
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still an awesome game!
imma tell my kids this was mech commander
I loved this game. It is one of the best TBS experiences I have ever had. I recently finished the vanilla campaign, and now I've installed the BTA mod and am considering buying the DLCs as well. Highly recommended for anyone who loves lasers, missiles, and giant exploding war machines. [b]PROS:[/b] [list] [*] Great atmosphere [*] Simplified rules (compared to the original BattleTech tabletop game), making it newcomer-friendly while still offering an excellent turn-based combat system [*] Runs well on the Steam Deck [*] Wide variety of mission types [*] No obvious bugs or other serious technical issues [*] Large selection of high-quality community mods [/list] [b]NEUTRAL:[/b] [list] [*] There is an ongoing story that you can either completely ignore by clicking through the dialogue or read for a light RPG/visual novel experience [/list] [b]CONS:[/b] [list] [*] The business dispute between HBS and Paradox is very saddening [*] Most of the text is very small, both on the Steam Deck and even on larger monitors. On the Steam Deck, I had to constantly use the magnifier function. It feels more like a stylistic choice, as there would be plenty of room for larger text. [*] Maybe I just played on too low a difficulty setting, but during the last third of the campaign, the AI didn't seem very capable of using heavy and assault mechs effectively against my own. Once I had built strong lances, battles felt more like stomps than fair fights. I hope the mods and higher difficulty settings will improve this on my second playthrough. [*] There is no official gamepad support, but it is relatively easy to play using the Steam Deck's touchpad as a mouse. [*] In the vanilla game, you can barely zoom out, making it harder to get a good overview of the battlefield. Fortunately, mods like BTA allow you to zoom out much farther and see a larger area. [*] The follow camera is sometimes positioned in very strange ways. It might show only the legs of a moving mech, or even the side of a hill instead of the unit moving behind it. Luckily, you can disable it altogether. [/list]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.4M | 25K | 84% | $29.99 | |
| $28.7M | 16.3K | 45% | $69.99 | |
| $28.7M | 20.5K | 82% | $39.99 | |
| $28.8M | 68K | 87% | $19.99 | |
| $28.3M | 38.1K | 93% | $19.99 | |
| $28.3M | 65.9K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
| $16.2M | 40.4K | 93% | $14.99 | |
| $10.1M | 14.6K | 91% | $29.99 | |
| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| — | 78 | 47% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Battletech game. Some of the missions are a bit too random, but the mech building and turn based combat are great.
Its miniatures with all the effects and sounds you imagined in your head. What more could you want? Its awesome with some great mods out there too!
this game was great. lots of fun trying to simply replay maps to get the right kills on the right mecs so that the right weapons are salvageable. a game, within a game.
MechCommander 3 PLS
It feels like someone took the tactical tension of classic turn-based strategy, mixed it with the management layer of mercenary simulators, and wrapped it all in the heavy, methodical combat of giant war machines. BattleTech doesn’t try to be fast or flashy—it leans fully into deliberate, calculated gameplay where every move can cost you real time, money, or even a veteran pilot. I’m not usually a fan of slower, more methodical games, but Battletech makes it work. The combat is all about positioning, heat control, and target prioritization, and when it clicks, it’s incredibly satisfying. Every mech feels like a walking puzzle—you’re constantly tweaking loadouts, balancing armor vs firepower, and adapting to contracts that don’t always go as planned. The campaign adds a solid strategic layer on top. Managing your crew, finances, and repairs between missions gives weight to every decision. Losing a mech isn’t just a setback—it’s a problem you actually have to solve. That said, the pacing can drag at times, and mission variety isn’t always as strong as it could be. Pros: Deep and rewarding tactical combat Excellent mech customization system Meaningful management layer (finances, repairs, pilots) Strong sense of progression and consequences Cons: Repetitive mission structure over time Slow pacing may not appeal to everyone Limited variety in some encounters pejoluck's rating: 7.0 / 10
Dieses Spiel vereint die klassischen BattleTech Regeln, so gut es eben geht, mit modernem intuitiven Gameplay, ist dabei nicht gerade zimperlich, aber nicht zu abgedreht schwer.
tactical and cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.