
Cyberpunk first-person shooter with a rich story and RPG elements. You are Lucy, an enhanced street samurai searching for lost memories. Fight in large, open, interactive levels overtaken by yakuza, zombies, robots and bosses!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You awake from cryostasis with memories lost in the confusing fog of hypersleep. Immediately you begin to manifest powerful abilities. Lightning-fast reactions. Innate combat skills. Near-supernatural agility.
Your talents are quickly recognized. A mysterious woman named Yuri offers you a deal. In exchange for getting your memories back, you need to utilise your powers to become a street samurai in the crime-ridden, plague-stricken Sunset City.











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great artstyle, movement is good and gameplay is satisfying enough but why do these boomer shooters more often than not suffer from poor level designs? The majority of the time I am wondering where to go next, which really takes away from the experience. (6.7/10)
What a disappointment. This game nails the cyberpunk look, and its of decent length, and the shooting works fine. Those are about the only positives. First off, the game is trying to be a boomer shooter and Deus Ex and fails at both. The levels are these giant spread out levels where you need to talk to random people and interact with random consoles, but it doesn't have apartments you can sneak into and interacting with reading emails and stuff does nothing. All it does it make the levels more annoying to go around. You basically will spend most of the game wandering around levels confused where to go. This is because theres no quest log, mission markers, or any way to know what you're doing. The map is the worst I've ever seen in a game, as it will randomly only have parts of the level and the markers on it are useless. Navigating the map while in map mode is also impossible. You basically will need to interact with a console, find a random button to press or shoot, or collect something in some random spot, or randomly from killing someone. One level you need to find frozen canisters, something so many people are lost on its pinned in the main game community page. Another you need to kill random people then use their hand on specific terminals. Its just random and frustrating, so be prepared to find video walkthroughs bc game too obscure for much info on it. Theres also some random computer world you enter into to solve puzzles, which breaks all the pacing and feels pointless, and sometimes you won't know thats what you need to do or not do. Outside of the poor mission design, for a boomer shooter it also fails. You get 3 total guns throughout the entire game, a shotgun, a pistol, and a machine gun. 2 of them have alt fire modes that shoot rockets or grenades. There is technically a 4th gun that uses the same energy as your sword attack and you only get it for part of 1-2 levels so its so minimal. Because of the limited arsenal its boring as you'll be using the same guns on the same guys. Enemy variety sucks, theres robots that shoot lasers, robots with swords, flying robots with plasma blasts, and big robots that shoot fire or grenades. Thats the extent of the enemies, so enjoy fighting them endlessly. Levels have 3-4 THOUSAND guys so enjoy that. Many times you get stuck on enemies when trying to move around which is annoying when theres so many. You constantly run out of ammo and killing guys doesn't give enough. The first mech boss fight is horribly designed, with a regular instant kill attack you can only dodge but you have a single dodge on low cooldown and he attacks you with it multiple times in a row in a multi-phase fight. There's upgrades as well but theyre boring as its just more health, more ammo, and a few random insignificant things like "daze guys when you dash into them". Theres like 2 powers, poison and ice, because again game is trying to be lazy deus ex. But the poison you have to get SUPER close so you'll be damaged when using it. Then randomly 1 level they just take away all your upgrades you've been slowly building all game, but you still keep double dash because...........logic? The sword is cool to use especially deflecting bullets but it gets old fast and is only useful on the basic enemies. The story is also Meh. And thats about it. You'll wander around levels lost with an awful map and no direction trying to pixel hunt, firing the same 3 guns, fighting way too many of the same guys, getting boring upgrades. 5/10.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The boomer child of System Shock and Deus Ex. Quite large maps with side quests and many secrets. Very Noic.
it moves VERY FAST. smooth controls. I like the style. yes, Boltgun, doom vibes but all in a good way. or Shadow Warrior. solid game. i wonder if it's gonna be about 5 hours?>?
this game does not work on steam deck it refuses to launch.
This game isn't perfect but the vibes are immaculate, and it brings a degree of friction missing from most new boomshoots. Looking at the reviews here, I feel like this game really doesn't get the love it deserves. If you like Blade Runner, boom shoots, and or Perfect Dark like I do, I think this game will really connect for you.
It's an OK Doom clone. But the levels are not that interesting. It's annoying that many enemies use AOE explosions, and this really caps the skill of dodging attacks, in my opinion. And at the end, the last boss fight is again full of AOE ♥♥♥♥♥♥♥♥ and spongy as hell out of nowhere. So, it's ok, but there are much better ones out there.
Nice old-school boomer shooter. Do not expect deep RPG elements and immersive sim, but the atmosphere is catching, the sound is awesome. I do not mind backtracking, so it works well for me. The movement is convenient, good selection of weapons. I recommend it.
Great environment and setting. In first person games, I want to feel as if I were inside an awesome world and that's something this game provides. The Metacorp Citadel is that kind of awesome, but the derelict neighborhoods are also as captivating. I played the demo in the past and found the game really fun. So since then I waited for it to go into sale. I don't buy as many games today as I used to, but this is one I was eager to buy as soon as I was able to. There are mainly two gameplay aspects people should have in mind before buying it. The first one is all the bosses require the same level of mobility from the player as bosses from non-FPS action games. They even feature bullet hell like attack patterns. While I've read people complaining that is too much for first person, defeating the bosses is perfectly doable once you figure out their patterns. However, the final boss is way tougher than all the previous ones, she may even seem impossibly hard at first, but once you find the most appropriate course of action, she too becomes doable. The second aspect is many times the room you're in is locked and you're forced to fight a huge gauntlet that may go for too long. That may ruin your experience if you're not that committed to the game. If you're up to the challenge, though, it's not impossible and it's worth it. I just wished the makers or the distro had gone with a better capsule art for the game in order to attract more players. And I'd love to read more about the lore of the game in some wiki. I'm a fictional worlds enjoyer. And thank goodness people still make games that won’t need us to upgrade our machines in these cyberpunk times of late capitalism and ever worsening precarization.
Finished the game in 11 hours or so. The Good: - The basic gameplay loop is A LOT of fun. - The aesthetic is fun. - The craftsmanship is top notch. The Neutral: - Story mainly feels like an excuse for the environements. - Bosses can be a bit of challenge even on easy. - The cyberpunk aesthetic is super cool and certain gameplay elements feel Deus-Exy including some conversation choices and 'hacking', but this game is still very much Doom at its heart. Take that how you will. The not so good - Objectives aren't always as clearly marked as they should be. - Some of the environments are a little too confusing and involved. - Some GZDoom performance issues in large environments.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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