
Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
Build settlements for the newly emerged Peeps
Discover and research the ancient technologies around you
Manage resources, pollution and happiness to avoid the mistakes of your ancestors
Trade between your settlements by sea and by space
Explore six unique biomes on islands of all shapes and sizes
Protect the Peeps from ancient beings that guard the galaxy
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.

But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.

There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.

Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.7Kreviews | 78% | — | $956.5K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not a bad game - it's a city crafting-focused city builder. It starts off easy but gets a bit more complex as you discover new mechanics, without becoming too overwhelming, though it still requires some brain power. It took me 45 hours to complete the main campaign, and I think the game is well worth the $30 asking price, even if I bought it on sale. The main campaign is entertaining, but personally, I don't feel like playing anymore after 45 hours. I feel like I've experienced everything the game has to offer, even though there are additional campaigns, scenarios, and achievements left to complete. For the price, it's a gem, and overall I'd give it a 7.5/10.
Игра для фанатов градостроительного микроменеджмента по типу Анно и прочих. Ничего расслабляющего в ней нет. На каждое действие вы будете получать противодействие которое вам надо решить. И так до победного конца. В общем игра качественная. Есть немного претензий к интерфейсу, кнопки строительства могли бы иметь более понятные значки, например. Туториал мог показать больше о влиянии расстояния между постройками, и как они дают бонус (на каком расстоянии) так и как влияет расстояние при транспортировке. Так же не понравилось что нельзя строить здания без дороги, это мешает планированию. Если вам нравится графика и такой тип игр - берите.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Japanese
| $19.99 |
| 197ratings |
| 78% |
| — |
| not modelled |
| $4.99−75% | 26ratings | 78% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting 100% was long. The core loop is easy and fun, but then you have to waste hours and hours grinding for a very specific way of obtaining something random. [B]approximate amount of time to 100%[/B]: 70+ hours (more if you play slowly) [B]Estimated achievement difficulty[/B]: 3/10 (especialy with the guide) [B]Minimum number of playthroughs needed[/B]: 2+ And the 4 scenarios . [B]Multiplayer achievements[/B]: No. [B]Missable achievements[/B]: Yes!!! Multiple. [B]Grinding Achievements[/B]: No. [B]DLC-Only achievements[/B]: No. [B]Time-gated achievements[/B]: No. [B]Speed-run achievements[/B]: Yes. The "apocalypse soon" scenario is timed. (tho easy enough that you can finish before the first planet gets gotten') [B]RNG-achievements[/B]: No. [B]Does difficulty affect achievements[/B]: No. Most* achievements can be gotten with the easiest difficulty [B]Unobtainable/glitched achievements[/B]: No. [B]Point of no return[/B]: No. [B]Is there a guide[/B]: Steam one from Csontzuzo is great. [B]First achievement unlock[/B]: Make a tool or repair the ship, 5~ minutes in. Notes: * Apart from rare cases (mostly in scenarios) the game has basically no failure states. You can play at your pace. * The difficulty can be set to super easy for all but very few achievements. * Features negative achievements. for example... * There's a really really idiotic achievement where you have to pollute all the tiles of an entire planet. But the game randomly selects a single tile without anything on it to just NOT polute, even tho it's surroounded by 4 industrial polluters, fully working. The guy who designed this needs to be slapped across the face with a Wet fish. * The game sometimes fails to do needed trades, The resource is not reserved, ships are available, the planet is requesting it, all buildings are staffed... but the resource doesn't go. Random i guess, worked fine after doing the transfer manually. * Csontzuzo's solution for "getting busy" still works (the branch is still available). Feel free to combine with "radioactive" * A hint to farm whale attacks quickly. Build the whale tamer and have it ready to be used (max level) but keep an area of wasteland on that planet. The whales will attack, damage nothing, and the taming will fail. The whale then comes back a couple of minutes later. Leave it running for "survived attacks". Enjoyable if you like Anno style games. Nothing bad here except minor frustration with clicking frogs and poluting ground on purpose. Over 51% Recommended.
Great game! I played this on gamepass a few years ago and it really kept me busy and entertained when I was unemployed. I totally forgot the name of the game or I would have gotten it on steam sooner-- was so happy to find it again! This game does a magnificent job of getting you to comfortably juggle multiple management mechanics. You set up an island, then that island can create resources that the next island needs-- the shipping and resource balancing is amazing, I love it so much, very fun mechanic to manage and play with. While I only just got the steam version today, I definitely logged a few dozen hours on the xbox version-- and that was without even dipping into the space mechanics! So to be clear, I can't vouch for any of the space or beyond mechanics. I would imagine there are more planets to explore and you could just keep growing and growing. The only flaw that this game has, and its a great flaw, is it feels like it could go on forever. It's something that makes it very engaging and fun to play, but also, if you take a moment to get up and leave the game for a second, it's easy to get overwhelmed when you come back like "woah, I'm in the middle of SO MUCH right now!" I'd recommend this game to someone that likes Civ or Frostpunk but is looking for something cozier and with less conflict. There have been a few times that I find myself pressing the pause button as if the game is going to run away without me or there are enemy civilizations that are going to get ahead of me-- nope! Great game and I look forward to sinking many hours into it in the coming years, but it's definitely a management game and you have to be ready to play for hours at at time. 8.5 donuts out of 10
Fun, wholesome, cozy game!
Zarąbista giera
Una especie de Civilization tranquilo sin muchos sobresaltos, más de microgestión. Bueno para relajarse.
A super simple, yet fairly designed world builder. It ran smoothly for me. Has a super interesting concept about going out and facing the dangers of space and colonizing new worlds.
Nice game, a bit different than Anno games. I started tutorial and still playing that tutorial game 30+ hours later :D. it just one big continuous game, Nice!
El juego esta genial me a tenido engando asta pasar me lo y aun me queda mucho que exporar
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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