
Bid King is a multiplayer tactical strategy game of bid auctions and collectible appraisal. Read your rivals, judge through uncertainty, score valuable items at low prices, and bluff others into overpaying for junk. In this auction house of deception, only one thing matters: your wits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome to Bid King—the ultimate auction showdown of wits and lies!
Core Gameplay: 4-Player Psychological Warfare
This is no ordinary auction game. In Sealed Bid Mode, every bid in a round is strictly confidential—you can't see anyone else's amount, so all you can do is guess, act, and bluff. In Standard Mode, visible bids are merely a facade for psychological warfare: is your opponent testing the waters or setting a trap? Is the player who suddenly raised the bid genuinely interested, or deliberately trying to drag you down?
Four collectors, but only one can have the last laugh.

Collector Skills: Everyone Has a "Special Ability"
Every collector has an untold past, and each one possesses unique information-gathering skills because of it:
Some can peek at an opponent's bidding range, as if using "X-ray vision."
Some can sense the true value of collectibles, helping them score accurate bargains.
Others can spread false information, bluffing their opponents into a trap.
Use your skills wisely and turn information asymmetry into your weapon. Remember: This isn't a game of luck; it's a gladiatorial arena for the wise.

Unboxing Collectibles: Surprises Emerging from the Fog
Winning the auction is when the real heart-pounding moment begins! The game features a "Gradual Collectible Reveal" mechanic—as the unboxing progresses, items emerge from the fog one by one.
One moment, you think you've ended up with nothing but a pile of scrap; the next, you're thrilled when a rare collectible appears out of nowhere. This emotional rollercoaster is exactly what makes the experience so thrilling.

Mind Games: Bidding Wars, Traps, and Crushing Your Opponents
Think winning the auction means winning the game? Think again. A true "Bid King" knows that making others lose money can be even more satisfying than making money yourself.
Deliberately spread false rumors to bait an opponent into paying top for a pile of junk, or raise the bid at a critical moment to saddle your rival with a costly mistake... Even if you take a small loss, as long as the other side suffers a crushing defeat, the match is worth it!

Your Collection: Every Collectible is a Trophy
The rare collectibles you secure at low prices will be added to your 3D digital collection cabinet, where you can admire them anytime. They're more than just impressive displays—they're trophies of your tactical skill.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S1机甲算是有点意思,不管抽到的信息如何,总的来说拍下仓,大家有个捡漏的期待感, S2八仙纯粹恶心人了,本身从六个配件升级到八个已经很恶心了,爆率还低,加之全是巨物,看完仓位大概就知道没了,完全失去了S1的期待感 游戏玩到后期,基本上财富自由了,就是图个限定藏品,但限定藏品不能交易也是恶心人,哪怕能拍卖呢,多少也是个获取途径,很多藏品比如世界杯本身爆率极低,打一周都不一定能遇上,时间错过了就真的永久错过,之前错过个世界杯倒也罢了,后来越来越多限定藏品,打一周遇不到一个罗盘或者珊瑚,还有什么好玩的,不过十八块也算值回票价了 现阶段入坑已经不推荐了,经济系统已经崩了,BUG频出,指不定啥时候就跑路了
公司丝毫没有信誉可言,沉船撞车,仅封禁普通玩家账号,主播安然无恙。规则不明确,封号随心所欲,问官方就是违反游戏规则,问违反哪一条就装死。垃圾游戏,祝早日倒闭。
一更新就炸,从来没有看见柜子,全是负优化,活动红少的可怜,抢个活动红,全是250886,sb游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese*, Vietnamese, French, Italian, German, Spanish - Spain, Indonesian, Thai, Portuguese - Portugal, Traditional Chinese +2 more
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏,坑的很,都去玩手游的吧
好似,该似,开香槟喵
傻逼游戏,只想着搞钱,毫无游戏体验!
爆率真的太高了
角色箱子金币银币全部被吞,压根没有客服这个游戏,问题反馈里面留言一直没回复,逆天游戏
这个游戏太SB了
垃圾垃圾垃圾
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $241.7K | 745 | 91% | $4.79 | |
| $360.7K | 950 | 90% | $5.99 | |
| $65.9K | 116 | 79% | $14.99 | |
| $40.4K | 107 | 97% | $7.19 | |
| $30.5K | 64 | 72% | $11.99 | |
| $3.8K | 16 | 81% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 856 | 62% | $49.99 | |
| $1.5M | 3.5K | 82% | $19.99 | |
| $1.5M | 4.2K | 81% | $14.99 | |
| $1.5M | 3.1K | 89% | $11.99 | |
| $1.5M | 6.9K | 99% | $9.99 | |
| $1.5M | 2.2K | 65% | $19.99 |