
The barbarian warrior Beholgar returns — and this time, his enemies are otherworldly! Deep beneath the earth, the mighty Djinn King stirs. To prevent his rise and save the world from eternal darkness, Beholgar embarks on a quest for a legendary, ancient sword.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A New Adventure in Classic Metroidvania Style
Beholgar II is a pixel-art Metroidvania platformer inspired by the spirit of the '90s. Explore a vast interconnected world — from shadowy dungeons and cursed forests to forgotten temples and the very edge of hell.
Key Features:
Ancient Powers & Magic: Unlock powerful abilities and spells to grow stronger.
Mysterious, Layered Levels: Every corner hides secrets, enemies, or valuable upgrades.
Legendary Weapons: Equip ancient weapons to stand against monstrous bosses.
A Dark Fantasy Tale: Journey through a world inspired by Middle Eastern myths and supernatural lore.
Retro Feel: Classic controls and CRT-style filters for fans of old-school platformers.
For Beholgar, this isn’t just another battle — it’s a journey that will shape his destiny. If you dare, descend into the depths, claim the ancient blade, and stop the Djinn King’s rise!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 102reviews | 81% | — | $22.8K |
| $17.99 | 70ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sometimes the key inputs don't work and it's infuriating, yes, but it's a very fun and satisfying game to play. love the ambience, the music and environmental art, and all the sword and sorcery vibe.
O que me chamou atenção para Beholgar 2, foi o fato que ele tem um gráfico que me lembrou muito Mortal Kombat de Super Nintendo. Me bateu uma nostalgia e fiquei muito interessada em jogar, fiquei muito feliz quando vi que o jogo tinha no idioma português, gosto de saber que as desenvolvedoras se preocupam em incluir mais idiomas, além do inglês. <3 Vamos aos pontos positivos, ele é bem intuitivo, tem aspectos de metroidvania clássicos, monstros bem característicos, a ambientação tá bem legal e alguns boss tem mecânicas simples, outros nem tanto. O que acredito que pode melhorar, achei algumas mecânicas meio duras e demoradas, por exemplo: você rolar e pular para passar algumas partes no começo do jogo ou você pular e bater. As magias também achei um pouco demoradas para usar. De modo geral, eu gostei de Beholgar 2 e pretendo zerar em breve. Se você está procurando um metroidvania estilo clássico, pode comprar sem medo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Russian, Turkish, Spanish - Spain, Italian, Portuguese - Brazil, Polish
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um bom jogo, mas pra um público muito específico! https://youtu.be/s7nrT9RVFug
I don't usually leave feedback on the games I play because, often, my opinions have already been addressed in other players' reviews. But, considering this is an indie game, made – apparently – by a solo developer, I think my feedback should have some value for both the developer and future players. TO FUTURE PLAYERS: This game took me straight back to my childhood, like when I played on my Sega Genesis. Somehow it reminded me of Conan, Golden Axe, and Altered Beast, together. The map exploration is simple but interesting; there are some items, travel between checkpoints and levels, special powers, and upgrades. It's a good upgrade on a "Castlevania-like" game. The story is interesting, and the setting is quite dark. It's a game I would recommend, especially because it's not expensive, exhausting, or overly punishing (I hate excessively difficult games). TO THE DEVELOPER: Some points bothered me quite a bit throughout the game. For example: 1. When climbing walls, it wasn't uncommon for a misclick to occur for a new jump (I would press the jump button as soon as it stuck to the wall, but it wouldn't jump). 2. In some maps, I would accidentally – out of curiosity – get stuck in parts that weren't supposed to be explored (in Kureyzar Palace, for example, I managed to exit the game screen and get stuck outside; I had to close the game and open it again). 3. In some boss fights, there was a frame rate freeze/stutter, which made dodging and/or attacking difficult. This was most noticeable in the Cursed Concubine, in the part where she spun and the coins came from both sides. 4. With the starting sword, it was possible to loop indefinitely with its special power. You just had to switch weapons during the lightning strikes and then immediately return to the sword. It was possible to unleash a new lightning bolt before the previous one ended. I discovered this by chance, and I'm not sure if it was an intentional bug or not. 5. Hit by enemy: I understand that touching an enemy can generate a hit and life loss, but I think there should be a cooldown before a new hit can occur. In some situations, simply touching (or passing by) an enemy/spikes drained a significant portion of their life through quick successive hits. I haven't played Beholgar 1, but I would play 3 if these issues were improved. Good job!
