
Multiplayer action game in the entourage of the Second World War with total destruction of the environment. Complete freedom of action. Do anything and anywhere. Build defense, demolish enemy towns, control any vehicle which you will see on your way or create.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
なぜだ? [h1] なぜバトルラッシュ2を見捨てたんだ!?!?!?!?!?! [/h1]
Writing that before my refund request will take effect. Pro's: + Runs buttery smooth on max settings on low-end PC + AI is still better than in any of Red Orchestras + Gunplay is okay + Gameplay is okay... Con's: - ...when you have anybody to experience it with: absolutely ZERO PLAYERS! - "singleplayer" is too big of a word for a very unbalanced bot skirmish - only 1 map - bad translation - can't command the AI units - lack of something so obvious as Bazooka and Panzerschreck (AT gunners from both sides run with russian PTRS AT rifle) - gun sounds definetly could be better - it feels and plays like a cheap reskin (one of the US classes even have AVT40...) In general, cannot recommend. You're obviously better off starting yet annother session of Day of Infamy. And that's too bad, because this had great potential...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]«ЯНКИ, МЕРЗЛОТА, АНАРХИЯ...»[/b][/h1] [i]Ну, господа, походу у нас на рассмотрении неплохой аддон для BattleRush 2.[/i] [b]Гордится ли вновь Махно? Давайте это выясним...[/b] [h1]В ЧЕМ СУТЬ, ТОВАРИЩИ?[/h1] Друзья, все также, как и всегда. Я вообще не понимаю, почему это отдельная игра. Сделали бы просто новые сервера, обновили бы игру... или это слишком сложно? В прочем, если вы хотите знать подробнее, то переходите к [url=https://steamcommunity.com/id/EviL_GhosT_Offical_Profile/recommended/871990/]ОБЗОРУ НА BATTLERUSH 2[/url]. В общем, игра себя не изменила. Правда, товарищи левые, Советского Союза теперь нет. И теперь мишенью для немцев теперь стали бравые американцы. В прочем, не сказал бы, что снег - их стихия. Впервые мы видим картину наоборот. Чтобы янки зимой, а иваны - летом. Фрицы негодуют. Карта поменялась. Теперь это не деревушки великого и могучего СССР с девственными березками, а уже вполне гористая местность на стыке Бельгии и Франции - Арденны. Видимо, авторы вдохновлялись Арденнской операцией, которая как раз происходила зимой. Почему я так говорю? Просто сложно судить об историчности такой продукт с такой-то спецификой... [h1]ЧТО НОВОГО?[/h1] -Костры. Теперь нужно греться, а то свои колокольчики можно будет использовать как зеркало. -Янки. Новая сторона. Новая техника и оружие. Новые немцы. -Карта. Любимый мною снежок... [h1]ИТОГИ:[/h1] А в прочем, игра ничем не изменилась. Лишь народу меньше. Поэтому я и возмущаюсь, почему это отдельная игра. Зачем разделять и без этого малое сообщество? Денюжки? Так можно было и платное DLC сделать, в чем проблема? Эх, возможно это было удобнее, однако лишний раз разделять игроков было напрасным. Как было мало, так и осталось. [h1][b]ВЕРДИКТ[/b][/h1] Покупать ли это? На ваше усмотрение. Если вы любите снежок или бравых американцев - эта часть для вас. Если вы любите махновщину - вам тоже сюда. Вы хотите анархии? Вы хотите создать бесклассовое общество? Пролетарии всех стран, соединяйтесь! [i]Ну, а если серьезно, то игра и опыт, которая она дает, действительно стоит того. Поиграть разок всегда можно. Мне она очень понравилось. Да вот играть одному скучновато... зовите друзей - и тогда будет вам счастье. Надоел Rust? Реализм? Хочется чего-то нового? Тогда идите сюда! Это игра вам подходит. Для тех, кто хочет новых ощущений,[/i] [b]Покупку данной игры[/b] [h1][b]ОДОБРЯЮ![/b][/h1] Чтобы следить за моими недообозорами, подписывайтесь сюдем-с: [url=https://steamcommunity.com/groups/gamekadze#curation]КУРАТОР[/url] [url=https://steamcommunity.com/groups/gamekadze]ГРУППА[/url] [url=https://steamcommunity.com/id/EviL_GhosT_Offical_Profile/recommended/734580/]ОБЗОР НА BATTLERUSH[/url] [url=https://steamcommunity.com/id/EviL_GhosT_Offical_Profile/recommended/871990/]ОБЗОР НА BATTLERUSH 2[/url] >ОБЗОР НА BATTLERUSH: ARDENNES ASSAULT<
ГОВНО!!! Советую не покупать сервера пустые. ButlleRush 1 круче
Игра говно((((((( самая убогая в мире игра никому не советую покупать эту игру зря потратите денги
Unfinished and abandoned. Confusing interface. Not fun, Dont waste your money on this!
