
Become the Moon is a challenging, deckbuilding auto battler. Choose from 10 unique characters, each with their own distinct playstyles. Assemble a team of powerful minions & cast cosmic spells where every run takes you one step closer to the moon.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A challenging deck-building auto-battler requiring you to out-think your opponents in your attempt to Become The Moon. Cycle through your decks to level-up and unlock more powerful cards and spells. Consider every move, use your mana wisely, and carefully manage your health. Acquire relics, minions, and spells as you look to overcome the difficult journey that awaits.

Assemble unique decks of minions, spells, and relics. Each round, you’ll be able to draft new cards to grow your arsenal, build overpowered synergies and buff your minions. Collect powerful relics to overclock your deck, and shoot for the stars!

Take on foes in chaotic auto battles. Strategically place, swap and reshuffle minions, and tactically cast battle spells to adapt to each fight. Optimise your board for each battle, however once that bells rings, your fate is out of your hands…

Embark on a roguelike journey beyond the stratosphere. To get there, you’ll need to overcome a gauntlet of enemies who’ll do everything in their power to prevent your ascension. Prepare to fail, retry, and fail again as you fight to climb to lunar greatness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]前言[/h1] 选择你的首领,构建你的牌组,进行仆从对战,使用法术获得圣物一路通关最终赢得胜利,这就是《化月奇旅》的冒险。《化月奇旅》是一款极具挑战性的牌组构筑游戏,在传统肉鸽牌组构筑的战斗基础上加入了属于自己的特色元素,逐渐解锁新的要素并通过一次次失败总结经验,享受失败是成功之母的过程。 [h1]融合创新的卡牌构建自走棋[/h1] 该游戏的画风是2D卡通的形式,战斗方式是很传统的回合制自走棋攻击模式,你需要放置仆从来进行对决,互相受到伤害的自动战斗会在当前回合完成,并且场上仆从全部阵亡时会进行首领之间的比拼,从而消耗生命,而下一回合阵亡的仆从都会回到战场之上继续战斗。 首领的升级也就是牌组构筑机制,在抽牌堆卡牌全部抽完之后会触发首领升级,并不是升级你首领的生命和攻击,而是获得新的五张卡牌,从三张卡片中选择一张加入之后的抽牌堆,能选择的卡牌分为仆从、法术、战斗法术、星辰卡牌、圣物等等,同时还有着秘密星辰卡牌,和普通、少见、稀有、传奇的划分,注意每次选择你都可以重抽一次,想继续重抽就会扣除首领血量,当然熟悉之后你也可以使用恢复首领血量的疗愈螃蟹卡牌来控血抽取。 [h1]肉鸽随机与仆从养成等等[/h1] 游戏中加上初始首领一共有十位,通关月亮区域关卡后解锁学院之书,在之后会解锁某些东西同时每回合会赋予最左侧敌方仆从生命攻击都增加1的效果,从而增加难度,同时随着你的游戏进程会逐渐解锁其他首领可供使用,每个都有不同的技能和专属卡牌,举个例子其中索诺娅的技能就是在开始时生命上限加20,但无法恢复生命,专属卡牌时从15个随机圣物中选择一个,需要消耗3点法力值,有些类似炉石。 你需要去选择搭配的仆从,利用法术以及圣物还有星辰卡牌来提升仆从的属性,甚至增加附魔使用战斗法术等等来扭转战局的元素,刚开始能使用的首领是鸟语者,开始时仆从上限增加1个,前期比较常见的是飞行和快速攻击,如果是飞行仆从的话,注意戴尔会让飞行仆从的消耗减少1,前期必备,然后推荐刷出大魔导师福格,这张卡牌可以在另一名己方飞行仆从攻击后攻击同一目标,如果获得星辰卡牌学院,还能给其随机增加附魔,解锁比如溅射、飞行等等新的技能。 [h1]结语[/h1] 整体而言极具策略和挑战,每个首领在成功通关之后都会增加难度等级,丰富的卡牌结合各种仆从形成了构建与自走棋战斗形式,而抽完卡牌之后的升级机制,很好的和玩法结合起来,随机的体验让运气也变得至关重要,能够在每一次体验都能发现并且体验新的变化和独特设计,当然2D的卡通画风也十分讨喜,推荐! [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
