
Battle Princess Madelyn is a game that follows the journey of a young knight in training, Madelyn, and her ghostly pet dog, Fritzy. Join them as they set out on a journey to save her kingdom and her family from the clutches of an evil wizard!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 157reviews | 73% | — | $65.9K |
| $19.99 | 189ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Positive: Its a clone of a fantastic game which is Ghosts 'n Goblins. Negative: Its a very very bad one in almost every aspect. Save your money.
Une réalisation graphique plutôt réussie. On comprend bien l'intention artistique de rappeler l'esthétique des jeux d'antan. Ayant joué avec l'audio version 8 ou 16 bits, l'illusion d'un jeu rétro est quasi-parfaite sauf lors de certains passages où la musique orchestrale aux allures MIDI n'a pas été adaptée. Une histoire bancale. Qu'il est fort dommage d'axer l'introduction sur l'annonce d'une narration. Lorsqu'un grand-père s'apprête à raconter une histoire à sa petite-fille malade, on s'attend à davantage de péripéties que simplement un tapage de monstres pour un enjeu trop simpliste. Cette introduction maladroite créer une attente de la part du joueur qui reste sur sa faim... Après, le soucis du jeu est peut-être qu'il repose sur sa fin secrète techniquement inaccessible, impossible de le savoir ! Un système de collecte raté bloquant l'accès au jeu. Un dernier niveau secret est annoncé. Cependant, celui-ci n'est accessible qu'après avoir collectionné toutes les poupées. Les quêtes résolues auprès des PNJ, les boss vaincus et les fantômes libérés, sont les seules sources de récompenses donnant l'impression d'obtenir un gain aléatoire, allant d'une précieuse poupée à de vulgaire pièces ou d'inutiles morceaux d'armures déjà abondants dans le jeu. Fort malheureusement, même après avoir tout résolu, trois poupées, ici et là, manquent à l'appel, condamnant ainsi l'accès à ce qui pouvait rendre le jeu intéressant, mais n'en fait qu'une frustration face au temps investi aveuglement dans la collecte de ces poupées. 4/10 - Un jeu qui aurait pu être prometteur mais trop frustrant puisque la mécanique sur laquelle il repose est clairement défaillante, d'autant plus que le bug semble avoir été identifié de nombreuses fois depuis un certains moment sans jamais avoir été rectifié... Dommage, c'est vraiment dommage ! Je ne recommande ce jeu que si vous accepter de faire l'expérience d'une aventure sans accomplissement et inaboutie. François
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, French, German
| $19.99 |
| 69ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這些年像素風格的遊戲大都很雷......
横スクロールのアクションゲーム、このゲームには主に2つのモードがあって、一つはひたすらにモンスターをなぎ倒し進み続けるアーケードモード、もう一つはそれに探索の要素を付け加えたストーリーモードだ。 このゲームのアーケードモードについてはモンスターが固く、自分と同じ軸に急にモンスターが湧くという以外に表す言葉は持ってないが、ストーリーモードはそれに下方向への視界が非常に悪いという要素も加わる、アーケードモードはその視界の悪さが命取りになることはストーリーモードより少ないが、ストーリーモードについては別である、縦穴を見つけるたびにマップを凝視し底がどうなっているのか確認する必要がある、確認を怠り飛び降りようものなら針山にその屍をさらすことになるだろう。 ストーリーモードについては他にも気になる部分があり、これは自分のパソコンのスペックが低いからなのかもしれないがワープ先を決めるレスポンスがとんでもなく悪く、かつワープの位置が絶妙にクソな位置にあるのが多少、いや、かなり気にかかる、これはストーリーモード特有の探索パート(主に子供の捜索や金稼ぎ)で同じところをぐるぐる回るために数百回ワープを使うからである。 良い部分ももちろんあり、中盤にロシアやらスペインなどにも冒険に行くのだが雰囲気にグラフィックがマッチしているのだ(地域によって似たような雑魚でもグラフィックが違う(もちろん固い))グラフィックだけでなくBGMもとても雰囲気に合っておりかつ豪華なものになっていて、ピコッとしたアーケードとオーケストラの二種類から選ぶことができる。 個人的にはアーケードモードは敵の硬さ、ストーリーは視界、ワープ、終盤までの武器の使い分けの無意味さなどもあり、楽しいゲームなのだが人に勧められるかと聞かれたら、まあそんなわけがないんだよな。 生で買うと結構値が張るので買うとしたらセール時かな? セールを待つなんて楽なもんだろ。 5/10
*ℑ𝔱 𝔦𝔰 𝔞𝔫 𝔢𝔵𝔠𝔢𝔩𝔩𝔢𝔫𝔱 𝔞𝔯𝔠𝔞𝔡𝔢-𝔰𝔱𝔶𝔩𝔢 𝔤𝔞𝔪𝔢 "𝔊𝔥𝔬𝔲𝔩𝔰 𝔫 𝔊𝔥𝔬𝔰𝔱𝔰" ℑ 𝔴𝔬𝔲𝔩𝔡 𝔩𝔦𝔨𝔢 𝔱𝔥𝔢 "ℜ𝔬𝔶𝔞𝔩 𝔈𝔡𝔦𝔱𝔦𝔬𝔫" 𝔳𝔢𝔯𝔰𝔦𝔬𝔫 𝔱𝔬 𝔟𝔢 𝔯𝔢𝔩𝔢𝔞𝔰𝔢𝔡 𝔬𝔫 𝔖𝔱𝔢𝔞𝔪 𝔞𝔫𝔡 𝔱𝔥𝔢 𝔰𝔢𝔮𝔲𝔢𝔩 "𝔖𝔲𝔭𝔢𝔯 𝔅𝔞𝔱𝔱𝔩𝔢 𝔓𝔯𝔦𝔫𝔠𝔢𝔰𝔰 𝔐𝔞𝔡𝔢𝔩𝔶𝔫" 𝔴𝔦𝔱𝔥𝔬𝔲𝔱 𝔞 𝔡𝔬𝔲𝔟𝔱 𝔱𝔥𝔢𝔶 𝔴𝔬𝔲𝔩𝔡 𝔟𝔢 𝔱𝔦𝔱𝔩𝔢𝔰 𝔱𝔥𝔞𝔱 𝔴𝔬𝔲𝔩𝔡 𝔟𝔢 𝔴𝔬𝔯𝔱𝔥 𝔞𝔠𝔮𝔲𝔦𝔯𝔦𝔫𝔤. ℌ𝔬𝔭𝔢𝔣𝔲𝔩𝔩𝔶 𝔱𝔥𝔢 𝔡𝔢𝔳𝔢𝔩𝔬𝔭𝔢𝔯𝔰 𝔞𝔯𝔢 𝔰𝔪𝔞𝔯𝔱 𝔞𝔫𝔡 𝔩𝔞𝔲𝔫𝔠𝔥 𝔱𝔥𝔢 2 𝔳𝔢𝔯𝔰𝔦𝔬𝔫𝔰 𝔞𝔩𝔯𝔢𝔞𝔡𝔶 𝔫𝔞𝔪𝔢𝔡*
This is a really good game. It has tight controls and good game play. It has everything I liked about Ghosts & Ghouls and adds a few things to keep it interesting. I feel like the arcade mode is a lot more fun than the story mode. The only thing I don't like about the game so far is the "leaps of faith" that were needed. These don't detract from the game too much though.
