
Become the Moon is a challenging, deckbuilding auto battler. Choose from 10 unique characters, each with their own distinct playstyles. Assemble a team of powerful minions & cast cosmic spells where every run takes you one step closer to the moon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A challenging deck-building auto-battler requiring you to out-think your opponents in your attempt to Become The Moon. Cycle through your decks to level-up and unlock more powerful cards and spells. Consider every move, use your mana wisely, and carefully manage your health. Acquire relics, minions, and spells as you look to overcome the difficult journey that awaits.

Assemble unique decks of minions, spells, and relics. Each round, you’ll be able to draft new cards to grow your arsenal, build overpowered synergies and buff your minions. Collect powerful relics to overclock your deck, and shoot for the stars!

Take on foes in chaotic auto battles. Strategically place, swap and reshuffle minions, and tactically cast battle spells to adapt to each fight. Optimise your board for each battle, however once that bells rings, your fate is out of your hands…

Embark on a roguelike journey beyond the stratosphere. To get there, you’ll need to overcome a gauntlet of enemies who’ll do everything in their power to prevent your ascension. Prepare to fail, retry, and fail again as you fight to climb to lunar greatness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun deck builder with unique gameplay. Pretty challenging, so every win feels rewarding.
Excelente juego, lo conocí en la demo de Opera GX y estuve esperando tener un dispositivo para jugarlo, vale completamente la pena
Un deck building junto a un auto battle, Aún con sus fallos me a parecido muy entretenido
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
コンセプトやゲーム性は非常に高く、Slay the Spireやハースストーンのバトグラが好きな方はクリアまで遊べるかと思います。 ただし構築テーマは豊富にあるものの、そのほとんどは終盤まで活躍できるようなものでなく、クリアまで進められる構築は数種類に絞られます。その結果、勝てるテーマを引けるかの運ゲーに偏っているという印象です。
Ну-с, я очень очень очень сильно люблю автобаттлеры и карточные игры, будь то рогалики, сюжетные игрульки или популярные мультиплеерные по типу MTG и Hearthstone. Если эта ваша первая карточная игра или первый автобаттлер -- господи прошу, для новеньких игра очень хороша. Из явных плюсов с первого взгляда: 1) Красивый милый артстайл. Видно, что люди старались и в общем игра выглядит миленько, глаз цепляется 2) Лёгкость вхождения. Буквально за пару первых траев можно понять что да как и почему это так. 3) Хорошее сочетание. Автобаттлер + кард гейм реализовано на уровне только в Hearthstone в виде Battlegrounds. Тут эта попытка успешная в некоторой степени На этом кончаются плюсы. И очень очень жалко Минусы: 1) Примерно ноль контента. Карт в начале много и тебе хочется их попробовать, но очень быстро становится понятно, карт очень мало для того количества синергий, которое несёт игра. 2) Большинство карт откровенно слабые. Давать своим существам вообще какие-то минорные бонусы по сравнению с быстро растущей мощностью противника чувствуется бесполезно и даже если ты смог зациклить бесконечное комбо, это не "вау я сделал очень крутую штуку", а "теперь я смогу пройти такой-то бой" 3) Скачок сложности последней главы, причём скачок по этапам абсолютно вертикален: ты можешь доминировать все, кроме последней главы, на которой просто какая-то срань происходит изниоткуда и просто руинит тебе забег. 4) Простота. Ни грамма глубины. Даже большое разнообразие персонажей не фиксит просто ноль количество славных механик. 5) Нельзя перекатываться с одной стратегии в другую, иначе автолуз чаще всего Кароче, разочарование. Даже бесплатно не стал бы брать. Поиграйте в батлграунды или другие карточные рогалики, становление луной явно того не стоит ни по времени, ни по вложениям
[h3] とりあえず、月のボスを倒したのでレビュー [/h3] あまりにも月ボスを倒すのが大変すぎて、正直もう飽きてるってのが率直な感想。 その意味でお勧めしにくい。 でも月のボスを倒す直前までは、どのキャラでも割といけるし普通に楽しいんだよ。 月のボスに関して・・・・倒せるのはたぶん『キャプテン・エゴ』と『スレイ・ソラリ』ぐらいじゃねぇかなぁ。それだってレリック「さらに大きな翼」は必須かと。 もちろん、そのレリックを活かすには飛行ユニットでなければ無意味だよ。 問題は、そうした必要なレリックやユニットなどのカードを揃えるには運頼みという所。 んで、逆に言えば、飛行ユニットもしくは飛翔エンチャ、をしていないユニットは月ボス戦ではゴミになる。これが大大大問題つーわけよ。 あとなぁ、月ボスを倒して手に入れることができる報酬があれば、月ボスが倒しやすくなるという点かな。 たぶんこれは『キャプテン・エゴ』と『スレイ・ソラリ』以外でも月ボスが倒せるようにするための仕様なんだろうけどさ・・・。 お勧めにしたいけど、現状のバランスだとお勧めにしにくいって感じかなー。
Become the Moon has one of my favourite game soundtracks of all time, I love the graphic style so much I've had the title image as my desktop wallpaper for a few months. I've been plugging away at it, happily, for many hours, ignoring the occasional complaint from my back-brain that something's not quite right. What I find is that it takes a long time of playing a game that I'm actually enjoying before the back-brain actually reels off its analysis. Well, a couple of days ago that happened with this one, and its left me hovering over the delete button, after a few more goes just to make sure that's exactly what I'm doing. Become the Moon boils down to this, for me: i) It's extremely heavy on RNG, way beyond the point where a run can be saved if the stars don't start aligning within the first few skirmishes. ii) There is a very limited number of builds which are actually going to work, getting those builds together in a single run is a rarity. iii) There are one or two too many limits on the player in order to achieve something resembling a balanced game, git gud or not. There's only a few ways of getting star cards, the ones used to manipulate the deck and make insane builds. Your character has a low level limit (levels determine how much you can do per round and gaining a level is the only way to 'draw' new cards into your deck), there is a card which pushes the level up one at a time, but you have to draw that particular card during your run or you're buggered. Add these to enemies with massive stats and powerful effects like death-touch at the tail-end of each run, a limited number of turns to actually build your minions up and a stack of useless cards and you've got a mountain to climb. I've given up, sadly, on to pastures new.
我对卡牌游戏最喜欢的内容是组牌构筑bd实验研究,这个看似以炉馆来宣发但实际有更强dbg属性,最大的一个特点就是,你要不断拿牌每过一关你就得拿牌不然你的随从场面养不大,bd量可选项比一般游戏多很多,但牌拿多了就流派杂了就会容易跟不是陡增的难度曲线,即第一二层的boss或部分精英的数值,这里的数值看得出是精妙的。隔壁是炉石常规模型加游戏王说书的体验,这里的体验是完全不一样的——打折同捆入的,我觉得都很值。爽不是爽打牌的游戏。是爽选牌bd的爽,每轮结束就得选牌,是你吗,幸运房东数值类的自走棋,然后回到自动攻击的玩法,可惜玩的人也就没人吹。信我的直觉,good game!(另外美术主要是人物立绘,就拍有挺多人不喜欢这种独特的卡通手绘风格,ui别的不伤大雅,还有一些细节的机制,耗尽摧毁堆都能补点描述,或者游戏给个百科全书这是必要的)
Really cool Card autobattler. I like a lot the aesthetic.
Really great game and good difficulty
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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