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Languages: English*, Japanese, Korean, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has ended up being my 2025 game of the year. When it first released I was initially just happy to have a version of Hearthstone Battlegrounds that I could play without the toxic stink of Activision Blizzard, but the more I played the more it became so much more than that. Great art, great soundtrack, really interesting worldbuilding and writing. The gameplay isn't as deep as I'd hope and you can get pretty far toward a full completion by forcing the same build every time, but it still does some very interesting things with it's characters and mechanics.
Game seems fun initially, but after a couple runs it becomes pretty obvious how simple it is.
love this in everyway art: whats not to love music: super well crafted gameplay: so much replay ablity and very well made card balancing with clear cards that work better with the different classes/ppl lore: love it i have only completed one full full run with one charcter but i love the whole thing abt him over coming to get to the moon and then try rewrite his wrongs 10/10 might be my new fav card game
画面不错,游戏容错率较低,过于依赖运气。
this game deserves love.
If you like that one hearthstone 8v8, this is that but single player and I like the asthetic better too.
I had fun. 100 % baby!
[h1] 《化月奇旅》:单机炉石?其实Rogue哒! [/h1] 要说起卡牌对战,肯定绕不开的就是《游戏王》,《宝可梦》还有《炉石传说》了,不过对比与前两者来说我个人玩的久一些还是炉石,虽然打的菜但是不妨碍我又菜又爱玩诶嘿 而前段时间推出的一款叫作《化月奇旅》的单机卡牌游戏则同样吸引了我的注意,因为无论是从玩法还是画面战斗等方面来看,大多数人的第一眼肯定脑海里面想出来的就是炉石,而实际上手之后的体验也同样如此但是在一些机制上面进行了改动。 [h3] 单机炉石?但是加入了大量Rogue [/h3] 游戏仍旧是以中间分成了上下两侧,我们的召唤区被放置在了正中心,整体的布局来说就很有一股炉石味道。但不同的是我们玩家两边的伤害计算是按照每一回合比拼完之后场上存活下来的单位进行计算,所以游戏想要取胜的最大一个因素就是保证场上能够有更多存活下来的单位。当然如果单位没能够扣除敌方的血量那就只能够两边的角色对碰了。 因为游戏采用的是连战玩法,玩家们需要一口气打通多个关卡并且期间血量并不会因为通过一关就恢复。 而另一个就是游戏里面的机制,增加了圣物和星辰卡两种全新的特色内容。对于圣物来说,如果经常玩Rogue类型游戏的玩家肯定会知道,每一个圣物都会给我们带来被动增幅一样的加成,而且配合上一些带有根据圣物数量增加效果词条的单位往往也能够玩出不一样的流派,不过这个流派我玩过一次就中道崩殂了hhhh 而星辰卡则是一种全新独立的卡组,这类卡牌往往上面是带有某种特定的效果,例如“直接让我们抽三张卡片”,“削弱敌方角色1点攻击力”,“增加我们单位1攻击力/1生命力”等等,不过获取的途径比较困难一般是每回合结束之后有概率三选一以及部分角色卡或者圣物会概率性获得。 游戏里面目前开放的角色数量还是挺多的,例如能够将所有单位数值汇聚在一块的超级猛男,能够玩死亡召唤流或者是全飞行流的初始角色等等,而这些角色本身的解锁方式也是偏向于简单仅需要玩家正常对战的过程里面遇到对应角色并且击败他们就可以了,之后就能够在局内使用。 不过如果玩单怪的时候遇到了带有亡语的敌人那基本上算是一波白给,不论前面有多猛在亡语面前都得栽跟头。 [h3] 总结 [/h3] 作为一款单机向的卡牌对战游戏来说,特色的地方就是星辰卡和加入了圣物还有选卡的机制,因为本身没有了玩家的对抗战在策略上面也会减少不少,所以靠着Rogue的机制让我们重复游玩性大大增加,而且还有每日挑战可以游完 整体来说当做炉石的代餐到也未尝不可。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
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Where this game's players are, estimated from review languages.
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