
Beastro is a cozy culinary adventure where the fate of the world rests on what's for dinner! Farm and gather fresh ingredients, tackle cooking minigames, and create tasty recipes to fuel the Caretakers for deckbuilding battles as they seek to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 10 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Palo Pori is a beautiful and peaceful village of artisans and tastemakers. Beyond the village’s protective wall, darkness has begun to stir. Ravenous monsters have claimed the land and threaten to sink their teeth into this final morsel of hope and happiness.
Play as Panko, a young, talented chef, helping to run the local eatery. When Panko’s teacher goes missing, a mysterious visitor arrives with warnings of the dangers beyond the wall. It's up to Panko to step up and take over the restaurant and tend to the ingredients and patrons. But that’s not all, Panko also finds himself serving the Caretakers, brave adventurers, sent to save the world. In this adventure, preserving peace starts in the kitchen!


In Palo Pori, fresh is best! Gather ingredients and resources, care for animals and grow your own fruit and veg to build up your very own cozy town to table restaurant. Forage for wild herbs and unlock new seeds to grow to expand your meals.

Chop, flip, and sizzle your way through mouthwatering mini-games as you whip up delightful dishes for the townsfolk. Good food is always better with company, so work hard to improve your cooking and experiment with ingredients, to keep your patrons happy.
Tailor your restaurant to the tastes of your community, develop new meals, progress your know how through a skill tree and adjust the decor to increase your restaurant’s appeal.

You’ll also need to feed the hungry Caretakers; these brave denizens of the land will venture out into the wilds to fight the ravenous monsters threatening the peace of Palo Pori. Each Caretaker hails from their own flavour region, affecting their own tastes and preferences: some like it bitter, some like it sweet and some are just looking to fulfil their craving of the day! Craft thoughtful meals and balance the flavour profiles to boost their spirits, sharpen their skills, and unlock new abilities. Because let’s face it… Who can save the world on an empty stomach?

Now it’s time to put your meal to the test! This is where taste meets tactics. The dishes you serve will build your Caretaker’s deck – each ingredient unlocking a card. And once they’ve eaten, they’ll venture into the wilds to fight the monsters. Upon their return, they’ll recount their journey and play out their battles through a charming puppet theatre sequence. They might even bring you back some MONSTEROUS ingredients from their ventures. Fight the monsters in turn-based deck building combat, inspired by traditional trick-taking card games. Outplay the monsters, by matching their flavour magic or neutralising it with a balancing card. Add an enhancing card to power up your moves! Your magic can turn the tables!
Utilize the unique effects of your ingredients to put your enemies to sleep, blow away their cards, and more, but watch out, you’re not the only one with special abilities. If you’re not paying attention, you might get burned.
In this food-based fantasy adventure, it’s time to give peas a chance! - Are you ready to get cooking?
Unlock the magic in food.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 633reviews | 93% | — | $280.6K |
| $19.99 | 120ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful and stunning artwork as the background to this unique style of gameplay. Have enjoyed playing this game so far and looking forward to finishing the storyline!
