
Beat Aim - rhythm aim trainer designed for FPS players with AI generated maps. Makes improving your aim incredibly fun while listening to your favorite songs. Open any music and customize level generation. Combination of osu! and KovaaK's trainer.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Infinite replayability. Brilliant game. I haven't aim trained in a long time and I literally do not care about my aim, but damn does this game make me want to improve again just so I can beat my favorite songs on 90+ difficulty!
The only "aim training" game I look forward to playing. Very fun, always something different every time you play.
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're autistic and want better aim this is probably the only choice
pretty fun for what it is but i wouldnt consider this an aim trainer.
I was skeptical at first but the game is kinda good. The only feature that made me stay was that it allowed me to generate levels for custom songs where I write this review as I hope the developers can add some features. Add more generator models for the generating the level off the music; sometimes the generator gives bangers, other times the generator misses the mark (especially for heavy medal songs). Also I would like an option for the generator to not generate a new level each time; i'm not saying remove the current 'generate new level each time' since I do find it really fun, but for some songs I would want to probably revisit the same configuration as before to help improve my aim. I would like to make different configurations of the targets other than capsule and sphere (possibly a way to add custom ones would be fun like a png). I'll probably add another comment later since I really like this game and would want to see it improved over time.
I’ve always wanted to play an Osu like game coming from the background of an FPS gamer and I think this is literally perfect.
AI slop garbage which is completely useless as a rhythm game, because only one target is ever active on screen. Yes, you heard that right: A rhythm game with absolutely ZERO ability to read ahead. You can set the approach rate to for example 450 ms, but this only applies to the first target and there can be any number of rhythmically hidden targets after (random time to hit). In short, a rhythm game designed by someone who has never played a rhythm game. In fact, probably AI vibe coded as evident by the absolute ♥♥♥♥♥♥♥♥♥♥ menus.
fire
good :)
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| $15K | 49 | 92% | $7.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $91.4K | 245 | 78% | $19.99 | |
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| $91.4K | 210 | 77% | $7.99 | |
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