
Develop a deserted island and collect rare monsters!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 123reviews | 76% | — | $30.2K |
| $13.99 | 56ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game from when I was younger and was exstatic to find out it's on Steam too :D Feels good to finally 100% the game without having to worry about any microtransactions.
除了岛屿和怪物种类少以外没什么缺点的一作,确实好玩哈
초반이 빡세서 그렇지, 마음의 여유를 가지고, 천천히 즐기다가 도장 해금하고, 고속모드 해금되면 할만해짐.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $5.99 |
| 40ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗出品,必属精品,这一次开罗将目光放在了无人岛的开发上,通过开发建设一个无人岛从而开展旅游行业,然后赚更多的钱。在《开拓神秘岛》中,玩家将独自一人去发展一座无人岛,我们的目标是在向导阿治的带领下,把岛屿发展成世界闻名的小岛。 开始前我们可以对我们的岛屿进行命名,还可以选择我们最初的同伴,有狗,猫,还有一只鸭子,同伴的名字也是可以更改的。随后我们就可以开始这次冒险。 由于是无人岛,所以岛上目前只有我们和我们的宠物同伴,因此游戏的养成系统主要以岛上的生活基础设施建设为主。例如我们要建设农田获取食物,建设造木场,获取建筑需要的木材。一些建筑会达到改造条件,改造后的建筑就可以提高恢复速度,农田改造后就能让更多的人去参与田地劳动。 刚开始你可能会怀疑,难道这一作游戏的建设空间这么小吗?不要着急,请看游戏名的“开拓”二字。随着游戏的不断进展,岛屿周围会出现一些蓝色的未探索区域,我们要带领自己的同伴去探险,开拓新的土地。 探险需要消耗食物,探险的地方会有怪兽来攻击,这时候就进入到战斗界面,战斗就像是宝可梦那样的玩法,全部由我们的同伴来进行,我们可以使用道具或是战斗,战斗又分为攻击,特技和防御。同伴的特技需要学习。 一个很有趣的设计是,在敌人处于虚弱状态时,我们投喂饵料可以将其变为自己的同伴,毕竟与我们战斗的也是动物,当然这个几率也并不是100%。敌人可能会对这个饵料不太满意,那我们就只能继续战斗。 在战斗过程中,我们的同伴会积累怒气,怒气值满了之后就会触发暴击伤害。战斗结束后,我们的同伴会获取经验用来升级。升级后的同伴各项属性的数值都会提高。在战斗过程中受伤死去的同伴会在住所里自动恢复生命,如果你觉得慢,也可以直接用复活药去治疗。 同时探险的路上也会有宝箱,里面会开出一些装备和消耗品。需要等回家之后才能知道。也不只有宝箱这种摆在明面的奖励,有时候玩家也会在地上挖出一些木材或者食物。 比较有意思的点是不同的敌人在被打败后并不是单纯的说是某某某被打败,如果是螃蟹,就会说螃蟹被煮熟了,如果对方是一个寄居蟹,就会说他只剩下了一个壳,不同的怪物被击败后的播报不一样,每个怪物的播报都很有特点,符合它们的特征,这个小设计可以看出制作组的用心。 随着游戏进度的持续开展,我们了解到原来这篇岛屿上还有人类,他们是在一个船只遇难后漂流到这儿的,于是我们就需要不断的开拓周围的土地去发现更多的人。 总的来说,这是一款十分不错的模拟经营游戏。前期节奏略微缓慢,但整体玩法较为有趣,设计也很亮眼,值得一玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
體驗操作差 而且悶
好玩
Kind of like collecting pokemon while playing a city builder/farming game. Pretty chill. Fills a niche I enjoy having options in.
テンポが悪い
抓宠和岛建经营,本来这两个都是很有趣的题材,但这游戏做得太无聊了。战斗系统很无聊,抓宠的过程也没有成就感,岛建更是一塌糊涂,道路竟然是中期才给的,但是又不能移动建筑只能拆除,木材的获取又跟不上消耗的量,真的太无聊了。
カイロソフト安定の楽しさ、カイロソフトで戦闘あるの珍しい
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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