a great gng clone with a wonderful art style and smooth gameplay
Causal Bit Games In.c do a great job with this homage
魔界村精神續作 好玩是好玩 難也是真難 (N:63)
Battle Princess Madelyn is a lovingly crafted action platformer that draws heavily from the demanding arcade adventures of the 1980s and 1990s while introducing enough modern ideas to establish an identity of its own. Developed by Causal Bit Games Inc. and published by Monster Bath Studios Inc., the game follows Madelyn, a young knight in training who embarks on a dangerous journey alongside the ghost of her beloved dog, Fritzy. Their mission is straightforward but effective: save Madelyn's family and kingdom from an evil wizard. Rather than complicating the premise with excessive storytelling, the game embraces the simplicity of classic fantasy adventures and allows its environments, enemies, bosses, and retro presentation to carry much of the experience. The game's inspiration is immediately recognizable. Battle Princess Madelyn deliberately channels classics such as Ghouls 'n Ghosts and Wonder Boy III: The Dragon's Trap, combining challenging platforming with exploration and action. Madelyn travels through graveyards, swamps, castles, countryside regions, and other dangerous locations filled with supernatural creatures and environmental hazards. Combat revolves around throwing weapons, avoiding enemy attacks, maintaining careful positioning, and learning the behavior of increasingly dangerous opponents. It is simple enough to understand almost immediately, yet the difficulty can become demanding when enemies, projectiles, and platforming obstacles begin appearing simultaneously. A self-adjusting difficulty system helps make the experience somewhat more approachable for newcomers without completely removing the old-fashioned challenge at the heart of the design. One of the game's most interesting decisions is the inclusion of separate Story and Arcade modes. Story Mode expands the basic action-platforming formula into a larger adventure featuring exploration, characters, collectibles, weapon progression, portals, and secrets. Arcade Mode is aimed more directly at experienced players and concentrates on the immediate action that inspired the project. This division works well because players can choose whether they want a broader adventure or something closer to a traditional arcade challenge. Arcade Mode arguably represents the combat mechanics at their strongest because its more focused pacing keeps players moving from one dangerous encounter to another without as many interruptions. Story Mode is considerably more ambitious. Hidden collectibles encourage exploration, while the blacksmith and armor-related progression provide additional reasons to investigate the world carefully. Weapons can be upgraded depending on Madelyn's armor, and certain weapons have uses tied to particular areas. Some can even provide access to secret locations, creating a modest ability-based exploration system. Portals are available for traveling between different parts of the world, which becomes increasingly valuable as the journey grows larger. These features provide more depth than a straightforward arcade platformer would normally offer, although navigation can occasionally become less intuitive than the game's combat. Fritzy also contributes more than companionship. Madelyn's ghostly dog possesses special powers that assist her during the adventure, giving the partnership a mechanical purpose in addition to its narrative importance. The relationship between Madelyn and Fritzy adds considerable charm to what otherwise could have been a fairly conventional retro fantasy. There is also a genuinely personal story behind the game's creation. Creative director Christopher Obritsch developed the concept after his daughter Madelyn wanted to participate in the kind of adventure she saw in Ghouls 'n