
Develop a deserted island and collect rare monsters!
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 123reviews | 76% | — | $30.2K |
| $13.99 | 56ratings | 85% | — | not modelled | |
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最喜欢的一集
很让人恼火抓狂的一作。前中期厉害的怪兽只能用奖牌三选一抽(奖牌来源,在线10分钟后关闭游戏再上可获得),无法移动建筑、自然植物、怪兽巢和房子,很难规划。怪兽养成对战很像宝可梦,其他都还好,只有抽奖,真能超级让人崩溃。
カイロソフトのポ●モン風RPG+島開拓ゲーム けっこうガッツリRPGやらなきゃいけないのが良い点でもあり悪い点でもある システムとしては敵を弱らせて餌を投げると仲間になるというまぁポ●モン ポ●モンと違って仲間にしたモンスターのレベルは1になるので1から育てる必要がある しかも属性が重要なシステムなので全属性を育てたほうが良く手動周回で育成するのはかなりの苦行 そんな時便利なのが道場 なのだが道場の経験値効率は師匠のレベルと知力で決まるため弱い師匠だと効率が滅茶苦茶悪い しかしこのゲームには師匠をパスワードで召喚できるすんばらしいシステムがあるのだ なのでwikiを見てすぐに最強の師匠を借りて来るのを強くすすめる wikiの情報を見たくない人でも師匠は借りたほうがいい これがなかったら放置時間が長くなりすぎて多分投げてたと思う まぁカイロゲーにしては珍しく通知で止まる事がなく完全放置が可能なので気が長い人なら耐えられる? あと金策もメダル稼ぎも放置なのでプレイ時間のかなりの部分を完全放置がしめる放置ゲーである 個人的にはこのゲーム、嫌いではない 良作ってほどでもないけどけっこう楽しめたし満足はしている ただし最強師匠を借りるのが前提でまぁまぁ佳作くらいの面白いゲーム 以下明確なマイナス点 ・操作性が悪い スマホゲーからPCに最適化されてない。例えば左ソフトキーを押してとか言われるがPCにそんなものはない そんな雑ローカライズなので思ったように操作出来ない事がしばしばある ・メダルが手に入りにくい上に必須級に重要すぎる メダルを産む施設が手に入るのはゲーム終盤でしかも確率がやたら低くて全然貯まらない 連続プレイでメダルもらったほうがマシなレベル なので70分プレイしたら必ずアプリを閉じて再開しよう そうしないとメダルをもらえない謎仕様。ゲームにはまって夢中で連続プレイするほど損をする。なんで? ・ポ●モン風なのに全モンスターを仲間に出来ない 最初に選ぶ御三家が敵として登場しない・・・とか言うレベルではなくモンスターの枠が45体しかない ポ●モンの代表的やりこみって全モンスターを仲間にすることでは? この手のゲームで全モンスター仲間に出来ないゲームはじめて見た モンスターが労働力だから数に制限あるのかもしれないがなら預かり所とかでいいから全部仲間に出来ればよかった モンスターに★レアリティがあるのもあまり好きではない
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $5.99 |
| 40ratings |
| 94% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]快!来建设这个神秘的无人小岛吧![/h1] 这次开罗游戏的模拟经营题材又来了,这次给到了无人小岛的经营,还带来了独特的宠物养成创新,让我们来看看吧! [h3] 游戏介绍[/h3] 开局就可以在神秘的无人小岛上选择最初的同伴,可以选小狗、小猫和小鸭。我就选了看起来走路挺滑稽的小鸭子,开启了我的小岛冒险,这次我们的目标就是把我们的小岛发展成世界第一,不过我们开局的小岛确实非常的穷,一贫如洗,从建造同伴的住所和农田开始奋斗吧! 把岛屿建设成更好的,吸引客人来玩,建造一些设施。还可以进行探险,来开阔土地等东西,争取我们的开拓度和完成度到100。 仅有这种的模拟经营,开拓建造发展小岛,还有宠物方面,和同伴在探索中打猛兽(可驯服)打怪物。同伴的属性也是比较丰富的,也是开罗常规的人员养成方面。hp,mp,攻击、防御等等,还有天赋、性格、特征和装备等,还有常规的属性克制和弱点。。和宝可梦相比多了个装备,其他的都差不多,战斗的话是需要对同伴下打攻击或者特技的战略,能用道具,有独特的爆气机制。可以抓更多的同伴。还有困难模式等着你挑战! 不过金币太难获得,移植的太过粗暴,数值太差了。后期也是常见的重复,无聊。 [h3] 结语[/h3] 快!来建设这个神秘的无人小岛吧!喜欢的可以试试这款开罗游戏,还算不错! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
一般
2026/07/02 全実績解除 お馴染みカイロソフトのゲーム 他の作品と比べると自動化までの段階が遅く感じ 終盤の方でもポチポチや ちょいちょい画面を見てないといけない場合もあったり もちろんある程度自動化をすれば 放置するだけで済む部分も 済まない部分はメダル プレイ時間7分で1枚、最大10枚受け取れるようですが ゲームを再起動しなければならず カイロソフトにしてはテンポが悪いことをさせられるなと ゲーム内でもメダルを拾うことは可能だけど プレイ時間でもらうのが一番かなぁと 条件とか色々あるようですけども 攻略wiki見ずにそれらをすることは可能なのか?と カイロソフトの割には 何だか複雑な情報も必要なようで どうしたカイロソフト と思う作品ではありました (しかもメダルを割と使うことになる) 実績に関してもCS機?と違うらしいものもいくつか steam版は割と少ない?ではないけど 普通ぐらいかな 周回プレイやもっと極めたい人からすれば 早い段階で達成はできるだろうけど まったりする人にはちょっと手間がかかるかも
