
Beat the Beats is an electric mix of rhythm and boxing game! Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR. Get pumped, get moving and beat the beats!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It means absolutely nothing if you don't have that swing, jab, or the finesse of that left hook! Enter Beat the Beats – the boxing rhythm VR game where you throw punches but you can’t fight the rhythm. Use actual boxing moves like crosses, rolls and uppercuts to blast your way through a series of electrifying musical levels and climb the leaderboards.
Unlock new genres, complete daily challenges, and build your skill in rhythm boxing. For the serious competitor, there’s also an extra challenging B-Side for each track that will make you sweat to master.
Beat the Beats is a fun and fresh boxing experience for both greenhorns and champions!

Learn natural boxing moves like jab, hook, uppercut, rolls and block!
Get moving with a workout that doesn’t feel like work!
Compare your skills in global leaderboards and beat daily challenges!
45 handpicked tracks from different electronic music genres in over 90+ levels!
Unlock new genres and B-sides!
Keep things fresh with daily mixes!
A fun, immersive experience with plenty of depth for the dedicated rhythm champion!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 52reviews | 96% | — | $26K |
| $19.99 | 790ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein weiteres VR-(Rhythmus)Boxspiel? Ja, das dachte ich auch, gibt ja nun schon so einige. Aber ich bin froh, es ausprobiert zu haben. Es fängt einfach an, und hier denkt man sich noch, naja kennt man ja bereits. Aber von map zu map wird es anspruchsvoller in den Bewegungsmustern. Und plötzlich fühlt es sich wie eine richtig gute, auch mentale Herausforderung an. Als würde man eine nicht mehr ganz so einfache beat saber map boxen. Schwer zu beschreiben, einfach komplexer und abwechslungsreicher als man von anderen Boxspielen gewohnt ist - es wiederholt sich nicht so viel ständig und andauernd, fühlt sich tatsächlich eher wie ein Kampf an, wo man auf eine andere Person reagiert. Die Würfel kommen hier von vorne, von den Seiten, von oben. Man macht also viele Drehbewegungen mit dem Oberkörper - sehr gut. Zusätzlich kommen fliegende Objekte, die mich an Drachen erinnern (und wohl auch sein sollen). Denen muss man ausweichen (es sind also fliegende Wände, wenn man so will). Zusätzlich gibt es noch die fliegenden "Strickleitern" - diese muss man blocken. Anfangs erscheinen sie noch auf einer Linie und man kann den Arm einfach hinhalten, später variieren sie in der Flughöhe. Vom Gameplay/Bewegungsmustern her wirkt es darum ein wenig wie CrazyKungFu auf mich. Wenn CrazyKungFu in ein Rhythmusspiel umgesetzt werden würde, käme sowas ähnliches wie hier bei raus. Hier kann man allerdings die Muster lernen, da sie nicht zufällig sind, in CrazyKungFu nicht (was gut so ist und hoffentlich so bleibt). Es gibt es noch 3 weitere Module. Geschwindigkeit, Reflexe und noch eins (Begriff vergessen). Hier kann man z.b. an einem Reflextrainer seine Reflexe üben. Oder Kraft und Schnelligkeit. Es sind also kleine Zusatzübungen, die das Training ergänzen. Custom maps sind möglich und als "bald verfügbar" bereits im Spiel angekündigt. Jetzt müsste ich es nur noch schaffen, diese ganzen Spiele auch zu spielen. Durch das bekannte "Würfelspiel" ist meine Energie meist einfach verbraucht, was eigentlich schon ein wenig tragisch ist.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun rhythm game. Surprisingly not too hard, features a lot of nice tracks, graphics are very polished. The only thing it's missing is custom tracks, though I imagine even if it had them, playbase is too small so not many custom tracks would be made.
Это лучшая игра, в жанре бокс. У меня есть малый опыт в боксе, я думал, что игра не серьезная, и особо не подойдет для активной тренировки. Но как же я ошибался. Если стоять в правильной стойке, то можно стабильно качать навык "удар по 3балу" каждый день и каждый час. Кажется, это игра - моя новая Beat Saber
[h1] Solid fitness game to start off your routine, Nicely paced Campaign and a minor flaw.[/h1] Let's start with the music, which consists of some of the most inoffensive fitness tracks, you won't be listening to any of it outside the game. It's your run-of-the-mill drone music about partying on the weekends, falling in love, and pretending to have a bunch of money. It's there, it's easy to ignore and it gets the job done. If you're like me and didn't like the Beat Saber campaign because it all sounds like the start of a bad youtube intro or you just think stuff like pirate metal isn't all that cool. A game where i actually felt like i needed to get custom songs to even make it enjoyable for me personally. I'd say this is a major plus, it's kind of just there. If you're playing this for fitness reasons it will keep you going. It's still a fun low entry rhythm game that gets rougher later on, but don't get this if you want to be inspired by the music experience. Gameplay-wise everything feels responsive and on point. Getting a high rank depends on how fast you hit the notes combined with timing which really feels good when you're in the rhythm. The game does have one flaw though. I don't feel like the current dodge actually compliments the music at all. Everything flows and feels like it's on beat to the music. Doing Jabs, hooks, uppercuts, and even the odd-feeling arm guard. But the dodge just feels like I'm stepping completely out of the rhythm, even on the later songs where it's faster. I'm getting S rank so it's not a skill issue, but a new alternative would mean a lot in bringing this game together. I know it's possible to disable through the menus, but it feels like it needs a rework into something that flows better with the rest of the punches. I think it would benefit just straight up modifying it into another punch type. Like having to actually hit into the dodge instead. Whether it be a speed bag punching succession, haymaker, or even something like a battle rope trail you have to follow. A Great contender to start your routine though, gets the job done. Feels responsive, easy to run. Fast for friends or people who don't play games to understand. Plain fun. Try out the demo, It helped with my decision. Thanks for reading.
