
A visual Idle RPG where you hunt creatures for rare loot, enchant your equipment, and build your hero. Master 11 skills, trade with merchants, and progress even offline. No Microtransactions, No P2W, just pure idle fun.
Modeled estimate, not a reported figure. How we estimate →
About

Between Adventures IDLE is designed for players who love deep RPG progression but respect their time. Unlike text-based idle games, here you witness every sword slash, arrow shot, and spell impact brought to life in hand-crafted charming 2D pixel art.
Gather resources, forge powerful equipment, and fine-tune your character build. Whether you are actively optimizing combat rotations or letting the game progress in the background, your journey never stops.

Engage in real-time battles against unique enemies and challenging dungeon bosses. Don't just read combat logs, watch your hero fight with animated melee lunges, projectile attacks, and spells. Balance status effects, utilize tactical shielding, and manage combat consumables to overcome deadly encounters.

Master 11 distinct skills across gathering, crafting, and magical disciplines. Train Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade and Enchantment. Unlock Resource Mastery bonuses and run a gathering task alongside a crafting task simultaneously!

Forge your own path. Use a comprehensive, interconnected Skill Tree to specialize your build with passive perks, from increased gathering speed and double drop chances to devastating combat bonuses.

Why buy from shops when you can forge your own legacy? Craft high-tier weapons, armor, and tools across an extensive Multi-Tier Rarity System. Enhance your gear with Enchantment stones and trade excess loot with merchants to fund your growth.

With a clean and intuitive interface, the game is easy to jump into but rich in strategic layers. Set your build, optimize your production loops, and return to meaningful rewards thanks to full offline progression.

We believe idle games should be about satisfying progression, not monetization traps:
❌ No Microtransactions
❌ No Pay-to-Win Mechanics
❌ No Forced Ads
✔️ Buy once, own the complete adventure.
Set your tasks, optimize your gear, and watch your hero grow from a humble adventurer into a legendary hero in Between Adventures IDLE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Engagement
Reviews
Themes across 260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只有冰冷的数值 没有爽感 一直点一直点 数值成长很无趣 怪也没有变化 真的好无聊
Melvor Idleに似た感じのゲームだが、明らかに今はまだ出来損ない 思いっきり放置できるので別ゲーやりながら片手間にやる感じになる 体験版との相違を見るに発展途上のゲームなので、将来面白くなってくれれば良いと願う ちょっと人にはお勧めできかねる
头回见上架不如demo的,也是长见识了,挂了两天就感觉好像到头了。等级才30,技能材料等级进度还不到一半,结果地图已经开完了???(到第四章后面不给开了)商店也是,技能只能卖技能,技能卖完了没法交易,属性点满了,结果等级才30,技能材料等级进度还不到一半。莫名其妙
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 260 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра отличная, пока жду второй мелвор самое то Учитывая что это только начало, с нетерпением жду новых патчей P.S. если у меня сдохнут сейвы, зубами перегрызу патч корд разрабу *)
Pretty fun so far! I’m not too far into the game yet, but I’ve been enjoying it. The dev is also really active and has already pushed out 5 patches, which is awesome to see. Looking forward to seeing how the game develops!
요즘 유행하는 인크리멘탈류 인줄 알고 구입했는데 알고보니 이런 류에서 제일 유명한 melvor idle같은 방치형 게임이었음(지금보니 인크리멘탈 태그도 없었네요) 이런 방치형게임은 그냥 단독으로 하기엔 갈수록 방치텀이 길어져서 단독으로 즐기기엔 지겨울수 있어서 더블 모니터로 영상이나 다른게임과 같이 하면서 서브게임으로 하기 좋음 초반이라서 melvor idle이랑 어떤 차이점이 있는진 모르겠지만 아직 앞서 해보기 게임이라서 깊이가 깊진 않을거 같음 아직 정출전이라서 앞으로 계속 발전할 가능성이 있고 서브게임으로 방치할 게임을 찾고 있으면 추천 ---------------------------------------------------------------- 좀하다보니 드는생각인데 melvor idle은 너무 딥하고 공략도 알아야해서 오히려 라이트하게 즐기기엔 이게임이 더 괜찮을거 같기도 함
Als ich Kohleerz zu Kohlebarren geschmolzen hab, hab ich ausgemacht
这是少数让我觉得“挂机”和“RPG”两个部分没有互相拖后腿的游戏。 我喜欢RPG,在前中期非常上头,但是现在越来越没耐心重复刷一些没有意义的流程;我也喜欢放置游戏,但很多放置游戏到最后又会让我觉得自己只是在看几个数字自动增长。放置大陆目前给我的感觉刚好卡在两者中间,可以说是抛弃了RPG的手动刷怪的过程但是又保留了一部分RPG游戏的精髓。 角色可以自己推进很多重复性的东西,但最后怎么成长还是会回到玩家手里。练哪些技能、积累哪些资源、换什么装备、下一步想往哪里推进,这些决定会让养成过程有参与感。 我最喜欢的不是某一件极品装备爆出来的瞬间,虽然很久之前玩过的DNF的史诗掉落让我一度着迷(简单的金光闪烁但是就是让人激动),而是过了一段时间以后再去看角色,会发现很多东西都在悄悄变化:背包东西多了,出现了几件好装备,以前慢吞吞做的事情现在快了,以前打不过的敌人现在能打了,这就是屯屯鼠的快乐啊。 这种成长很慢,但正因为慢,反而会很有成就感,而这份成就感实际上不会带走我过多的精力,正反馈够强。 目前EA的完成度肯定还没到让我觉得“所有东西都已经做完”的程度,我也希望后续能有更多长期目标和后期内容,建议宠物系统可以做一下,队友系统什么的也不错。但如果开发者愿意沿着现在这套成长系统继续往深了做,我是真的很期待。 很久没遇到这种过几个小时会突然去想“我的角色现在应该又练了一点吧”的游戏了。
现在还不推荐 没玩过试玩 直接买了 只能说现在还是半成品 挂机了一天多 说下缺点 1.战斗命中会让你脑溢血 太不合理了 前期没命中只能靠食物和血药硬推··问题是经验还没砍树挖矿来的多··所以我为什么要战斗 2.生活技能会出第二个稀有材料 完全没有地方用啊··只能卖钱 所以为啥掉率还是稀有? 3.技能点死贵·只是加点属性 好吧 没有任何技能变化 纯金币堆数值 4.我15级的时候能做出30的药剂 做出来又用不了 .就说这生活等级和战斗等级有什么关联?完全不搭边的玩意 是不是该多给点升级经验?卡等级就为了游戏寿命长点是吧··咱就说挂机游戏 前中期真没必要这么卡 我觉得后期卡点等级成长 战斗啥的多花点时间就还能接受···只能说 现在这游戏还需打磨吧 希望能继续更新 看看后面会不会好一点
전투도 4장밖에 없고 이걸 게임이라고 만든건지 만들다가 말았나? 주 컨텐츠가 알피지 아니야? 그러면 4장이 아니라 400장까지 있어야지.. ㅈㄴ 김빠지네.. 이게 왜 방치형게임이야 하루면 할게 없는데 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 절대 구매하지마세요 돈 버리는거에요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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