I really liked this game! Beat it in about 18 hours and kinda wished it kept going with new regions to explore and new restaurants, but I also very much appreciate it for what it is and how much work went into creating it. It did get repetitive towards the end, but I actually quite enjoyed the day being broken up into 3 parts where you first forage/harvest, then you run the restaurant, and then deck-builder adventure at night. Putting together the meals for the denizens was one of my favorite parts - playing with the flavors to build a good card deck was fun! I also like how the game got easier on "the grind" parts as you went along...I'm guessing that was created so we could just enjoy the play elements of the game and not have to work so hard, haha! If you like light farming sims with harvesting and foraging, cooking games, deck builders, animals, and cute story lines - you'll likely enjoy this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was too good at slamming my clam, now my friend won't slam clams with me anymore. Outside of the jokes: This game is sorta mixed for me. I love the aesthetics, I enjoy the characters, but the gameplay loop is kinda... 'eh'. Both searching for ingredients and the cooking minigames seem to be the 'cozy' portions of the game, but I personally found it repetitive and annoying to do them. There's even minigames during the card card fight sections and they feel equally tedious. Overall, I'd say it was an interesting experience. Despite being somewhat bogged down by unskippable tedium, I would recommend this game, what follows after this is my genuine feedback on what took me out of the experience, and I'm only posting it with the thin hope that the developers will see it. My enjoyment of the game mostly came down to designing dishes/decks and running through that section of the game. Granted, at a certain point, it's just a snowball towards success, but I sorta liked getting powerful and broken. By the time things are going smoothly for you, the game is over, and that's kind of a bummer. [b]Point 1: Expenses[/b] The 50 currency it takes each day to scan the water for what fish are there is sorta pricy at the point you get it in the game. In addition, the ingredients you can purchase from the merchants are egregiously overpriced. By the end of the game you're getting maybe 600-750 currency a day, and single item purchases can cost 80-150 each. One particular meal takes two of the 150 currency ingredients plus additional ones to make. It's crazy, there's basically no reason to go to the merchants besides seeds, and outside of that, most of the time you're putting that money towards upgrades. [b]Point 2: Day/Night Ingredients[/b] It might just be me being impulsive, I may not even need all these items, but at a certain point it becomes a bit painful to run around town searching for things. The grubs are the biggest pain point, given the night grubs are all relegated to a single area, while the daylight ones are spread far and wide through the town. The dough was a bit rough with this too, but I didn't see much use out of that, so it wasn't as bothersome. [b]Point 3: Minigames[/b] After the first few times doing these, they don't feel particularly fun to do anymore. I know there's an "upgrade" to alleviate some of the burden but it comes far too late and only lets you skip one part of the cooking process. I honestly wish I could just skip that step in the process entirely. There's more I could say, but those were my biggest issues. The cozy side of the game kinda took me away from the fun side of the game, and a lot of mechanics felt like (pun fully intended) they needed more time in the oven.
Gra jest na pewno urocza, spokojna i nie wymagająca dużej zręczności. Oczywiście, posiada elementy minigrowe, podczas przebiegu godzin otwarcia restauracji. Uważam, że nie wymagają one dużych zdolności, a są proste i nieskomplikowane. Krojenie warzyw - ćwicz refleks. Gotowanie w garnku - ćwicz dokładność. Smażenie - ćwicz precyzje. Pieczenie - ćwicz równoważenie. Tłuczenie - najlepsza minigra na upust emocji moim zdaniem. Dodatkowo, podoba mi się rougelike przygoda marionetkowa na końcu każdego dnia. Uważam, że postacie i potwory są bardzo ekspresyjne i podobają mi się ich grafiki - podobne według mnie stylistycznie do Slay the Spire, z tym że dochodzi do rozgrywki mechanika koła żywiołów: odpowiednie smaki, ze sobą współgrają lub gryzą(balansują). [ SPOILERY ] [spoiler] Historia świata jest straszna, zawiera elementy wyginięcia całego gatunku bronią masowego zniszczenia. [/spoiler]
Beastro is a delightful genre fusion of cozy games, card games, roguelights and some light sim game elements. The world of Beastro has a magic system derived from the 6 flavors: Sweet, Spicy, Salty, Sour, Bitter, and Umami. Long ago a remnant gate was opened and ravenous monsters poured into the realm. The guardian Flambe fought valiantly to close it but at a great cost. Recently another portal has opened and while Flambe tried to close it they found themselves to weak and decided to retreat to far away village of Palo Pori. As the game opens you assume the role of Panko, a sous chef in Palo Pori, who is thrust into a greater world after the guardian Flambe collapses near their garden; recently the head chef at Panko's restaurant goes missing and she must carry on running the business with help from Flambe. As you