Ghosts. That origin helps explain why the protagonist feels less like a calculated attempt to recreate a classic character and more like the embodiment of a child's fantasy of becoming a heroic knight. The amount of content is another noteworthy feature. The game presents ten levels with five stages each, with stages designed to be replayable without requiring the player to restart the entire adventure. Different environments help prevent the experience from becoming visually monotonous, while secrets and collectibles reward returning to previously visited areas. The structure also supports players interested in thoroughly exploring each location rather than merely reaching the next boss. At its best, Battle Princess Madelyn captures the satisfying rhythm of traditional action platformers, where improvement comes from understanding enemy placement, recognizing attack patterns, mastering movement, and gradually turning seemingly overwhelming encounters into manageable challenges. Visually, the game is particularly successful. Its hand-crafted pixel art deliberately recalls older arcade and console releases while benefiting from modern technology. Character animations are expressive, monsters possess distinctive silhouettes, and backgrounds contain considerably more detail than the hardware being imitated could realistically have produced. Dynamic lighting adds depth without undermining the retro appearance. Pixel-art cutscenes maintain a consistent visual identity throughout the adventure, making the presentation feel cohesive rather than simply nostalgic. The audio is equally distinctive because players can choose between two musical approaches. Gryzor87 provides both classic FM/PCM-inspired music and modern orchestrated interpretations, allowing the soundtrack to match the player's preferred presentation. The retro option reinforces the arcade atmosphere, while the orchestral treatment gives the adventure a larger and more dramatic personality. Providing both versions is an excellent decision because it demonstrates that Battle Princess Madelyn is interested not only in recreating older games but also in imagining how their atmosphere can be interpreted through contemporary production. Despite its strengths, the game's ambition occasionally works against it. The straightforward action is immediately engaging, whereas the broader exploration of Story Mode can sometimes disrupt that momentum. Backtracking and searching for the correct route are not always as satisfying as fighting monsters or navigating tightly designed platforming sequences. Players expecting an exceptionally deep Metroidvania may consequently find the exploration less sophisticated than the genre's strongest examples. Battle Princess Madelyn is more convincing as an arcade action platformer enhanced with exploratory elements than as a full exploration-focused adventure. Overall, Battle Princess Madelyn succeeds because its admiration for classic gaming feels sincere. Causal Bit Games Inc. created a colorful and challenging adventure with attractive pixel artwork, memorable music, varied environments, secrets, upgradeable weapons, collectibles, two different modes, and a charming relationship between its young heroine and her supernatural companion. Story Mode occasionally suffers from unclear navigation and uneven pacing, but Arcade Mode demonstrates just how effective the fundamental action can be when everything is concentrated around combat and platforming. Publisher Monster Bath Studios Inc. ultimately presents a game that works both as an affectionate tribute to an earlier generation of action platformers and as a personal fantasy adventure inspired by a child's desire to become the knight herself. It is imperfect, but its craftsmanship, personality, visual presentation, soundtrack, and enthusiasm make it worthwhile for players who appreciate challenging retro-style adventures. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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