
Beeftacular is a fast-paced platformer where you have to clean levels from rotten meat chunks as fast as possible. Jump your way through the level and use your attacks to hack all of them into pieces. Compare your speedruns with your friends and the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kartları ile kar edebilir veya oyunun parasını çıkartabilirsiniz. Daha fazla böyle oyun için incelemelerime bakabilirsiniz. İNDİRİM İLE ALIN!!
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Dexter hakkında profil yapıyorum arka planı için aldım bok gibi oyun oynamayın ARKA PLANI ALMAK İÇİN 2 SAAT OYNAMAK GEREKİYO AMK
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beefy hero charges Chaos rolls through cartoon war Cows fight for the crown
Game is just horrible but addicting
This is a weak recommendation. The level design is not good, and most of the stages can be completed easily. There are sudden spikes in difficulty, with 2 stages requiring frame-perfect input. That said, it can be entertaining for those that like this style of game (if you turn off the elimination visual effects, which are highly disruptive). There are many achievements where it is assumed that the players want to spend quite a significant amount of time playing the game. For example, playing the whole game in one sitting 5 times, or creating and playing hundreds of custom levels. There is not really a point to do that. If I were to continue playing the game, I would have preferred trying to beat some records on specific stages, instead of going through multiple levels of varying difficulty. The custom level editor is leaning towards bad; it works, but for a game that has an achievement to create 15 custom levels, and another to play 100 user-created levels, I would expect more flexibility and ease of use, as well as some validation of whether the levels are completable before being published. By the way, some achievements require playing on a computer.
Bad game
[h1] Surprisingly Good [/h1] Picked up this game months ago because it was dirt cheap with a random steam coupon. It sat around in my library untouched for quite awhile until I decided to try it out. As I was looking for another game to 100% achievements on. And to my surprise it was actually quite addicting. Especially since I was never one to try speed running games before, While it looks like a [i]Super Meat Boy[/i] clone, however its similarities end at the aesthetics and the genre, its game play is more familiar to the Break the Targets game mode from Smash Brothers. But apparently its more inspired by [i]10 Second Ninja[/i]. It's very easy to learn how to play, and you naturally just get better as time goes on. Levels are brilliantly designed in such a way where nearly all of them have smooth speed running capabilities, but also not one singular way to go about them. As the game gives you three retrievable projectiles to throw per level, with only a few enemies really requiring you to use them. It allows for really creative but simple game play.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.1K | 1.2K | 93% | $9.99 | |
| $70.2K | 3.3K | 78% | $0.99 | |
| $7.7K | 220 | 85% | $1.64 | |
| $6.3K | 11 | 64% | $14.99 | |
| $4.8K | 23 | 74% | $8.99 | |
| $795 | 7 | 100% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4K | 123 | 69% | $6.99 | |
| $20.4K | 53 | 96% | $14.99 | |
| $20.4K | 83 | 80% | $9.99 | |
| $20.4K | 83 | 90% | $11.99 | |
| $20.4K | 119 | 73% | $3.99 | |
| $20.4K | 152 | 93% | $5.99 |