[h1]《开拓神秘岛》简评[/h1] 《开拓神秘岛 DX》是日本知名游戏厂商 Kairosoft(开罗游戏)推出的经典像素风力作,是《开拓神秘岛》原作的高清重制升级版本。 游戏延续了厂商一贯的核心玩法——经营,本作围绕着岛屿的全方位开发与建设展开。初入游戏,玩家手中只有一片资源匮乏、设施全无的荒岛,而你的首要目标,便是完成岛屿的基础建设与资源积累。你可以自由规划岛屿的每一寸土地,开垦肥沃的田地保障粮食与物资的基础供给,搭建舒适的住居吸引志同道合的伙伴入驻定居。 但不同于传统模拟经营游戏的单一玩法框架,《开拓神秘岛 DX》融入了深度拉满的怪兽养成与回合制冒险体系,为游戏增添了极具冲击力的玩法新鲜感。在岛屿的丛林、洞穴、海岸、火山等各个区域,乃至周边的未知群岛中,都栖息着形形色色的野生怪兽,玩家可以通过野外探险与战斗,将这些怪兽捕获收服,成为与自己并肩作战的专属伙伴。游戏中可成为伙伴的怪兽拥有风、雷、土、水、火等多种鲜明属性,属性之间存在极具策略性的克制关系,比如水属性可压制火属性,土属性能克制雷属性,在战斗中根据对手的属性特点灵活搭配出战阵容,是攻克强敌、顺利通关的核心关键。捕获而来的怪兽并非一成不变,玩家可以通过持续的战斗升级、技能解锁、属性强化,让怪兽不断成长进阶,甚至可以通过怪兽孵化、合成融合等玩法,解锁更稀有、更强大的隐藏怪兽,亲手打造一支所向披靡的最强怪兽小队。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
[h1]开局一条狗,制霸整座岛!——「开拓神秘岛DX」[/h1] [h1]前言[/h1] 《开拓神秘岛DX》是由开罗(Kairosoft)工作室开发,并于2022年12月19日上线于Steam的一款像素风格经营模拟游戏。在该作中,玩家将带着一只宠物伙伴,踏上一坐神秘的岛屿,探索并称霸这座岛。 开罗系列作为童年回忆之一,以前全网各种找资源的手机游戏如今也移植到了PC端,再次游玩依旧是熟悉的旋律和让人放松开心的经营模拟玩法,经营模拟游戏的龙头宝座必须有开罗系列的一席之地。 [h1]摆脱传统[/h1] 熟悉的配方!这个像素风格和上头旋律的电子音乐(这才是真正的开罗.jpg),但是本作在玩法上做出了创新,不再是传统的模拟经营,而是更加注重战斗和角色养成,不仅可以让更多本身不愿接触经营模拟的小伙伴被吸引,更能让老玩家体验到不一样的风味,很棒的创新! [h3]核心玩法[/h3] 作为模拟经营类游戏,最重要的三要素:互动性、策略性和真实性。围绕这三个要素做出深钻和平衡才是好的模拟经营类游戏,而开罗系列的每一部作品都很好的把这三个要素以最好的形式展示给玩家,哝~这个就叫做专业~ 在本作中,玩家将从三只可爱的动物伙伴中选其一,登上一座未知的神秘岛屿!我选的是狗子,给命名我老婆名字了嘿嘿。玩家在这座岛上兴建房屋农田,带着宠物伙伴开拓岛屿,击败外敌,努力成为这座岛屿的霸主。 [h3]整体体验[/h3] 开罗这个系列我玩过很多很多了,从以前手机上玩盗版和移植,现在Steam上慢慢补票,每一部作品带给我的体验都是全新的。本作品作为三年前的作品,其设定放在现在也是整个开罗系列中极为新颖的。但是唯一让人苦恼的就是教学实在是太少啦~ [h1]总结[/h1] 开罗系列的定价都是38RMB。但这个价格完全对得起游戏内容!内容非常丰富,而且可以玩好几个周目。但是注意!开罗游戏独特的模糊教学法会让新手玩家在前期不知道该干啥,这是不可避免的游戏难度大,不仅要合理规划布局,还要控制财力和探索以及招募等,非常的消耗精力。但相同的是游戏性非常高,可以玩很久很久,并且本作有着很独特的创新,喜欢这个系列或者是对经营模拟玩法感兴趣的小伙伴可以尝试一下哦~ [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Kairosoft games are a hit or miss—and this one was a miss for me. That doesn’t mean it was bad, just a bit… let’s say overwhelming, for lack of a better word. There’s a city-building element, done in that typical simple Kairosoft style. But on top of that, there’s a Palworld-like mechanic where you catch enemies and make them battle each other. They can level up, use magic, equip gear, and more—it just keeps piling on. It’s a very strange and ambitious mix of ideas. There’s so much to do, and everything takes time. The lack of comfort features or proper management tools makes it all feel a bit clunky to juggle. Overall, if you’re into games like Tamtam, you’ll probably have a good time here too. But for me, it didn’t quite click.
