小时的玩家,我也能算是够称得上老玩家的了吧,这游戏真的运营确实差劲,最近唯一让我接着玩下去的就是箱子活动,人机,脚本泛滥,日活低落,三个月前的日活人数跟现在的日活人数拉出来的对比一下就能知道了。游戏机制确实是棒的,可惜bug修复不到位,服务器波动,脚本泛滥,工作室横行,作为运营方完全看不到或者视而不见,可惜这么个好游戏,不知道这个机甲赛季之后,还能留住多少人,一个赛季搞得跟王者一样弄两三个月,再过两三个月你再看看还有人玩吗?言尽于此,真心不推荐新玩家入坑,我坚持玩也只剩下找找机甲的执念了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese*, Vietnamese, French, Italian, German, Spanish - Spain, Indonesian, Thai, Portuguese - Portugal, Traditional Chinese +2 more
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
两三个月前那才叫竞拍之王,估价,心理博弈,各个角色技能和道具的配合,第一次出限时红以为一年也就这么一两次吧,花钱花时间找,结果现在变成日常找限定红了,排位跟新红角色更新更是一坨,逼着玩家托回合,本身就是每个回合角色及道具获取的不平等信息去争一个未知的结果,仓的属性角色技能道具的强弱决定了每一局游戏的随机性,现在我的评价就是纯一坨,更别说一堆BUG了,这游戏有些人银币你以为真是冲的吗。
司马公司,煞笔游戏,逼你充钱,我0氪盈利2亿,然后对局系统就不给信息了,同一个游戏人物别人看3红,我0红,最后出炫彩,0氪不配当人,只能作陪衬是吗?夏日活动我跑刀18天,只看到一次珊瑚,罗盘完全看不到,氪金玩家已经三四个珊瑚罗盘了,玩尼玛,煞笔游戏,活该凉凉,退游了,煞笔游戏,司马公司,以后见一次骂一次
劣质赌博游戏,技术和运营都是一坨,不建议入坑
垃圾游戏,浪费时间
。。。。。。
别玩,真的垃圾,玩的每一分每一秒都是浪费时间
还可以吧就是太难赢了 太难赚钱了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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