к сожалению нет народа!провал игры!удаляю!
Довольно интересная игра. Мне очень зашла, играю с другом постоянно. Боты здесь слишком жесткие, я не успеваю точки захватывать :3, сама игра тянет 50-40 фпс минималки на gt440 (офисная затычка) и 2 ядерном процессоре e5700. Я кайфанул. Только вот хотелось бы в одиночную игру с другом погонять, там есть место, но я незнаю как это сделать, в мультиплеер в 2 скучновато. Может кто подскажет?)
BattleRush: Ardennes Assault is an indie World War II–themed action game developed and published by TB Games that sets out to deliver a highly open-ended, destruction-driven take on large-scale warfare. Rather than recreating the Battle of the Bulge through scripted missions or historically rigid scenarios, the game treats the Ardennes conflict as a loose framework for sandbox experimentation. Its core identity is built around player freedom, physics-based interaction, and environmental manipulation, aiming to let players create their own moments of chaos on a war-torn battlefield. From the outset, BattleRush: Ardennes Assault makes it clear that structure is secondary to agency. Players can fight on either side of the conflict and are largely free to decide how they engage with the battlefield. You can charge directly into combat as infantry, hop into armored vehicles, demolish buildings, or construct defensive structures to reshape the flow of battle. Towns, forests, and fortifications are all destructible, encouraging an improvisational approach where the environment itself becomes a weapon. This emphasis on total destruction is one of the game’s most defining features, often producing unpredictable and occasionally entertaining results. Gunplay and vehicle combat are intertwined, allowing players to shift roles fluidly during engagements. Infantry combat focuses on basic shooter mechanics, while vehicles such as tanks and transport trucks add a heavier, more chaotic dimension to encounters. Being able to move seamlessly between these roles helps reinforce the sandbox feel, but it also highlights the game’s uneven polish. Weapon handling and vehicle controls are functional but lack the refinement and feedback found in more established shooters, making combat feel rough around the edges rather than tight and responsive. A notable mechanic is the ability to build and place structures mid-battle. Players can construct bunkers, towers, and other defensive elements to fortify positions or create chokepoints. This system encourages experimentation and creativity, especially when combined with destructible terrain. However, the lack of clear objectives or meaningful progression often makes these mechanics feel self-directed rather than strategically necessary. Without strong incentives or escalating challenges, many battles devolve into aimless skirmishes where destruction exists for its own sake rather than serving a broader tactical goal. Artificial intelligence is another area where ambition outpaces execution. Enemy behavior can be inconsistent, sometimes providing a reasonable challenge and other times feeling passive or erratic. This unpredictability can undermine immersion, particularly in single-player sessions where AI is responsible for maintaining tension and momentum. In multiplayer, the experience depends heavily on player count, and with a relatively small active community, matches can feel empty or unbalanced, limiting the game’s long-term appeal in online modes. Visually, the game adopts a utilitarian approach. Environments and character models convey the basic atmosphere of a World War II battlefield but lack detail and cohesion. Destruction effects are often more impressive than the static visuals, with collapsing buildings and scattered debris adding spectacle to firefights. Animations and environmental assets, however, frequently reveal the game’s indie scope, and visual inconsistencies can break immersion during longer sessions. Sound design follows a similar pattern, delivering impactful explosions and weapon fire but lacking depth and variation. Pacing is largely dictated by player behavior rather than game systems. Without a traditional campaign structure or evolving objectives, gameplay can feel repetitive over time. The absence of narrative progression or meaningful unlocks means that motivation must come from the novelty of sandbox experimentation alone. For some players, this freedom is liberating, offering a playground for unscripted combat scenarios; for others, it feels directionless and lacking purpose. Community reception reflects