Beastie Bay DX is a hybrid simulation and monster-collection adventure developed and published by Kairosoft Co., Ltd., bringing together the studio’s signature pixel-art management style with light RPG mechanics and exploration systems. As part of Kairosoft’s “DX” line of premium releases on Steam, this version refines the original mobile title into a complete, standalone experience without free-to-play timers or monetization barriers. What results is a deceptively deep island-building simulation wrapped in charming retro aesthetics and a surprisingly engaging creature-battling framework. The premise begins with your character stranded on an untamed island filled with mysterious creatures known as Beasties. Instead of focusing purely on survival, the game quickly shifts toward expansion and development. You are tasked not only with taming the wild landscape but also with transforming it into a thriving settlement capable of attracting visitors. Exploration and construction operate side by side: venturing into uncharted territory uncovers new resources and monsters, while returning home allows you to convert conquered land into functional infrastructure. This constant back-and-forth between field expeditions and base management forms the core gameplay loop. Combat and exploration are handled through a turn-based system where you deploy a team of Beasties into surrounding regions. Battles emphasize elemental affinities, team synergy, and gradual stat growth rather than fast-paced action. Capturing new creatures expands your tactical options, and training them increases their combat effectiveness. As you clear areas, the fog of war lifts to reveal additional sections of the island, creating a steady sense of progression. While the mechanics are simple compared to dedicated RPGs, the layering of creature recruitment, team composition, and territorial expansion adds satisfying strategic depth. Back at the island hub, Beastie Bay DX transforms into a classic Kairosoft management simulator. Players construct farms, workshops, housing, and attractions that produce resources and generate income. Gold earned from tourism and production feeds back into both development and exploration efforts. Efficient placement of buildings and thoughtful infrastructure planning directly impact productivity, making layout design an important component of long-term success. As your island grows, you unlock new technologies and structures that allow further expansion, creating a satisfying cycle of growth. One of the defining aspects of the DX edition is its pacing. Without intrusive mobile monetization mechanics, progression feels more natural, though it can still require patience. Resource gathering and medal acquisition sometimes slow momentum, especially in the mid-to-late stages when upgrades demand greater investment. However, this gradual climb aligns with Kairosoft’s design philosophy: steady incremental improvement rather than rapid escalation. Players who enjoy watching small beginnings evolve into bustling hubs will likely appreciate this deliberate tempo. Visually, Beastie Bay DX embodies the nostalgic pixel-art style that Kairosoft has become known for. The sprites are colorful and expressive, and the island gradually fills with lively details as development progresses. Beastie designs are whimsical rather than menacing, reinforcing the lighthearted tone. The soundtrack and sound effects are understated but effective, supporting the relaxed simulation atmosphere without distracting from gameplay. Replay value emerges from experimentation. Different building placements, Beastie combinations, and development priorities can shape the island’s trajectory in unique ways. While the core structure remains consistent, the freedom to optimize layouts and team compositions encourages multiple playthroughs for players seeking better efficiency or higher overall rankings. Ultimately, Beastie Bay DX succeeds as a well-balanced blend of simulation and monster management. It does not aim to compete with large-scale city builders or deep tactical RPGs individually; instead, it merges approachable versions of both into a cohesive, charming experience. For players who appreciate incremental progression, strategic planning, and creature collection wrapped in retro pixel presentation, it offers hours of satisfying development. Its strength lies in the harmony between exploration and infrastructure, making the process of building an island paradise as rewarding as conquering the wild terrain that surrounds it. Rating: 7/10
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