
A vertical 2D platformer featuring a round bee in an early 90s prerendered environment.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 465reviews | 97% | — | $11K |
| $0.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PC couldnt run it, graphics too intense
absolute 10/10 game, best storytelling that brought genuine tears to my eyes, i wish i could wipe my memory to play it again for the first time
Like the other Siactro games, Beeny is short, sweet and doesn't overstay it's welcome. If you want a bite-sized amount of platforming fun then I would definitely give this one a try! P.S. - Definitely make sure to complete all of the time trials [spoiler] so that you can unlock the secret bonus character! [/spoiler]
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beeny deidad
My only real complaint? No sequel and no extra levels! I was also very disappointed by the lack of a monthly subscription and a battle pass. (JK, this game is amazing!)
Es un juego muy bonito y con mucho potencial. Si no lo recomiendo es porque en 24 minutos lo hice todo y el juego no tiene más para ofrecer, ni siquiera rejugabilidad. Podría haber sido algo muy chulo pero no sé si por vaguería o que, ha quedado en una anécdota.
This game is an extremely short platformer with gameplay somewhat equivalent to Doodle Jump, which is free. However, it's entirely worth your dollar because the art and music, obviously inspired by Donkey Kong Country, are gorgeous, the difficulty (although the actual difficulty is braindead) is well-paced, and there are plenty of surprising moments. If you have 20 minutes to spare, it's good fun, but will I be giving this another playthrough? ...probably not. 6/10 Recommended
A short and kinda pointless 30 minute game that involves bring a bee up a tree for around ten stages. I will most remember the ghost stage because there is a weird creepy giant humanoid ghost face that looks inappropriately creepy for the type of game this is. The music is absolutely wonderful and I like the graphics but the game needed more than "tree climbing" over and over again. You can't lose on the normal game. After you finish, you play a "super kiwi 64" level that feels totally out of place, and then unlock the speedrun achievements. The speedruns are a joke because all you are doing is climbing the tree, and the time you have is pretty generous to reach the top. I only really had trouble with one of them. It's clearly trying to be like Donkey Kong Country, and there's nothing wrong with that. It massages all the nostalgia brain buttons perfectly and acts as a fun experience, but it's also not really replayable and too shallow to be considered great.
Beeny is a game about jumping and rolling through vertical platforming levels as a chubby bee, and I must say: What a lovely (although short) experience! This game got tight controls, good mechanics all around, and I was actually surprised as to how closely it imitates the graphics and music style of the Donkey Kong Country series. I completed the game 100% in under 30 minutes, and I was left wanting more. I hope Siactro one day makes a Beeny 2 with more levels and mechanics. If you are a fan of platformers, and specially if you played Donkey Kong Country back in the day, then Beeny is very much recommended for you, even at full price!
[b]Summary + Pros:[/b] I'm gonna do things a little backwards and start this review with the summary first, then list the pros and cons. This is a prequel to Super Kiwi 64. As much as I want to spoil the ending, let's just say it does something completely different that will probably throw a lot of people off. I absolutely loved Super Kiwi 64, so I decided to check this one out. It immediately caught my attention because it felt more like that old-school 80s arcade era. Super Kiwi 64 is based on games from the 90s, so going from a 2D platformer in this game to a 3D platformer in Super Kiwi 64 is honestly genius. But how do you connect a 2D game to a 3D world? The answer comes down to perspective. The perspective the developer gives you by the end of the game shows that both can exist together, even though they come from two completely different eras of gaming. It's kind of like how 2D Mario can transition into 3D Mario. They're completely different experiences, but they still work because they're part of the same universe. Just that one change from 2D to 3D changes everything, even though it's still Mario. That's the feeling this game captures so well. It's that feeling of going from 2D games to 3D games for the first time and being completely blown away by how different everything suddenly felt. Super Kiwi 64 was actually the first game I played from this developer, but if anyone reading this hasn't played either this or Super Kiwi 64, I'd recommend starting with this one first. Art is great, music is great, and the game is only $1. I also really like how the game handles the transition between 2D and 3D. It doesn't just show the contrast between the two styles. It actually makes the transition feel satisfying and refreshing. It reminded me of what it must have felt like as a kid playing a 3D platformer for the first time and realizing just how much had changed. [b]Cons:[/b] I guess the biggest con is the length of the game and the difficulty. I wish there was more variety, more levels, and a little more difficulty. It feels more like an introduction to Super Kiwi 64 than a full standalone game. When I say the game is easy, it really is pretty easy. I'm not a fan of the safety net at the bottom of the screen whenever you fall. If they left that out, it would make for a better experience, but even then, the game needs more hazards and actual enemies. It would've been cool to have enemies in the game that you have to circumvent or dodge, or even jump on top of them to kill them. But for $1, and as long as you know you're getting a short experience that leads into a much more robust one, you're going to have a great time.
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