
Beat the Beats is an electric mix of rhythm and boxing game! Use actual boxing-style punches to pound your way through musical arcade levels in hypnotic VR. Get pumped, get moving and beat the beats!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It means absolutely nothing if you don't have that swing, jab, or the finesse of that left hook! Enter Beat the Beats – the boxing rhythm VR game where you throw punches but you can’t fight the rhythm. Use actual boxing moves like crosses, rolls and uppercuts to blast your way through a series of electrifying musical levels and climb the leaderboards.
Unlock new genres, complete daily challenges, and build your skill in rhythm boxing. For the serious competitor, there’s also an extra challenging B-Side for each track that will make you sweat to master.
Beat the Beats is a fun and fresh boxing experience for both greenhorns and champions!

Learn natural boxing moves like jab, hook, uppercut, rolls and block!
Get moving with a workout that doesn’t feel like work!
Compare your skills in global leaderboards and beat daily challenges!
45 handpicked tracks from different electronic music genres in over 90+ levels!
Unlock new genres and B-sides!
Keep things fresh with daily mixes!
A fun, immersive experience with plenty of depth for the dedicated rhythm champion!
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 52reviews | 96% | — | $26K |
| $19.99 | 790ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd like to echo what other's are saying. This game is inline with the quality of Beat Saber. Currently, my only issue is, even with a RTX 4070, it doesn't feel as fluid as Beat Sabor. I've tried adjusting the rendering setting down but the blocks always seem to render at 30-40fps while everything else is a smooth 90fps. PLZ optimize it!
[h1] Good start, could be great [/h1] This is just my first impressions. The game so far is pretty good, with a solid idea and mechanics. The music selection in the first 4 albums is kinda meh, but we'll see how the rest of the albums sound. [u]I have a few minor mechanical gripes. [/u] 1. The red wall things that force you to move are the worst mechanic IMO, and they force you to move too much. For workout purposes I get it, but for rhythm mechanics its pretty annoying since moving messes up the timing of your punches (since you aren't where you're supposed to be). The walls either make you bend too much or move your plant feet, both of which are not great for rhythm feel. The notes are timed to be hit by your plant feet, and the walls make you move/bend aggressively. I would personally like if they were a little further forward, or if a setting was added for people to change it to that themselves since playing on a wired headset and doing allat is uncomfortable. 2. The side punch blocks feel super awkward and I find it extremely difficult to get 100 points on them. Maybe this is a skill issue, but I find that I can pretty consistently hit the uppercut and front blocks and get 90-100, but I almost always get 70-80 on the sides. The motion/timing isn't super comfortable, maybe a leniency change? Could also be a skill issue, but swinging cross body is weird and power/accuracy/timing are def harder Liking the game so far, will update this review as my experience changes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌어요 타격감 좋고 비트세이버 보다 몸 전체적으로 움직일 필요가 있어서 , 근육 많이 사용해주는 좋은 피트니스 게임
Like many here, I found this game because I've been playing Beat Saber for a long time, and this really hits (lol) the genre! I've been having a great time so far, and god does it make you sweat. The tutorial is great and I picked it up quite fast, but I can tell it is going to be very hard to master. I love the graphics and how colorful everything is too. I've thankfully had no performance issues so far, it runs smoothly on my wired quest 2 and navigating the UI feels nice aswell. I love the flow of the moves in the songs and I can really bounce along to them despite the albums not being something I would normally listen to. I do have to say that the dodging is quite difficult from the start. I'm not sure if I just don't have the technique since I have zero experience in boxing or if I'm too short or not standing correctly, but it feels like I have to move WAY too much to clear them. Especially as they start alternating faster I have to be super careful not to fall over, particularly the ones that have me leaning to the left against the position of my feet. Maybe I just need to practice more! This is a minor gripe though, and I truly love this game. It'll be part of my workouts for sure, and I'm excited to see where it goes in the future!
EN/RU Please add the ability to play to your music, choosing the difficulty and that's it, I'll buy this DLS! One of the best games for VR, made of very high quality. The only thing she needs is the ability to upload her songs and choose levels of difficulty for them, let the system just randomly give out strokes and that's it. I strongly advise you to buy. ————————— Прошу, добавьте возможность играть под свою музыку, выбирая сложность и все, я куплю это ДЛС! Одна из лучших игр для ВР, сделано очень качественно. Единственное что ей нужно это возможность загружать свои песни и выбирать уровни сложности для них, пусть система просто рандомно выдает удары и все. Очень советую к покупке
10/10
I played the demo and had been eagerly waiting for it. A very fun and addictive game with a minimalist yet extraordinary aesthetic!
Very clean boxing rhythm game! Love the minimalistic visuals
Has exercise always felt this great? It's nice to enjoy the music and punch like you are part of it. Thanks a lot devs.
Ein weiteres VR-(Rhythmus)Boxspiel? Ja, das dachte ich auch, gibt ja nun schon so einige. Aber ich bin froh, es ausprobiert zu haben. Es fängt einfach an, und hier denkt man sich noch, naja kennt man ja bereits. Aber von map zu map wird es anspruchsvoller in den Bewegungsmustern. Und plötzlich fühlt es sich wie eine richtig gute, auch mentale Herausforderung an. Als würde man eine nicht mehr ganz so einfache beat saber map boxen. Schwer zu beschreiben, einfach komplexer und abwechslungsreicher als man von anderen Boxspielen gewohnt ist - es wiederholt sich nicht so viel ständig und andauernd, fühlt sich tatsächlich eher wie ein Kampf an, wo man auf eine andere Person reagiert. Die Würfel kommen hier von vorne, von den Seiten, von oben. Man macht also viele Drehbewegungen mit dem Oberkörper - sehr gut. Zusätzlich kommen fliegende Objekte, die mich an Drachen erinnern (und wohl auch sein sollen). Denen muss man ausweichen (es sind also fliegende Wände, wenn man so will). Zusätzlich gibt es noch die fliegenden "Strickleitern" - diese muss man blocken. Anfangs erscheinen sie noch auf einer Linie und man kann den Arm einfach hinhalten, später variieren sie in der Flughöhe. Vom Gameplay/Bewegungsmustern her wirkt es darum ein wenig wie CrazyKungFu auf mich. Wenn CrazyKungFu in ein Rhythmusspiel umgesetzt werden würde, käme sowas ähnliches wie hier bei raus. Hier kann man allerdings die Muster lernen, da sie nicht zufällig sind, in CrazyKungFu nicht (was gut so ist und hoffentlich so bleibt). Es gibt es noch 3 weitere Module. Geschwindigkeit, Reflexe und noch eins (Begriff vergessen). Hier kann man z.b. an einem Reflextrainer seine Reflexe üben. Oder Kraft und Schnelligkeit. Es sind also kleine Zusatzübungen, die das Training ergänzen. Custom maps sind möglich und als "bald verfügbar" bereits im Spiel angekündigt. Jetzt müsste ich es nur noch schaffen, diese ganzen Spiele auch zu spielen. Durch das bekannte "Würfelspiel" ist meine Energie meist einfach verbraucht, was eigentlich schon ein wenig tragisch ist.
Players by region
Where this game's players are, estimated from review languages.
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