
Beyond is a sci-fi turn-based strategy game set in a generated solar system that orbits a distant star every round. Play as one of five alien species as you race to collect resources, build your military, develop new tech, expand the area you control, and drive opposing factions from the system.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Beyond, her turda uzak bir yıldızın yörüngesinde dönen, oluşturulmuş bir güneş sisteminde geçen, sıra tabanlı bir bilimkurgu strateji oyunudur. Kaynak toplamak, ordunuzu kurmak, yeni teknolojiler geliştirmek, kontrol ettiğiniz alanı genişletmek ve sistemdeki rakip grupları uzaklaştırmak için yarışırken beş uzaylı türünden biri olarak oynayın.
免费 没中文 没成就 《超越》 勘察太阳系,最大化发展,并发现敌人已在何处建立了行动基地。 建造建筑、制造舰船、发展技术,在扩张太阳系的过程中超越敌对阵营。 利用捕获的敌方建筑,在战斗和资源获取中扭转局势。 将敌对阵营逐出太阳系,直至最强的一方独存。 来自盖亚温带生物群系的双足、以社群为导向的人形物种,将集体努力聚焦于全方位的渐进式增益——从弱于平均物种起步,最终强于平均物种。 从其创造者自我毁灭的灰烬中崛起,Botica 是一个机械种族,专精于资源效率与技术优化。 不满足于现有的外太空政治格局,Sistren 以“加入者皆得未来财富”的承诺扩张自己的势力范围……不论采用何种手段来获取财富。 Manta 从其母皇中诞生,是一个昆虫类种族,它们所需的一切扩张之物都是自己生长出来的。它们赖以栖身的外骨骼本身就是活的实体。 Embryophytics 在一个繁茂的世界中获得了感知能力,但当它们星球的 atmosphere 被无情的太阳耀斑摧毁后,被迫踏上宇宙征程。对最严酷环境的生物适应能力,使它们能够远行四方,寻找新的家园。 每轮结束时,所有天体都围绕太阳公转,以不同的速度移动,打乱舰船、建筑和资源的位置。舰船可以进入或离开轨道,从而在未来的战斗中获得战术位置优势。 发现外面有谁,以及是否有人已经在你计划开展行动的地方建立了基地。随着舰船 maneuver 和建筑公转,视野会获得也会丧失,这意味着战术格局可能在你未曾注意时发生变化。 与敌对阵营竞争收集资源,同时管理你的部队的维护成本,以保持战斗能力。 捕获不同种族的建筑,在某些情况下,用它们自己的技术来对付它们。 利用舰船和建筑的行动,在你的种族独有的技术树上攀升,解锁更强大的手段来征服敌人。 如果愿意,深入研究每艘舰船和建筑的独特数据,找出哪些最适合最大化消灭敌人。 喜欢精算数据?看看你与之前游戏的表现相比如何,衡量你的策略究竟有多有效。 危险,威尔·罗宾逊!
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Какая-то ♥♥♥♥♥.
Beyond is a small top down action game that mixes dungeon crawling with twin stick shooting and bullet hell ideas. I play as Opal, who is carrying her father's soul gem to the village tomb after his soul has started to calcify. The problem is that the soul gems inside the tomb have been corrupted, so I have to fight my way through them and cleanse the place before it is too late. It has a darker mood than I expected, and I like that the story gives the simple shooting a reason to be there. The combat is the main thing I enjoyed. I have three different weapons to work with, and the enemies are built around dodging and positioning rather than just standing still and taking damage. As I move further into the tomb, the fights become more about watching the screen, avoiding attacks and finding a safe opening to shoot. The bullet hell side is not anywhere near as extreme as a dedicated bullet hell game, but it gives the combat a nice sense of pressure. I like having to move constantly instead of just holding the fire button from one room to the next. The four areas also help the game from feeling completely repetitive. Each section has its own look and brings in different situations, while the five enemy types give me enough changes in combat to stop every room feeling exactly the same. The boss fights are another good addition because they give me something bigger to prepare for instead of making the whole game feel like a long series of normal encounters. I especially like the atmosphere created by the lighting because it gives the tomb a darker and more mysterious feeling without trying to make the game look overly realistic. The biggest problem for me is how small the whole experience is. There are only four main areas, three weapons and five enemy types, so I can get a pretty good understanding of everything before I have spent very long with it. I never feel like the game has enough time to properly expand on its ideas. The story gives me a reason to continue, but it is fairly straightforward and I would have liked more character development or more background about the world and the soul gems. I finish the game feeling like I have played the beginning of something that could have been much bigger. I also think the combat could have used more variety. The basic shooting and dodging work well, but with only a few weapons and enemy types there is not a huge amount of room for different strategies. Once I work out what is effective, I can fall into a familiar routine pretty quickly. Some areas also feel more like a way of moving me towards the next fight than places I am actually exploring. That is not a huge problem in a short game, but it does make the dungeon crawling side feel less important than the shooting. What helps is that the game is completely free and was made as a student project at DigiPen. I can see that a lot of effort went into the art direction, lighting and custom engine, and I think those parts are actually quite impressive considering the size of the project. I would not expect the same level of content or polish from a small student made game as I would from a full commercial release. Looking at it on its own terms, I think it is a solid little project with a clear idea and some genuinely good combat. Overall, Beyond is a short game that I enjoyed mainly because of its atmosphere and straightforward shooting. I like the soul gem story, the dark tomb setting, the boss fights and the way the bullet hell elements make me pay attention to movement. The limited weapons, enemies and areas stop it from becoming something I could spend a lot of time with, and the story could have been developed much further. Still, it is a respectable free action game with a nice visual style, and I think it does enough with its limited scope to be worth playing. Rating: 6.6/10
Игра 'Beyond: Two Souls' - это интерактивное кино, которое оставляет после себя смешанные чувства. С одной стороны, потрясающая графика, реалистичная анимация и звездный актерский состав (особенно Эллен Пейдж и Уиллем Дефо) создают невероятную атмосферу погружения в историю. Сюжет, повествующий о жизни Джоди Холмс, связанной с загадочной сущностью по имени Айден, захватывает с первых минут и держит в напряжении до самого финала. Исследование взаимоотношений Джоди и Айдена, их влияния друг на друга и попыток найти свое место в мире, вызывает сильные эмоции. С другой стороны, нелинейное повествование, перескакивающее между разными периодами жизни Джоди, иногда сбивает с толку и не позволяет полностью проникнуться историей. Игровой процесс сводится к quick-time events и простым взаимодействиям с окружением, что может показаться однообразным. Некоторые сюжетные линии и принятые решения ощущаются незначительными и не оказывают существенного влияния на концовку. В целом, 'Beyond: Two Souls' - это уникальный и запоминающийся опыт, который порадует любителей интерактивного кино и драматических историй. Несмотря на недостатки в геймплее, игра обладает мощным эмоциональным зарядом и заставляет задуматься о важных вопросах жизни, смерти и человеческой связи.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $375 | 2 | 100% | $6.99 | |
| — | 0 | — | — | |
| $51.3K | 73 | 93% | $22.99 | |
| $45.2K | 93 | 95% | $15.99 | |
| $7K | 14 | 93% | $14.99 | |
| $3.3K | 14 | 71% | $7.99 |