Beat the Beats is one of those games that sneaks up on you. You boot it up thinking you’re just about to vibe to some music 😎 and next thing you know, you’re dripping sweat, heart racing, and feeling like you just finished a full workout disguised as a game. What really makes this stand out is how physical it feels. The movements aren’t just random swings 😭 they flow with the music in a way that actually makes you feel like you're in a psychedelic cage match and fighting for your life all at the same time. It hits that sweet spot between rhythm game and fitness experience, and it keeps you locked in. frfr The music selection is solid, the visuals are clean, and everything feels responsive. There’s a satisfying feedback loop when you land hits perfectly, not that I paid it any attention (cage match remember). It’s addictive in the best way. Whether you’re chasing high scores or just trying to get a good session in, it delivers. Now, I’ll be honest 👀👀👀 part of the reason I picked this up was to play with friends(single player game BTW)… and yeah, maybe to show off a little. There’s something hilarious and slightly motivating about throwing on the headset, knowing your friends are watching you go all out while you’re low-key flexing mid-session. It turns into a mix of competition, chaos, and “wait… when did this become a workout?” moments. Overall, if you’re looking for something that blends music, boxing movement, and just enough intensity to keep you coming back, Beat the Beats absolutely delivers. It’s fun solo, but even better when you’ve got friends staring at you and watching my muscles glisten beautifully 😌 whether you’re competing, vibing, or just putting on a show. Final Verdict: Worth it. Especially if you’re trying to have fun, break a sweat, and accidentally remind your friends you’ve been putting in work 💪💪💪 Now if you don't mind me. I got some muscles to show off.
To be completely honest, I purchased this title without particularly high expectations, as it differs somewhat from the genres your company has previously developed. However, even within a relatively short playtime, I was able to clearly sense that VR game development is steadily progressing in a very positive direction. Having played numerous VR rhythm games, I can say that this is the first time I have encountered a boxing-based game with such smooth and refined motion, achieving an excellent balance between gameplay and fitness. In fact, the experience was so enjoyable that I found myself completely immersed, even forgetting that the songs included in the album were not entirely to my personal taste. That said, if I may offer one point of feedback, I have consistently experienced issues with the dodge detection. Even when I felt that I had moved sufficiently, the action was often not recognized correctly. I am unsure whether this is due to calibration of the body tracking or simply because my movements were not performed adequately. However, when attempting to move enough for the dodge to register reliably, the motion itself began to feel somewhat unsafe to perform while wearing a VR headset. At the same time, disabling the dodge mechanic altogether feels a bit disappointing, as it seems to detract from the experience the developers originally intended. If possible, it would be greatly appreciated to have an option—similar to body calibration—that allows the game to measure a player’s comfortable range of motion and adjust the required dodge movement accordingly. Of course, I understand that this is purely based on my personal experience, and overall, the gameplay has been highly enjoyable. In fact, my success rate with dodge movements has been gradually improving as I continue to play. I very much look forward to any future DLC and additional content with great anticipation. I sincerely hope to see your company continue to grow alongside the advancement of the VR gaming industry.
Tested the demo, bought the game after playing a few tracks. For me, this has been an incredibly fun way to exercise, I so far feel like I prefer this over other boxing games or rhythm games like Beat Saber. The beats feel good to hit, the haptic feedback feels great, I enjoy the the mechanics and how they flow together. After the sessions I've played so far, my shoulders and arms ache, I get very sweaty but I have to stop myself from playing the game because it just feels so fun. Even on my falling apart Valve Index, it just feels good. I can only imagine how better it would even be on a lighter or a wireless headset. Steam Frame can't get here soon enough. Most fun I've been having solo exercising or VR exercising.
Do you remember the "Time Chamber" from Dragon Ball Z where Goku trains?? It feels quite similar, you're in an infinite space, where time doesn't matter, throwing punches and dodging ruthless red killer arrows that go straight through you at the beat of the music. Honestly, super fun ^-^ the game doesn't give you time to get bored. I would actually love to keep playing, but my body asked for a little break… so I'm using it to write this review 😄 And it is going to have community levels soon :D Can't wait to see how Trough the Fire and Flames looks like!!!!!!! See you on the leaderboards!
Интересная игра, жаль только микролаги бывают при игре через virtual desktop на Pico 4 Ultra. Надеюсь будут развивать её разработчики. Можно было бы добавить мечи как dlc It's an interesting game, but it's a shame there are microlags when playing on a Pico 4 Ultra on a virtual desktop. I hope the developers continue to develop it. They could add swords as a DLC.
Brilliant fitness game when you finally get to the end section where the beats are a lot faster - problem is just that, once you complete it, including the test scenarios, then there's only the options of going right from the start again but at a slower rate until you get to the middle again or do the level editor. I don't want slow songs for a slow workout, I want fast songs with an BPM that I can choose - so why not give the option of what BPM you can choose? Also the problem with the level editor is it doesn't automatically work it out for you with the algorithim, you have to sit there and do it manually - because I do really like this game I've got albums that I want to put on that have songs with BPMs of 150-170 so there's no chance I'm going to sit there trying to press buttons manually for what I want to hit left, up, down or right - if the dev can use the algorithim to get the base structure (as Box VR does and soon to be released other boxing games do) then I would probably use this game over them
Players by region
Where this game's players are, estimated from review languages.
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