
Brew your own beer from scratch! Take on the role of a brewmaster, learn brewing techniques, create unique recipes, and grow your craft brewery into a full-scale factory. Expand your brewery from mashing and fermenting to bottling and selling - every decision shapes your beer empire
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
バー経営も一部ありますが、基本的にはただひたすらに製造をするゲームです。 作業ゲーが好きなので楽しめています。 ただ、作業員を雇ってキャップ・ラベル付けをさせた時にパレットの上がバグで宙に浮いたり重なってたりで、ちょっと困ります。 そこに作業員がハマると空箱を置いて持ち上げてを繰り返します。 リロードで直るのですがバグりやすいので、今後のアプデに期待しております。 箱からバラの便を棚などに直接出し入れできたらってのと、カスタムレシピを保存したのを整理するために削除できたらなと思います。
Beer Manufacture Simulator delivers where it counts, offering a polished and incredibly satisfying gameplay loop that makes crafting your brews a blast. Everything from managing your setup to watching the finished product roll out feels great. However, it hit a minor flat note by omitting any real story mode or main objectives to push you forward. While the lack of a structured end-game might leave goal-oriented players wanting more, the core mechanics alone make it a thoroughly enjoyable sim.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent game! Highly addictive so you have been warned LOL. I love that the Devs stay on top of the game and have made some really good updates lately to build on top of an already phenomenal game.
The game is great until you get to the big bags of of grain. that's when they charge you so much per bag you can't make a profit. I went from 8,000 to zero just like that. whoever wrote this game really messed up.
The best first. a nice concept, and you work your way up to automatic. Selling stuff way to low, $1 for machine. way to low. ½ price of what you pay seems fair. Overall a nice game. Music a little boring. I will not allow comments anymore, since i do not want to defend my review. I told this before, i judge the game as i see it. And try to stay as fair as i can. 6/10. more updates will come, or maybe it is dead??
Muito legal e relaxante. Pra passar o tempo e descansar a cabeça dos problemas diários é uma beleza.
So, just amazing! This is an amazing game! ...buuuuuut there are a few bugs and improvements that I'd love to see on the game xD Bugs I encountered: The inventory. I don't know why but if you have let's say 80 bottles on your inventory, then you hold to pick up 20+ more, it'll fill the existing space with only 99 and then put the rest on other space, I have no idea if that's what's supposed to happen, but I know that you can press TAB and use the mouse to move the rest from the other slot into the 99 one and it'll fit just fine, the problem is that sometimes when you try to move stuff around your inventory it just doesn't work! It doesn't pick up to move slots and I have no idea why! I know that when I go to the automated filling machine and get out of it the inventory works fine again. There's a bug that sometimes happen on the contracts, when you accept and complete too many contracts sometimes it change ALL the active contracts to the same last one you accepted, and you can't complete any of the other ones before completing or cancelling the last one. I also noticed that if we accept 3 contracts and cancel them, we can't accept more contracts, dunno if it's a bug or if that's how it's supposed to be but, it's a bother... Another bug happens when you put crates on the Pasteurization Fridge too fast it'll put the crate but it won't appear on the fridge, thankfully saving and loading the save sovles this bug but still, kinda weird! When you hold right button to put multiple bottles at the same time it doesn't take into consideration the rating of the beer, so you end up having like 10 beers E and 10 beers D, which can't go in the same crate. I noticed that when you do that it'll prioririze the first stack on your inventory from left to right, maybe it should focus only on the selected stack? Improvements: Why only 8 slots on the inventory? Normaly we have 9 or more on other games! Not too big of a deal honestly, I'm fine with the inventory today, but still it'd be good to have one more slot or even a backpack lol. The malt/hops/yeast combination, you can't combine low with medium levels or even mix malts, hops and yeasts, which I find to be better actually xD No mess to be done yk? But honestly, sometimes we'll need to mix at least the qualities, so it'd be cool to be able to mix like low with medium quality and it'd make a math thing where it'll calculate the amount of each and add that to the brew! The recipe screen is a little too clutered, first why does it list ALL the quality levels of each ingredient? It'd be amazing if we could cycle like just the ingredients first and then after picking up the flavour we could chose the quality to build the recipe, I think this would make the screen a little more clean and easy to navigate for us. Also, it'd be cool to have a diferent way of saving recipes, maybe selling them? Or at least showing the book with a diferent color! The computer blocks some features after 21h, I think it's fine but we can't even like "mark to deliver the next day", it'd be amazing if we could do that cause it'd make easier for us to manipulate what is missing on our recipe for the next day or even like make a market list from the recipe screen