
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A FUN TURN BASED BATTLE TECH ADDITION. I would reccomend it to friends of the franchsie. may gift a copy to one in particular.
1258 hours Id say I like it. Most of that is playing modded but the base game is ...pretty ok. Mods can move it to a whole other level. I've been having problems with some of the earlier mods that haven't been updated in awhile and there was a fracture in the Modding community a few years back but there is tons of great content out there and folks still adding contentent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game recommend playing
SO. After 105 hours for the Campaign and another 66 hours in the Epilogue doing Flashpoints I can, with confidence, say that the game... is pretty cool. Now this technically being my second Battletech/Mechwarrior game I've played [MW5Mercs] this game is a lot easier to delve into the universe of it than the more modern ones simply because of the story. The opening cinematic gives an intriguing and easy to understand background; 2107 Humanity figures out FTL, 2116 they begin settling worlds starting with Tau Ceti-4, 2571 Humanity unifies under the Star League, 2765 Amaris starts a civil war that Kerensky ends, around 300 years of war and politicking between successor houses/states later and thus the story begins. You play as a noble, you make a background, and you're working as a royal guard for a coalition at the edge of known/inhabited space when a coronation goes to absolute ♥♥♥♥. It's now 3 years since than and you, returning to the humble life of a mercenary Mechwarrior, are trying to make ends meet until a Mysterious Benefactor offers great pay for a long term contract promising loads of C-Bills and piles of Mech salvage. No Guts, No Galaxy. The Combat from what I understand is a simplification of the table top game where each individual mech, components and weapons are placed and stored across its structure. Each mech has their own niches, strengths and drawbacks, though some of those can be changed from the give and take of refitting them. For example; the Hatchetman is a 45 Ton medium mech whos main goal is to close the distance and take the enemy limb from limb. You can make that easier by giving it jump jets , make it tougher by removing the autocannon and ammo from its shoulder and upping its armour, or saying to hell with melee and turning it into a sniper. With refitting you can make your perfect war machine. I'm realising that I'm explaining this horribly so the best I can suggest is to look up Infoguy101's review on youtube for a more in depth explanation. Beyond that; pretty good tactics game, I've yet to check career mode but 1200 in game days to become a Legend? Now that sounds fun. And if ever I get bored, want more complexity, more content, quality of life or just tougher battles? Theres plenty of mods like; Roguetech, Battletech Extended-Tactics, Battletech Advanced 3062, Vanilla+, Battletech Revised and Hyades Rim. Or TLDR; If you want to command big mechs with a good story? Start here, you can make your own story even. If you want to get thrown into the deepend and figure it out from the cockpit? Play the Mechwarrior games, though this will smooth things over and make things less confusing. (One thing I forgot. The game has a memory leak so you may want to restart every few hours once the turns and loading start taking too long.)
It is a great game, is like making Gundam a reality while playing it, it fair but punishing, in some missions if you don't choose wisely your strategy you will get wiped out or suffer so much damage and injuries that make the payment not worth it. But all in all, the story is engaging and the mecha fighting is addictive, it has my approval
If you are into Tactical Turn based games and the Battletech universe, then this game is a no brainer. I hope the game gets a sequel.
Great game, got it for $10 and its been a blast. Make sure you position your Lance well, a few mistakes snowball into dead 'mechs quickly.
The game seems to arbitrarily give buffs and debuffs to units. Why would an enemy mech have so many defensive buffs when its standing in a short distance from my mechs, in the middle of a road with no cover? In addition, the hit chances for attacks make no sense, it seems like the game straight up lies to you about what the hit chance is.
One of a kind turn based sci fi game. The modding community is huge with plenty of variants. If you haven't played this your really missing one of the best games in the genre.
Even though my old save file corrupted it's so fun I'm happy to just start again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.3K | 54% | $39.99 | |
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| — | 0 | 47% | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $28.7M | 20.5K | 82% | $31.99 | |
| $28.3M | 22.6K | 89% | $39.89 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $28.3M | 38.1K | 93% | $19.99 |