
Welcome to Battle On! Hero Academy! In this desktop idle game, you are the dean. Recruit heroes and plan their careers from swordsmen to paladins. Your heroes battle and grow. Reap the rewards, then lead your upgraded team against epic bosses. Enjoy deep strategy and satisfying idle progression!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hello, Dean! Welcome to your Hero Academy. This is a desktop simulation management idle game designed specifically for PC players. Inspired by classic Kairosoft gameplay combined with lightweight desktop idle mechanics, you won't need to micromanage every battle. Instead, as the supreme decision-maker of the academy, you'll focus on planning building layouts, recruiting promising heroes, and paving their path to legendary careers. Enjoy watching heroes grow, fight, and live autonomously while utilizing the unique "Iteration and Legacy" system to turn each graduation into permanent assets for the academy, ultimately building the continent's premier hero training institution!
From an empty plot to a renowned educational sanctuary, every inch of your academy is planned by you. You will construct various Hero Huts for heroes to recover their stamina, a Trial Grounds that provides a ceaseless stream of combat opportunities, a Canteen for powerful buffs, and a Library to accelerate growth. Each building serves a unique function, and a strategic layout will vastly improve your heroes' efficiency. This isn't just about construction; it's about creating the perfect home for your heroes to thrive.
Once "enrolled," your heroes come to life. They will automatically head to the Trial Grounds to fight monsters, feast at the Canteen when hungry, and return to their dorms to dream when exhausted. This vibrant ecosystem is fully automated, freeing you from tedious operations. You only need to focus on the macro-development of your academy and, when the time is right, launch an all-out assault on the powerful, periodic Bosses lurking in the Trial Grounds, leading your entire academy to win glory and prestige!
Every hero is a unique treasure. They possess Talents ranging from D to S rank, which determine their growth potential, and are randomly assigned "Personality" traits like "Valiant," "Scholar," or "Lone Wolf," which profoundly influence their combat style. Through academy research, you can unlock a vast class promotion tree, allowing you to develop a swordsman into a team-guarding "Paladin" or a damage-dealing "Berserker." Discover their potential, combine their traits, and cultivate an invincible team of legends!
The core design philosophy of this game is "Iteration & Legacy," turning your every investment into permanent accumulation. When heroes reach their level cap, you can choose to have them "graduate." This is not a loss, but a strategic investment. Graduated heroes leave behind precious [Legacy Letters], which are used to unlock permanent global buffs in the academy's tech tree. Build the [Hall of Fame], and your graduated legends will continuously generate gold for you. Every graduation helps build a better academy, giving your next generation of heroes a higher starting point!
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UI还有很大改善空间,首先我点击建筑查看详情,那按照本能原地再点一下或者点其他地方页面就该消失了,不要让我再看一遍弹出动画,点人物更麻烦,一级页面连八叉都没,必须再点一下让页面展开,然后才能点右上角关闭页面。本来就是挂机摸鱼游戏,还是尽量简化一下操作
极其狗屎的声望系统,强行挂游戏时长,还有那超低概率的隐藏转职,你就不能让人爽玩吗?
好玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far it's been quite fun. Different classes. Progression is quite slow so there's no huge leaps in numbers suddenly, at least not at this point (My academy level is 52 so I've opened the Abyss trials but haven't completed the first one yet). I like the grind for different kind of materials that'll help you customize your heroes. Skill books, equippable gear and permanent stat boosts are probably the 3 main things. I like the active part of the game which has you micro manage your heroes. They'll do the fighting but almost everything is up to you, basically making you a Guild Master that sends adventurers on their journeys. What I DON'T like is that there's still text left untranslated. I can almost every one of them from the context and it hasn't been a problem but still... One other thing is the windows/boxes that you open up. Some of them you can get a good look at you if you just scroll your screen to the side so the whole window comes into view. But there are also those ones that are locked onto your screen so there's no way, as far as I know, to see the full window. This is awful and needs to be fixed yesterday. One minor nitpick I have is that it would be nice to have some information on new things like skills or enemies. You'll see all sorts of things you'd wish you could just click on and gain more info but no, you'll be left with unanswered questions still. But overall, I'm liking the game. Definitely one of the top idlers out there.
存档老是丢失,连续丢了3次了。为什么不设置一个主动存档那?
【缘起:挂机与陪伴】 这款游戏是好兄弟送给我的礼物。我本就偏爱挂机游戏,忙碌办公时,它就像一位无声的伙伴在屏幕一角默默陪伴,既不打扰,又让人安心。也正因为它交互简单、不粘人,让我对这类作品天然多了一份宽容。挂机游戏于我还有一种特别的动力——仿佛在不动声色地积蓄力量,等工作告一段落,便能迎来一次酣畅淋漓的释放。 【亮点:值得称道之处】 新颖的勇者养成与深度构筑:我玩过的挂机游戏大多偏向种田经营,像《退休农场》那样;纯培养勇者的接触很少,上一部还是《龙崖》。因此本作丰富的角色转职、隐藏职业,以及词条构筑玩法,让我倍感新鲜,而且这些系统与挂机玩法天然契合。即便暂时缺少关键天赋或武器词条,也能通过毕业勇者回馈、建筑购买或分解武器等方式补齐,形成了平滑的循环,不会让人卡死。 回归探索本心的乐趣:在这个攻略铺天盖地的时代,这款游戏的相关资料却出奇地少。这反而成了一桩美事——它逼着你自己去摸索、去尝试,找回了童年时纯粹发现秘密的快乐,每一步成长都更有成就感。 【槽点:难以忽视的遗憾】 前期转职规划稍显苛刻:前期转职所需的额外点数设计不太合理,使得几乎必须手动操作转职才行。一旦忘记,角色等级就会被卡住,很可能会出现“挂着机一整天,回来发现零提升”的尴尬与挫败。 存在刻意卡进度的设计:游戏里确实有故意拖慢节奏的环节(具体不剧透)。如果你非常在意流畅的成长体验,入手前建议斟酌。 概率虽小但恶劣的丢档风险:我兄弟在游玩时遭遇了存档丢失,对于挂机这种长周期投入的类型,打击真的很大。我俩至今没弄清确切原因,猜测或许与非正常退出有关,但我同样习惯直接关游戏,却从未丢过档,所以只能提醒大家多加留心,最好定期手动备份。说起这个很是感慨:游戏中段我也曾陷入平台期,一度烦得想放弃,正是在兄弟的鼓励下才撑了下来,最后反而是我达成了全成就;而他却因丢档前功尽弃……这更让我体会到,存档的安全感实在太重要了。 【结语】 说到底,游戏内外最珍贵的,永远是那份陪伴与伙伴的情谊。真心祝愿作者未来能带来更多好作品,也希望这篇测评能对有缘看到的人有所帮助。祝大家生活愉快,游戏开心!
還不錯 以掛機遊戲來說 成長路徑明確 也有策略性 每晚起來都能有些期待 比如勇者升滿級 達到轉職門檻 或是可以畢業之類的 後期還有裝備 詞條 以及無盡的等級可以練 初步估計玩上200個小時很輕鬆 對於上班族來說還滿殺時間的 是那種沒時間坐下來品嚐3A大作時的好選擇
다른일하면서 방치육성하기 좋은게임 나름 시간도 잘가고 캐릭터들 보는맛이 있어서 할만합니다.
有些人一看到什么勇者,法师,弓箭手闻着味就过来了
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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