
A darkly comic medieval roguelike where you travel between towns, recruit desperate companions, and survive strange encounters through difficult choices, scarce resources, and shifting alliances with bishops, merchants, and bandits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Survive the roads of 1407 Liège in a darkly comedic medieval roguelike of hard decisions and poor judgment.
You're a beggar. A drifter. A nobody, with nothing. You wander the roads from town to town, forest to forest, and forgotten place to forgotten place in a world that is hard, petty, and sometimes silly. Gather poor companions, ration your meager supplies of food and gold, and make tough decisions as you attempt to survive each run.
Medieval engagements inspired by real medieval history: Pigs go to trial, relics are probably false, and a man might try to attack you with a knife over a turnip and think it's totally justified.
Travel from handcrafted locations such as towns, market towns, forests, and ruins within the Prince-Bishopric of Liège. Each journey is an opportunity for new perils, new chances, and new people who you absolutely shouldn't trust.
With every interaction, you'll make decisions. Some will be sensible, some will be moral, and some will be downright stupid. The decisions you make will affect your run, your party, and the mess that will inevitably ensue.
Assemble a party of beggars, vagrants, and scoundrels. Each will have their own strengths, as well as their own debts, troubles, and shady pasts.
Manage the complex relationships between the Bishopric, the Merchant Guilds, and the Bandits:
The Bishopric: power, order, and moral flexibility
Merchant Guilds: wealth, power, and backroom deals
Bandits: freedom, violence, and strong opinions
Support one, anger the others, or try to juggle all three. Carefully.
Manage your food, gold, and risks as you travel. Take risks for greater rewards, or play it safe and starve a little slower. Permadeath is a thing, but every run is a new story.
Engagement
Reviews
For the price its really not a bad game, it was enjoyable. I hope dev add more content to it.
4 hours of play time; Its a simple game, but if you like the ad video from the store page you will probably enjoy the game. With that said- I probably wont play more than I have because its a little repetitive. *If they add more towns or more experiences I think it could be a great game. Worth the $10 I spent on it.
Very cool game. Worth the price.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
I paid $6, finished the game in an hour. Not much to do but walk to the same places until events trigger and time passes but for me worth the cost for an hour.
This game scrapes by the skin of its' teeth for me. I am a bit dubious that the game was not made with more AI than what's it's saying it was. However, as I cannot prove it everything from here on out is with the assumption that everything that was made was largely done by human hands. So the game is a very short tale about going out into the world as a beggar and working your way up while settling certain disputes and then eventually successfully completing your story with a faction going from there. If you play this game like a roguelike I think you get way more value out of it than if you save scum it. It makes all of the choice more impactful, and battles more tense. The problem is that these game needed more. More of pretty much everything. More story, more choices, more combat. However, as I picked it up for $5 I am not going to complain too much. However, if you haven't played games like Roadwarden before go spend your money on that instead. Final Grade C-
I wish it was actually a roguelike and you could buy improvements for each run. Or that your could choose anything about your character. Or that you didn't start in the same spot for each run. For $5, it's not a bad game. Just overpromised
I enjoyed this game immensely... Except that it's far too short and there are quite a few bugs in how the quests are handled. Most of them don't appear to be game breaking, though there are reports of quest-lines getting bugged out. Regardless, it was a fun experience with my only complaint being that I want more expansive maps, longer quest lines, and overall just more of the world to explore. It's got good bones, but even on a complete playthrough it feels a bit "Demo" like.
I recently purchased Beggar's Road based off of a YouTube stream I watched and largely enjoyed a play through. The game is fun and has intriguing and sometimes frustrating mechanics (in particular Beggar's Bluff game). All said and done though, for $7.99, its a good buy and a nice entry point. The standard difficulty is very easy though so I'd recommend ramping it up. The overall game took me roughly 5 hours which is pretty quick. I mean I believe I can keep going as it didn't truly "end." It more just said I achieved the highest status. I'd love to say a Beggar's Road 2 at some point or a healthy DLC to expand the base-game because I could see myself playing this more. Its just complicated enough to be fun and the personalities you interact with seem unique and different. No idea how it will feel on a second or third playthrough and if everything meaningfully changes tho. All in all for $7.99 (and price is determining score), I'd give this an 7/10. -1 for being too short, -1 for a very limited map, -1 for not enough of walkthrough -specifically on Beggar's Bluff, and -1 for being very basic. + 3 For the characters (NPCs not your team), +2 for the events, +2 for the impact of your decisions, and + 3 the combat, and +1 for being less than $10.00.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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