this divide. Players who enjoy physics-driven chaos and unrestricted experimentation often praise the game for its ambition and destructive freedom. Others criticize it for technical roughness, limited content variety, and a lack of post-release support that has left multiplayer modes sparsely populated. These contrasting perspectives highlight how BattleRush: Ardennes Assault is less a conventional shooter and more an experimental sandbox that appeals to a very specific audience. Taken as a whole, BattleRush: Ardennes Assault is a game defined by ideas rather than execution. Its vision of a fully destructible, player-driven World War II battlefield is compelling, and there are moments where its sandbox systems combine to create memorable chaos. However, inconsistent mechanics, limited structure, and a lack of polish prevent it from realizing its full potential. For players seeking a guided historical shooter or competitive multiplayer experience, it will likely fall short. For those who enjoy tinkering, experimentation, and unstructured destruction in short bursts, it offers a rough but occasionally entertaining sandbox rooted in wartime spectacle. Rating: 5/10
BattleRush: Ardennes Assault takes the gritty, destructible sandbox action that BattleRush fans love and refines it for a new, more focused battlefield: the brutal winter of the Ardennes. While it keeps the familiar DNA of open-ended combat and building mechanics, it tightens the experience with new layers of tactical depth and atmosphere. Players consistently praise the setting — the snow-blanketed landscapes, battered villages, and dense forests create a truly immersive World War II environment. The winter aesthetic isn't just for show either; it affects visibility, movement, and strategy, making battles feel a little more desperate and survival-focused compared to earlier BattleRush games. The core gameplay blends first-person shooting, vehicle warfare, and base building in a way that few games attempt. Being able to throw together fortifications, scramble into tanks, and lead an assault across a fully destructible map delivers some truly chaotic and memorable moments. The destruction physics remain a standout feature — no wall, bunker, or structure feels safe for long. Highlight the expanded arsenal and improved vehicle mechanics, which feel a little more weighty and responsive compared to previous entries. Tanks grind through snowdrifts, mortars carve craters into the earth, and artillery duels reshape entire villages in minutes. That said, BattleRush: Ardennes Assault isn't without its limitations. Note that performance can be spotty, especially when large-scale destruction is happening across the map. Frame dips, glitches, and occasional crashes remind you that this is a small-studio passion project, not a AAA title. Another critique is that content variety is somewhat thin. While the battles are intense, the game could use more modes, more diverse objectives, or deeper meta-progression to keep long-term engagement high. Without those, it starts to feel repetitive after extended play sessions. Lastly, as with previous BattleRush titles, player population can vary. The game truly shines when full servers erupt into dynamic, sprawling warfare — but during off-hours, matches can feel a bit too quiet. In short: BattleRush: Ardennes Assault is a raw, chaotic, and satisfying WWII sandbox that captures the spirit of improvised warfare like few others. It delivers thrilling destruction and tactical freedom but still shows signs of indie roughness in performance and content depth. When it works — when the shells are flying and buildings are collapsing around you — it’s an unforgettable experience. Final Score: 7.5/10 A powerful, destruction-fueled battlefield experience hampered by technical hiccups and a need for more content to sustain long-term play. If you liked my attempt at making a professional review of this game, please leave a like for this review and if you think I should continue doing professional game reviews, then click on "Award" in the bottom right corner. Thank you!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $225.5K | 792 | 47% | $8.99 | |
| — | 0 | — | — | |
| $187.6M | 149.8K | 82% | $49.99 | |
| $5.6M | 13.4K | 89% | $14.99 | |
| $124.7K | 468 | 82% | $14.99 | |
| $3.9K | 18 | 22% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 84 | 90% | $0.99 | |
| $1.9K | 62 | 100% | $1.99 | |
| $1.9K | 63 | 29% | $0.99 | |
| $1.9K | 56 | 79% | $0.99 | |
| $1.9K | 60 | 70% | $1.99 | |
| $1.9K | 83 | 69% | $0.99 |