
Beat Slayer is a roguelite hack n’ slay game like no other. Instead of just being in the background the music takes centre stage. Join Mia, a badass music lover and crafty tinkerer, as she battles hordes of robots in a dystopian 90s inspired Berlin. There’s only one rule: Stay on beat!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Felky Fun Meter[/h1] [h1]|--------|--| [8/10] Very fun![/h1] [b]Satisfying combat, fun "kick"-mechanic; okay amount of weapon, very large amount of combos with the different elements, good soundtrack, fun boss fights![/b] [b]The rhythm aspect of the game persists through the entire playthrough which is nice.[/b] Some weapons definitely felt stronger than others good luck hitting the [spoiler]train-boss with the fire-extinguisher[/spoiler] but that's a common thing with this genre so.. :p [b]Overall very enjoyable experience :D[/b]
I love rhythm games but previously did not like roguelikes. Well guess that was because I had a bad start - Beat Slayer is motivating and fun every time, even though the harder difficulties are no jokes! The weapons are all unique and fun, randomized upgrades all feel great and when combining them, it makes you feel really powerful. This game mastered both making you feel good after a really tough stage and making you feel good when you are overpowered and just having a run crushing hundreds of robots to pieces. Also, I like the theme and the characters you meet between runs are all likable and have plenty of dialogue so you don't get repeated phrases all the time. Minor complaint: The game could use a few more permanent upgrades. It might make you overpowered though so not sure what I would like to see that would not make the game unbalanced. Oh and... almost goes without saying as it's the basis for everything but the soundtrack of this game is great! Absolutely worth listening to for dozens of hours.
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Languages: English*, German*, Simplified Chinese, Traditional Chinese, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this has been said before, but this game is heavily influenced by roguelikes like Hades and similar games. At the same time it is a rhythm-game at its core. The concept works really well and the game is not too hard, so it is a good entry point for players of either genre wanting to try out the other. If you like both genres this is the game for you, just make sure to start on the hard difficulty, since I wish I had done that. Anarchy, the hardest difficulty, is designed for a 2nd playthrough though, since every enemy can pop up in every level and it is nice to have that enemy progression in a first playthrough. The music is cool, the gameplay is tight, the artstyle is super nice and interesting and the story and characters are charming, while being arguably the weakest link in an overall strong chain. It just has to be said, since those are the parallels people are drawing, compared to Hades and Hi-Fi RUSH, which are 2 of the greatest games of all time imo, this can't keep up. Obviously there is no shame in that and the devs seem to know that, so they built a much tighter and shorter game, that is great while it lasts and is finished before it can get old.
Very fun game to kill time
Primero que nada ¿Quién en su sano juicio configura los controles de teclado y mouse así? Los botones se sienten asignados al azar y es mejor tomarse el tiempo de reajustarlos antes de iniciar el juego, sobre todo si estás acostumbrado a otros juegos del género. Y si bien se ve y se siente entretenido durante la primera run, el juego va perdiendo su encanto de forma drástica al rejugarlo, en particular a causa de las peleas del segundo boss y la batalla final. Además, para ser un juego de ritmo, tener una única canción para todo el santo juego me parece un crimen. Cómpralo si te sobra la plata y no sabes que más jugar
a masterpiece
一個多小時的遊戲體驗還算不錯 雖然初期的血量真的有夠少, 也不什麼技能武器可以使用, 但整體遊戲初期體驗還算新鮮可玩
A fun take on the linear top-down dungeon-crawler rogue-lite. I enjoy hitting short cooldowns like they're on a beat, so it's always fun when it's part of the game design. also is selin best girl or what
I never really saw the point of games like this, especially non-VR where you're not even dancing to the beat and getting some exercise, but this one is really fun and stylish and makes me want to get better at it. I'm gonna get rhythmic, dammit!
I really want to recommend this but I just can't. On paper, it should be a home run - a combination of Hades and Hi-Fi Rush. But it just feels like a watered down version of both and just makes me want to play either of those instead. It lacks the polish of Hades, power-ups don't feel meaningful or give you a sense that you're getting stronger. The fire one is the only one that ever feels worth it. The rhythm aspect feels skewed against you, you have to attack and dodge on beat in order to maintain the buff you get from keeping tempo, but the enemies aren't bound by this restriction, so you're left with the choice between losing your combo or taking a hit. No matter what you decide, it feels bad. And the final boss, hoo boy. You get a teleporting, area-denying- enemy-summoning bullet hell. With shields. And AOE. And who doesn't attack on beat. It stops being a fun challenge and just feels like they couldn't pick a mechanic and threw all of them in a blender. It has so much potential. I want it to be good. But as it is, I had to ask myself "am I having fun?" and the answer unfortunately is no.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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