Beholgar 2, developed and published by Serkan Bakar, is a continuation of a retro-inspired action-platforming formula that leans heavily into classic design principles while trying to expand its mechanical depth. It presents itself as a dark fantasy adventure centered on a lone barbarian hero facing off against ancient forces, but the narrative remains intentionally simple, serving mainly as a backdrop for exploration and combat. The real focus is on how the game plays—how it moves, how it challenges, and how it rewards persistence. The structure follows a familiar Metroidvania framework, with an interconnected world that gradually unfolds as new abilities are acquired. Progression is tied closely to exploration, encouraging players to revisit earlier areas with newfound tools that unlock previously inaccessible paths. This creates a steady sense of advancement, as the map slowly reveals its hidden routes and secrets. While the layout doesn’t stray far from genre conventions, it is effective in maintaining a rhythm of discovery, giving players a reason to push forward and backtrack when necessary. Combat introduces more variety compared to its predecessor, offering a broader selection of weapons and abilities that can be adapted to different situations. Encounters rely on timing, spacing, and pattern recognition, staying true to the fundamentals of side-scrolling action. There is an effort to give players more flexibility in how they approach fights, and while the added options help reduce repetition, the overall system remains grounded in simplicity. It doesn’t aim for deep complexity, but rather a straightforward, consistent style that emphasizes execution over experimentation. Movement and platforming carry a deliberate, somewhat rigid feel that reflects the game’s retro influences. For some players, this adds to the authenticity, evoking the slower, more methodical pacing of older titles. For others, it can feel restrictive, particularly in sections that require precise jumps or quick reactions. This duality is present throughout the experience—what feels like a faithful homage to classic design can also come across as a limitation in a modern context. The environments are varied enough to keep the journey visually engaging, moving through caverns, ruins, and hostile landscapes that fit the game’s dark fantasy tone. Exploration is supported by hidden passages and optional areas that reward curiosity, though the overall design remains relatively straightforward. The sense of progression is consistent, with each new ability or upgrade providing a tangible benefit, even if the game rarely surprises with unconventional design choices. Visually, Beholgar 2 embraces a pixel-art style that aligns with its retro identity. The presentation is clean and readable, prioritizing function over flair. Animations are simple but effective, and while the art style may not stand out in a genre filled with similar aesthetics, it supports the gameplay well. The soundtrack complements the experience with fitting, atmospheric tracks that reinforce the tone without becoming a focal point. Narratively, the game remains minimal. The story provides just enough context to justify the journey, but it does not attempt to develop its world or characters in significant detail. This approach keeps the focus on gameplay, but it also means that players looking for a more immersive or story-driven experience may find it lacking. The world hints at a broader lore, but these elements are not deeply explored within the main progression. One of the more noticeable improvements over the original is the sense that the game is more complete in its design. There is a clearer effort to expand mechanics, refine pacing, and provide a more varied experience overall. However, it still retains some of the rough edges associated with its retro approach, particularly in terms of responsiveness and balance. These aspects do not necessarily detract from the experience, but they do highlight the trade-offs of adhering closely to older design philosophies. Ultimately, Beholgar 2 is a game that knows its niche and stays within it. It doesn’t attempt to reinvent the Metroidvania genre or compete with larger, more polished titles, but instead focuses on delivering a consistent, nostalgic experience built around exploration and straightforward combat. Its strengths lie in its clear direction and incremental improvements, while its weaknesses stem from its limited scope and adherence to rigid mechanics. For players who appreciate retro-style action-platformers and are comfortable with a more methodical pace, Beholgar 2 offers a solid and enjoyable experience. It may not leave a lasting impact beyond its immediate gameplay, but it succeeds in delivering what it promises—a focused, old-school adventure with enough depth to remain engaging throughout. Rating: 7/10
Eu peguei esse jogo numa campanha de keys para streamers. Joguei por aproximadamente 1h. A parte legal disso é que descobri que existem prazeres nessa vida: Bater de Carro, Cair de uma escadaria longa, pisar numa poça molhada de meias, ou cheirar o peido do seu amigo quando estiver ofegante. 10/10 comeria chumbinho por esporte para não jogar mais.
First one is just better in any way. I recommend first one.
прикольная ретро игруха🤩 баги-есть. затягивает-есть. слеза радости-есть. короткая-есть.
Behol-bug strikes again!! - Better graphics more moves and even more BUGS!! - Still a fun game, plently of action, but still looks like a beta version at best! - Don't roll under any platforms, you'll be stuck and lock the game! - Don't jump too high on platfroms or you'll fall out of bounds and lock the game. Don't fight near a save point, or you'll be fighting two enemies, the save screen and the monsters at the same time!! It definitely needs some serious polish work just like in the first game. I'll give it a thrumbs up because I know it's a small team and it's a cool concept, but BEWARE this game feels like a Alpha or Beta phase game at best! P.S. - The Parry function is practically not used but a couple of times the whole game! There's also a bug where you get caught in the sword enchantment charge up animation and get stuck that way.... I hope the devs care enough to patch and polish all these little issues!
Has some technical issues, but overall I had fun trying this one out! Almost feels like a 2D Dark Souls / Castlevania / He-Man crossover of sorts.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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