
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is this a good game? Well... For starters, I am sitting at 22 hours played. I've opened the game for the third time ever just now. The community for this game is amazing- there are several mods that make this game almost feel like sequels, with the amount of awesome stuff they add. If you like turn-based games and tinkering with weapon/gear/armor/etc loadouts, well, come play Battletech for the rest of your life with me.
If you like mechs and turn based games, you'll like this one for sure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
용병단을 운영하면서 메크를 굴리는 맛이 좋았습니다. 턴제라 템포는 좀 느린 편이고 반복되는 느낌도 있지만, 메크 조합하고 관리하면서 한 턴씩 고민하는 재미가 확실합니다. 화려한 게임은 아니지만 배틀테크 세계관이나 묵직한 메카 전술 좋아하면 충분히 추천할 만합니다.
영원한 적도 없고 영원한 친구도 없다. 영원한 것은 이익뿐이다. - 파머스턴 슬기로운 자는 재앙을 보면 숨어 피하되 우둔한 자는 나아가다가 해를 받느니라. - 잠언 27:12 누구든지 네 오른편 뺨을 치거든 왼편도 돌려 대며. - 마태복음 5:39
clocked in 200+ hours Badly needs an expansion story or another DLC etc.
I wasted so much time I could've spent beating my family... At other games!
Oh God I don't like this game. I much prefer the Mechwarrior series. So WHY do I have like 180 hours on it??!!
I want MORE!
I have grown to like this game more the more I play it but the execution leaves much to be desired. The UI could use some work and the difficulty is too randomized to be reliable in some parts of the game. Despite my complaints, there are a lot of things that I like about this game. I like that weapon tiers have impactful stat improvements like firing more times or reducing their weight. I like the different equipment options available early on for the arms, legs, torso, and the cockpit. In Mech Warrior 5 Mercenaries, arm and leg mods don't exist, and torso and cockpit mods are few and far between. I like the pilot perk and experience system. I think the story is quite nice, from what I experienced. Finally, I think the pilot events are a nice touch to add more flavor to your pilots, even if some of the choices have misleading results. Out of Combat Gameplay Speed Gameplay is mind numbingly slow, in combat and out. Out of combat, traveling jumps between systems individually, and when you travel a lot it gets quite annoying waiting for days to pass, for your ship to dock to a jump ship, for you to travel, and for the same jump animation to play for each system you pass through. It would be marginally better if you could at least shop at each system while you travel, but alas you cannot. Your game also pauses every time it thinks you get low on money, and it triggers after every planet you jump to. Considering that you cannot sell anything during travel, I find this warning amusing. In-Combat Gameplay Speed In combat, Battletech loves to absolutely swamp you with enemies, which means that turns can take ages even when you disable a lot of the pointless camera focuses and speed up the animations. Even with most of the camera features disabled, it still decides to arbitrarily zoom in and freeze in a random position, so you can miss combat outcomes. Most missions end up taking around half an hour or so in my experience. UI Complaints There is also no indication in the turn order of which units go when. Yes, there is a turn order at the top of the UI, but you cannot see what units specifically go when; you can only infer. The MechWarrior skill tree doesn't let you preview the bonuses that subskills give if you are trying to specialize your pilots. You can't see the overview of an enemy mech's health unless the mech you are currently controlling can fire at that mech. If you ID a mech and then lose direct visual on it, Battletech suffers sudden onset amnesia and doesn't tell you what the mech was. These issues aren't game breaking, but they are kind of grating. Fog of War One of my biggest annoyances still is the sort of arbitrary fog of war that units experience. Since enemies often run at you in waves, this can lead to their backline perpetually having line of sight against you while they are hidden in the fog of war. I am not saying that they are shooting at me from behind terrain, but that my pilots can only see mechs that are pressed up against their cockpit window, even if my mech would have line of sight or even if it was just shot at. They are often so far away that I do not even get the opportunity to sensor lock them because they aren't showing on my radar. Sometimes I experience units firing on me even when I don't think they have any line of sight and none of my units have been sensor locked. I want to believe this is because things you are supposed to destroy, like ammunition crates for example, technically count as enemies and are providing line of sight to other units. This only becomes frustrating when you are fighting several lances at once. Swarms of Enemies Having played further and gotten past the light mech hump, my biggest frustration is the randomness in contract difficulty. The mechs you face in contracts are randomized, to an extent. I have done the same two star mission and fought around 8 fifty ton mechs, reloaded and fought only 25 ton mechs. In most missions, the difficulty is fine because the number of mechs is manageable, but there are some missions where you are hit with two lances at a time, and in my experience that is where I have the most issues. For example, many missions will include a second reinforcement lance that usually comes in later rounds. Sometimes, though, they spawn practically next to each other meaning that you are now fighting two lances at once. You are not always told that you will be fighting multiple lances, so it can be frustrating when you are trying to do lower-tier missions because you don't have the firepower to take on multiple lances, only to be faced with multiple lances.
PERSO J ADORE CE JEUX. sympas et histoire qui tient la route.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 2.1K | 53% | $39.99 | |
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| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| — | 78 | 47% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.6M | 32.1K | 66% | $39.99 | |
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| $28.7M | 20.4K | 82% | $31.99 | |
| $28.3M | 22.6K | 89% | $39.89 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $28.3M | 38.1K | 93% | $19.99 |