
Dive into the cyberpop world of Beat Souls! Dodge and dance your way to a high-score in this intense rhythm action game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.79−85% | 79reviews | 77% | — | $2.2K |
| $9.99 | 97ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great game - it's [b]fun to play[/b] and has a [b]unique art style[/b] that stands out from many other games. Try the demo and decide for yourself though, as the full game is more of what the demo gives you. (Be warned that the full game's later stages on [i]NORMAL difficulty[/i] are more hectic than any of the demo's stages on [i]HARD difficulty[/i] though.) Additionally, both the demo and the full game run flawlessly on the Steam Deck (LCD).
Al principio, como el juego es fácil, no es un juego de ritmo, sino un juego de obstáculos (que es de lo que se quejan en los comentarios). Pero si he notado que cuanto más difícil es la canción, mejor sigue el ritmo. Características buenas: - Viene con 55 canciones (cada canción con dos niveles de dificultad: normal y difícil) - Consigues personajes nuevos y cada uno tiene sus propias mejoras (hasta 4 personajes) - Hay filtros para ordenar las canciones por: boss, dificultad, artista, según tu puntuación y también puedes crear una lista con tus canciones favoritas - Hay canciones de todos los niveles para ayudarte a mejorar (de 1 a 12 estrellas) - Puedes editar los efectos visuales si te molestan (aunque no lo suficiente) - Está a buen precio para lo que ofrecen - Son varias horas de juego (a no ser que quieras dejar de jugar después de jugar cada canción una vez, en vez de intentar sacar el 100% del juego) Lo que cambiaría del juego: - Que la opción de bajar los sonidos del juego te deje bajarlos aún más y que te deje quitar más efectos visuales - Después de varias canciones superadas, desbloqueas el modo infinito, pero no sigue el ritmo y es la misma canción en bucle - No hay mucha variedad de canciones porque solo hay un par de compositores - Añadir Steam Cloud Realmente, si este juego te interesa dale una oportunidad a la demo, es lo mejor para saber si te gusta el juego o no. Y aviso: algunas de las canciones son más fáciles que en el juego original (por si te parece un juego demasiado fácil).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game does some things very well and some things not so well- ultimately, I don't recommend it just because of the music selection. The game mechanics are really interesting and new (more of a beat trip game than a "true" rhythm game, but it's still fun), and at the right difficulty, it's really fun to play. If you like flashy graphics, they're there, if not, I believe you can disable them. The big thing, though, is that the lack of music variety (songs are mostly by one artist) makes me not interested in continuing to play the game. Some of the music is good! Most of it is alright! But there's not much that that draws me to keep trying and improving. Having to unlock songs one by one was a bit annoying, but I personally didn't mind that much. So, great game if you either love the music or don't need music to be great to want to play rhythm games. Otherwise, maybe not.
In what other game can I feel like I'm playing Everhood without playing it? It's not a Rhythm game at all, but rather a "Rhythm" based dodge game, where you don't have to have any rhythm at all. Some songs are good, most are a bit odd. I almost experienced all songs just by playing for 40 minutes. In conclusion just play Everhood instead, it's the same principle except more fleshed out.
Cute anime rhythm game what more could you want.
My eyes hurt.