and access it on the computer! The employees, I think this feature overall is still a little confusing, when we hire the employee we assign it to a workstation, one that we CAN'T operate so if you sell your stuff to "migrate" to the more shiny thing, your loss lol (I did that, thankfully I had a save before that mistake was made lol xD). So it'd be AMAZING if we could not only use the big automated machines but also could use the big bags! Maybe to "fill" smaller bags? We could have a station just like the crate station to "fill up" smaller bags from those big bags! As I said on the point before, I'd LOVE to see a station just like the crate station but for bags, we could like collect the small bags that can't fulfill an entire brew and combine them with other bags! We could even combine with the quality! Can you imagine if we pick like 15 low quality and combine with 15 medium quality, the bag could become like 1 and a half star thing! It'd be amazing imo! xD (I'm not including mixing types of ingredients, actually I prefer it to be only qualities xD) The bottle thing, bro I'm tired of needing to manually pick up each bottle to put on the machine (maybe the employee solves that but I didn't get to that yet and honestly I like to do the work myself), it's not fun to buy like 300+ bottles and having to control them manually, or even worse to buy 100+ crates with 20 bottles each and needing to remove the bottles from the crates MANUALLY and again MANUALLY add them back to the crates one by one after you fill, label and cap them. It'd be amazing to have a machine to do that or even a machine that fills the bottles inside the crate! (didnt try that honestly, I'll see if it'll work right after I post this, will comment the result after I do so) The crates doesn't show any info when we're holding them, if you fill a crate with let's say IPA, when you pick it up it only says "Beer Crate 20", okay but which one? Is this the one that's filled with IPA or just empty ones? I know we have like visuals but still, it'd be cool to have more info on it The bar thing, I loved the way the bar works but for some reason, not only the stations where we store the beer are graphically weird (they have way more space at the bottom that we can't use!!), I couldn't find a way to put an employee to work at the bar while we cook, which leads me to believe that the end game of this game is "employess cook and you become a barista", which is fine but not exactly what I wanted, it'd be fun to have an option to put an employee to deal with the bar and we help other employees with the breweing! Maybe the employees take care of normal brews and we as players take care of the flavored ones! While we're at that, it'd be amazing to have an upgrade to add more taps into the bar so we can have like 6 or 7 IPAs, each one with a different flavor! Maybe we keep like 6 taps but each tap is connected to 4 or 6 kegs and we pick which keg we want when filling the cup? The contract system, I love how it's done but still, it needs a little work! We can only accept 3 contracts no matter our level, and it is a little bugged as I mentioned before, when we accept and complete/cancel contracts too fast. I'd be awesome to be able to at least check the available contracts on the computer on overtime (not accept, just check) so we could plan ahead! The drunk guy that we have (Beer Connoisseur) is kinda useless, I know we could use him to "sell rest/small stock" or even get a few bucks more but why? We can just sell it on the delivery for maybe less money but faster and honestly, in larger amounts! It'd be amazing to see more funcitonality added to him in the future! He's also a little bugged, you can give a beer while trying to talk to him, which leads him to "hate" the beer even before telling you what he wants. The delivery area is too small, it'd be cool to have an upgrade to get more space or maybe a way to "schedule" deliveries so we can like buy more stuff at once (like buying 200+ crates with bottles)! The furniture placement is fine but it'd be cool to have a "snap to grid" option and an orientation guide! Can't tell how many times I put the rack just to see that it is like reversed and doesn't match with the other racks that I have. And the columns, althouth they add to the realism of the construction, they REALLY get in the way of organizing the factory! And I think that for now that's it! Maybe I can add more stuff in the future but overall, for the price of this game, it is fun and I totally recommend it! Hope the devs implement some of what I pointed out but still, the game is fun at the state that it is now. Thanks and have a good one!
the game has no guidance, don't walk you through what you need to do! some features don't even work like hiring an employee, and overall is annoying that it works with 20 pieces for everything, spent have of the time walking back and forth
dodajcie multiplayer. Moze jakies jeszcze podjezdzajace ciezarowki na zaladunek jak by bylo jakies ogromne zamowienie gdzie bedzie mozna je wozkiem widlowym ladowac. Maszyny do etykietowania i maszyny do nalewania piw zeby mogly tez boty obslugiwac.
Сырая
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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