
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
A love letter to anybody who likes playing the Tabletop version of BattleTech. It has about the same grade of a learning curve as the Tabletop game, "easy to learn, but takes work to master." The tutorial gives you the tools and "know how" to move and shoot, but it's up to you to learn how to apply them to battlefield tactics with minimal collateral. And just like Tabletop, one lucky shot can and will make or break a mission. We all know of that one guy who suffers a headshot on turn 1, but the rest of the BattleMech is unscathed. Or that other guy who can't roll high enough to hit a thing. You will definitely see that play out at least one time in this game. Maybe multiple times in the same game. Anything is possible. That's not to say this is EXACTLY like Tabletop BattleTech, but it is definitely similar in many ways. The career and campaign modes are very in depth with resource and financial management for a Mercenary Company you command. They both offer an excellent entry point to how Persistent Campaign Rules function for Tabletop BattleTech, right down to repair time and pilot healing. Even the construction and customization of 'Mechs are near faithful to the Tabletop rules, but with a few restrictions to make more 'mechs viable by limiting weapon hardpoints. Definitely pick this up on a sale along with the DLC to help keep your tactical wits strong if you ever have long hiatus between IRL games with friends. It is also advisable to buy it on sale to avoid paying Paradox more money than they deserve, due to how Paradox shafted Hairbrained Schemes out of any luck of future installments for this particular License to the franchise. Take that information as you will. Take care out there, future MechCommander.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely RNG. I keep trying all the different forum strategies, but the outcomes are never as expected. The diehards will tell you everything from some outlandish strat to just withdrawing (quitting the mission) while saying anything is winnable. I tried a second campaign and it played completely different because every drop is random, maps are random, enemies are random, hits are random. On this second playthrough on the first mission an enemy mech runs up and one hits my main character's cockpit. Several missions later my firestarter with 6 or 7 evasion bars gets instant killed by melee, but when I try to hit enemy mechs half the time I miss. This game is too random to actually find fun. Even when I do well I don't feel good, I feel like the dice just rolled in my favor. There's not else to find interesting here. The story, art, music, characters, voice acting are all trash and pale in comparison to the MW games of old. Maybe some mods will help, but I just feel ripped off even at a huge discount thanks to the Paradox DLC hell. If you like the MW games this is not for you.
BATTLETECH is a fantastic turn-based strategy game that captures the feel of commanding giant BattleMechs. The combat is deep and rewarding, with meaningful tactical decisions in every battle. Managing your mercenary company adds another layer of strategy, making victories feel earned. While missions can sometimes be lengthy, the excellent customization options and immersive Battletech universe kept me coming back for more. Highly recommended for fans of tactical games and mechs. Recommended 👍
so much fun just wish for more
Both for Vanilla and modded I'd give a recommend. Game suffers from long load times and memory leaks though. Vanilla 8/10: Fun building your team and the restraints in mech editing. Black market is needed to find some mechs like SLDF variants, or at least I've never seen them get fielded. Called-shots makes the end game somewhat too easy, especially the marauder (Any variant). There are multiple builds that let them just head cap anything very consistently. Late game is pretty bad for diversity, because evasion gets shredded of lights and mediums. Modded 9/10: From what I've red there are 3 popular overhauls: Battletech extended (BEX), BattleTech Advanced Universe (BATU/BTA3062), and Roguetech (RT). I've tried BTAU and RT. Both fix the evasion shredding, but this makes early game harder. BTAU has a good mix of difficulty and mech tinkering. Some differences in the map but it has a lot of events that occur during the timeline to participate in. I found RT to be a little more difficult and also a slog, even on easier settings. It has a lot that I like and a lot that I don't like.
I've been playing this fairly regularly since the Kickstarter early access was released in...2017/2018, I think? It includes lots of tweaks from the board/miniatures game, but it does a great job of capturing the feel of that turn-based experience. The campaign is good for what it is, though like so many games it always feels odd to imply a sense of urgency that doesn't actually exist. The career or post-campaign play is fun, and the addition of flashpoints in the expansions does a lot to add some extra variety to the gameplay. While the vanilla game eventually just becomes too easy, there's a robust set of mods available in the wild that do everything from add some tweaks to the core experience to completely rebuilding the game.
il es LE jeu auquel j'ai le plus joué dans ma bibliothèque. je n'ai joué qu'une seule fois au jeu de figurine, et ai juste pratiqué une dizaine de parties du jeu de rôle "techno-guerrier". et pourtant j'ai découvert en Battletech un jeu complet, expliquant et explorant la politique et l'univers de ce jeu avec brio. pas totalement parfait, j'aurais aimé plus de mechs, la possibilité d'avoir une entreprise de mercenaires plus complètes, avec char, infanterie et tout ce qui est capable de faire des dégâts. l'aspect jeu de rôle aurait pu être plus poussé, plus de compétence, de choix, une base ou un vaisseau plus développé et aménageable... et pourtant, malgré cela, même des années après l'abandon du développement de ce jeu par paradox, je continue à relancer de temps en temps une carrière en écoutant une OST très appréciable, et mention spéciale à la cinématique du lancement de jeu qui me fait toujours autant rêver. seule question: à quand un Battletech 2?
Turn-based game with a variety of tactics and load-outs for your mech warriors. Fun campaign, enjoy the world building, and the managing of your mechwarrior posse in terms of avoiding bankruptcy and managing faction relationships. Good music and art to boot--something lacking from many games today.
I love this game. It has a lot flaws, granted, combat with a large number of mechs becomes a nightmare of sitting and waiting for long what seems like ages for the computer to make its moves across a lot of parties. That said, when you are in control, its both remarkably simple, and tactical at the same time. You feel powerful firing off the Gauss Cannon with some AC/20s and LRMs as the enemy just melts before your firepower. I've been playing the campaign, and I'm finding it incredibly engaging despite it not being some big voice acted 3D affair, its largely static scenes with text, but its an interesting story, you can feel the stakes, and in a game where you can only progress by winning, (you can quit the field early in non-priority missions, but where's the fun in that? I'm a big mean mercenary!), the war story gives you plenty of setbacks for the power you're mostly fighting for. I haven't tried career mode yet, where you're not neccessarily working for one faction, but selling your services to whatever faction allows you to ally with them, and you make your own way as a mercenary company. I think the thing I love most about this game is the nostalgia, way way back when, one of my favourite games was MechCommander Gold, which this very much feels like a spiritual successor. I did play MechWarrior 2 back in the day, loved it as a teenager, but I never gelled with it after that, but MechCommander, and now Battletech I adore - you are the commander of a team of Mercenaries fighting for fortune and fame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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