
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boooooring
One of my absolute favorite strategy games, please make another one.
Very flawed but very fun
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely incredible, install roguetech on top of it for the best turn based game ive ever played
i love the story and enjoy seeing all my favorite mechs. the AI does have the tendency to be a bit predictable in most missions. they will focus fire on my lowest armor mech and continue to target them i wish it was a bit more variation. 4 out of 5 stars
Casi como un X-com de mechas :D
I have played about 5 hours of the game, all in Campaign so far, so this review will cover that mode. The game oozes the Battletech universe, much better than the Mechwarrior series. The game also delves better into the politics of the universe, and the campaign even allows for stock loadouts to work well, something Mechwarrior 5 in particular didn't allow. The soundtrack feels genuine to the setting, and the gameplay is easy enough to pick up, while also having some depth to it. The graphics are not the most fantastic, but I personally haven't had too much issue with this, as the gameplay and fun I have had with the game is far more important to me. I did notice some frame rate issues if V-Sync was enabled, but these disappeared after disabling it. The choices you get to make - such as how to resolve arguments between your Mechwarriors - are a nice touch, but the choices do not seem to hold much weight; merely a loss/gain of morale. I feel the choices could have been made to have more serious consequences or benefits. As for whether I would recommend this game - if you love the Battletech setting and universe, definitely. If you are new to the setting, I would strongly encourage giving this a try.
Great standalone turn based strategy with eye catching artwork and a great operatic/choral soundtrack. The campaign is fun and just long enough before giving you a head-start in career mode, or you can start from scratch in career mode and manage a mercenary group in a war torn future galaxy. The DLC adds a lot of content for career mode, but if you don't want to pay or don't care about achievements, you can download any of thousands of mods to alter gameplay, rulesets, equipment, mechs etc. The mods can expand the game from the developers ruleset all the way up to in-depth table top rulesets and anything in between. Be warned some mods can extend a single 30 minute battle into an hours long session, fully customizing mechs, loadouts, mercenary perks and adding tons of variables into combat. This is a game that I love to binge for 100 hours before taking a break for a few months only to jump back in and have just as much fun later. Not a game I would pay full price for this long after release, but well worth it on sale if you enjoy this style of game.
Great ideas and gameplay. The menu system is still buggy and probably can't be fixed because it was made by the they/thems.
Short version - get on discount, good game, but runs terribly even on high end hardware. Long version: Pros: - Great story. Both base game and dlc. - Nice characters. - Nice graphics. - Nice effects. - Great music. - Decent damage mechanics. - Adequate mission variety. - Fun stories in dlcs. Cons: - Absolutely disgusting, ultra-terrible stutters on every action in the game. Stutter on stutter and more stutters. Game seems to do very heavy, unoptimized, time-consuming work ON RENDER THREAD, thus pausing it every ♥♥♥♥♥♥♥ time it needs to do ANYTHING. Be it opening some windows, switching between parts of the ship, i.e. changing screens, loading a save, saving a game, pushing any button in UI, literally every-damn-thing. EVEN HOVERING A MOUSE ON POSSIBLE GO-TO DOTS ON THE BATTLEFIELD PRODUCES A STUTTER. Performance mods fix it a little, but not much really. - Devs decision to lock fps to 120 if in-game vsync is disabled - is stunning in its stupidity. Hello, dear devs, nobody uses build-in-game vsync, everyone uses vsync in nvidia or amd panels, outside the game, because it works better. Game doesnt check for that, and you get the most unintuitive situation ever so far - game is limited to 120 fps with v-sync off, and with it on it produces any fps your monitor supports. In my case, "in-game v-sync off = 120, in-game v-sync on = 144". Great job! I would award the dude behind this decision an additional chromosome, but it seems like his parents did it for me in advance. - Main story is shorter than actual gameplay. You finish the campaign even before you get access to the whole open-world part. So without dlcs going out there and snowballing your company to get the beefest mechs is literally pointless - main goal is already done. DLCs with flashpoints fix it a little, there appears a goal to do all this. - Heavy Metal company ends abruptly, no credits roll? No epilogue? just "ok we won, whatever, lets fly to another system". Story is interesting, but it ends on the most interesting point of it. Overall: I recommend, but on a very big discount, get the dlcs with the game from the start (without them post-campaign gameplay is pointless), and drop ModTek, BetterPerformance, CrystalClear, Turbine, VMMWSGC mods right from the start into the game, to ease your pain. Also TarkovFix helps a bit with the damn stutters. Google it. Getting this game at its full price is too much a grace for such poor delivery performance-wise, this studio didn't earn that privilege imo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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