tend your garden, fish and gather ingredients to prepare at your restaurant Panko discovers that food she prepares with assistance of Flambe's flames imparts magic to the caretakers that are trying to close the remnants. The gameplay of Beastro involves three phases: Prep time, Reservations & Restaurant, and Ventures. Prep time is where Panko gets to engage in many of the cozy game elements like gardening, fishing, foraging and shopping for ingredients. These ingredients will later be used in the Reservations & Restaurant's phase to set a menu for your patrons. After engaging in some light cooking mini games and serving your patrons you will prepare a special meal for the caretake who has tonight's reservation. Each ingredient you place into their meal will become a card in their deck for the Venture phase of the game. The Venture phase takes place later at night after the restaurant has been cleaned and closed. You will go the community center and have the caretaker from tonight's reservation recant the story of their outing earlier that day. This is where the deck you crafted earlier will come into play as their is a perspective shift for the player that sees them guiding the caretaker through an overworld map. As you venture across the map you'll encounter ravenous monsters from other worlds. Combat is resolved through a trick taking game utilizing palette based magic system. Higher cards will when the trick and defeating these monsters let you harvest their parts for new ingredients. The better the ingredient the higher number that is associated with it for combat. The combat has nice nuances where players need to match or balance the monsters card that is played. Balancing cuts the monsters number value in two. Lastly, right before the combat resolves the player can discard complimentary flavors to boost the power of the number on the flavor card they played. It's not the deepest cards-as-combat system but it's little nuances give it enough staying power to carry you through this short games story. I found Beastro's story writing to be earnest and adequately entertaining and it's delightful blend of game mechanics carried me through the game's short run time.
The routine of this game's 3 phases of gameplay is a great way to reach a bit of a zen state after a long day. I think each phase is full of just enough mechanics to make them all interesting to go through, but if you play too long of a session the ingredient-gathering can get a little repetitive. I usually only play for an in-game day or two at a time to avoid any of that though. As a tip for some of the mini-games, make sure to check if it has both a timer and a maximum number of attempts; I've had a few times where I've focused so much on the timer that I didn't realize I was wasting all of my shots on misses. Story-wise, there are great hooks for both the ongoing story, and the setting's history. The fact that one of the first lines of dialogue implied that someone's actions lead to the loss of a whole flavor got me invested in figuring out what was up with that, and the character as well. The majority of plot progressions comes out at well-paced times across the progression through the combat parts of the game, though that can cause an issue if you get a bit stuck on a boss for a while due to your meal prep not covering everything you'd need for them. All-in-all a fun experience, especially for those that enjoy cooking games and bringing people together through meals.
This was not the game I thought it was going to be... I expected a bit more from the deckbuilding/card-fighting. It was cute though, both the story and the style of animations. The gathering got a bit tedious, even with the end-game option of paying to no longer have to wander the village yourself. I had beaten the game with every character before gathering each type of ingredient or even doing the whole of the book with things to complete, I had to intentionally try to faint or use the caw-bell several times to 100% the book and achievements. Even so the whole of the game was fairly well done, so if you like a simple game and come just for the cute animations and mostly relaxing music you'll probably enjoy this.
great little game, heavily underrated
Lovely little game full of charming characters and an interesting gameplay loop. Conceptually I really like the idea of upgrading your "base" with the spoils from the night's dinner rush, and building your deck with what you feed your hero. I feel like while I didn't dislike how short the game was, it didn't encourage much exploration either. I didn't travel through any of the adventure areas more than necessary, which resulted in me unlocking the base automation on my penultimate day. A lot of finale felt a bit rushed, and I wish that there could've been a post-finale infinite day system, as I left a lot of things unfinished, but didn't feel the need to go back to since the game was over anyways. I still think this is very much worth checking out if you enjoy the cozy cooking or simple deck building genres.
Like all great things in life, it's only problem is that it's too short, though the price point more than compensates for that "flaw". But a remarkable little game nonetheless, clearly made by people with refined taste! /chef's kiss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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