장애물을 피하고 키를 움직여 음표를 받아내며 높은 점수를 받는 게임입니다. 으음... 쉽게 설명하면 라인이 있는 온게키? 라고 하면 생각하기 쉬울 수 있습니다. 장애물은 점프를 해야 하는 허들(피할 공간이 있으면 그쪽으로 가도 됨), 반드시 피해야 하는 벽이 있으며, 캐릭터 죄우에 있는 영혼을 움직여 음표를 획득해 점수를 얻거나 하트를 몸으로 받아내 라이프를 회복할 수도 있습니다. (참고로 음표도 맞으면 콤보가 끊기고 라이프도 닳습니다.) 그리고 곡마다 귀여운 캐릭터가 배정이 되어 있어서 캐릭터 보는 맛도 있긴 합니다. 어떻게 보면 조작에만 익숙해지면 재미가 있을 수도 있던 게임이었지만... 게임의 그래픽과 난이도가 모든 것을 말아먹었습니다. 일단 벽이 정말 많이 나옵니다. 상점 내 게임 플레이 영상에서도 보이듯이 벽과 허들이 박자마다 나오는 때가 많습니다. 피하랴, 점프하랴 바빠 죽겠는데 음표도 받아야 하고 비인체공학적인 노트 패턴에 하다보면 힘듭니다. 그리고 또 플레이 영상을 보면 아시겠지만... 이펙트가 너무 과합니다. 바닥도 반짝거려... 음표 받는것도 반짝거려... 심지어 벽도 네온이야... 눈이 너무 아픕니다. 그리고 배경도 과하게 밝고 반짝거리고... 콤보가 늘수록 과한 배경... 그래서 하다보면 피곤해집니다. 음악은 하나의 긴~ 곡을 나눠서 스테이지로 나눈 형태입니다. 그래서 플레이 도중 노트가 끊기면 하나의 스테이지가 끝납니다. 솔직히 스테이지 모드를 끝까지 클리어 하지 못해서 프리모드를 못본걸 수도 있습니다만 UI상으로도 그건 아닌 것처럼 보입니다. 비트 소울은 리듬게임의 여러가지를 섞으려다가 망한 케이스입니다. 건반형 게임의 라인, 탄막 슈팅, 뮤즈 대시와 비슷한 그래픽과 이펙트(근데 조금 과하게 넘치는)... 만약 눈을 버리고 구매를 하고 싶으면 반드시 할인할 때 구매하세요. 3000원 미만일 때가 가장 아름다운 게임인거 같습니다.
Beat Souls is definitely a very fun rhythm game with much to offer and will definitely help you get better as long as you practice both Normal and Hard Stages several times over, you'll eventually be able to master what the game has to offer, but even when you think you've mastered it all, the Infinite Hell Mode will keep you coming back for more and really push your skills to the test! Overall, I'd definitely recommend this game for the cute and colorful graphics, characters, the catchy music, and the variety in stages that are offered to the player!
as far as rhythm games go this sets the bar reaaaaal low. the gameplay is honestly very unique, but the execution, shoddy graphics, poor music and badly mapped stages holds the concept back allot.
Note: As of reviewing I've only played for approximately an hour! I really liked Beat Souls, and seeing a bunch of negative reviews prompted me to leave a review myself, something I rarely do in general! First off, a disclaimer that I'm not a "traditional" rhythm game fan in general. I enjoy stuff like Rez or Child of Eden, and Sayonara Wild Hearts, that in a lot of ways stray from being a strict rhythm game. I think the music in Beat Souls does what it needs to, and I actually enjoy that it has some diversity but generally is there to provide the backdrop for playing and hitting notes. The gameplay is super enjoyable, managing the different mechanics to the multisensory visuals actually feels more exhilarating than frustrating or nerve-wracking. The bullet hell-like feeling of having to look at the spaces *between* approaching obstacles, while still watching the location of the character and collecting pickups is really fun and de-stressing. I do feel like there is a pattern or flow to the note placements that's subtle sometimes compared to some games (not just the time they appear, but the timing they arrive) that follows the BGM while conforming to the mechanics the game introduces- and getting into a flow seems easier when you're keeping time w/ the tempo. It's different, however, in that the timing to hit the notes is separate, a kind of strange dance due to the the fact that the player must avoid the notes themselves. That's one of the more unique aspects comparable to action/rhythm games where the focus is on dodging, except here the focus is placed both on dodging *and* hitting the notes. It's super fun. The graphics are definitely a case of whether you like lots of colors and flashy visual effects, even during fast sections, but that's part of what I love about this game so far. Playing on controller has been super easy and intuitive, and I haven't experienced any glitches or visual hiccups. And the movement is extremely responsive, a definite Must for this kind of game, I think. Overall, I think Beat Souls deserves my positive, if only because I enjoyed it a lot and thought it was super neat!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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