
A Beholder series spin-off. Become a conductor of the Determination Bringer train: monitor passengers, report incidents, and carry out important Ministry assignments — whose level of secrecy depends only on your loyalty. And remember: mission success is very important to you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 13 → 8.17/day in the week after.
About
Welcome aboard the Determination Bringer!
You have been appointed senior conductor of the legendary train, which all the citizens of our vast country are happy to see in their cities. Your responsibilities are maintaining order in the carriage assigned to you and providing assistance to passengers along the way. Your tools are reporting, intimidation, searches and ejection. Remember: the conductor is always right.
Carefully monitor everyone who enters the carriage and decide what to do with fare-evaders. Observe and report all suspicious, unauthorized and basically any passenger activity. Search the baggage and call the police if you find prohibited items.
Get access to the dining car or VIP compartments and carriages where high-ranking officials and big industrialists ride. Keep an eye on your colleagues and report their accepting bribes or transporting banned goods. The Ministry will not let your dedication go unnoticed.
Earn the trust of higher-ups in order to receive special assignments. Their level of secrecy will depend on your loyalty, and completion will be rewarded with a bonus or even a promotion. You will also encounter smugglers — transporting their packages along the route is risky, but profitable.

Visit various stations and remote corners of the country. Make difficult decisions determining the fate of passengers and your colleagues. What kind of person will you be at the end of the journey? The choice is yours!
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.19−70% | 5.4Kreviews | 91% | — | $1.7M |
| $16.99 | 60ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
페이퍼플리즈 짭
NIce games
nice
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.5/day in the week to Jul 21 → 38.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian*, Japanese, Traditional Chinese, Polish, Turkish*languages with full audio support
| $4.19−70% |
| 12ratings |
| 84% |
| — |
| not modelled |
| $16.99 | 10ratings | 86% | — | not modelled |
| $16.99 | — | — | — | not modelled |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 694 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very stressful
гайд на мишель сработал
классная игра
Bardzo dobrze dopracowana gra i wgl
It was only five dollars on sale when I bought it, but it's more trouble than it's worth. Tldr; The game has many, many issues, and the gameplay loop is soooo boring and the story is just a fetch quest with bad controls. The gameplay loop does not change at all. Like, at all. I expected a mystery style game, but it's so rail-roaded yet convoluted at the same time. There will only be one solid option to progress, but it will either be locked because of a descision you made an hour or more ago, or it will be unnecessarily confusing due to the mechanics (there is a part where you need to find a disk on a time limit, your character picks it up when you interact with an object, but it doesn't tell you clearly so I had to reload multiple times searching the room). You can predict the whole game very quickly, but you can never act on it. Your character will just be braindead until you find the one obscure interactable. Even then, there are multiple moments where if you did a certain thing you just die. Like, the only way you could know is if you played and reloaded a save. Oh, and the timers are really annoying. You always get what you need in the last moments. It makes it so you can't really tell how well sections of the run are going until right at the end. The worst part about all of this in my opinion, is that the writing just feels so lazy. The endings are the generic good ending (where you either need a guide or many many runs), and then a variety of obviously bad endings. The good ending isn't even that great because your character is too dense to do anything until he's literally told too. Honestly, I was hoping for some moral grey or personal focus in my game about planting evidence.
нет
Is nice.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $161K | 2.3K | 64% | $2.69 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $1M | 31.1K | 92% | $1.39 | |
| $607.5K | 1.9K | 76% | $9.99 |