
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 7.4Kreviews | 87% | — | $933.3K |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had really high expectations for this game. From the trailer, I thought this would be a somewhat unique, if not new, playthrough on the turn-based combat genre. Instead I got an insane XP-based grinder system. Oh and for the sheer lack of content? I also got some astounding graphics (which I didn't mind) and character backstory (which I also didn't mind) with voice-acted dialogues thrown here and there. Overall, my experience with this game was a solid 5.5/10 if I'm being generous.
Сразу скажу: игра на одно прохождение очень даже и по скидке можно брать, НО! 1) Очень сильно испортил впечатление баг в конце, когда после титров нашу потрепанную партию... снова выкинуло к финальному боссу. Замечательно- великолепно, игре далеко не первый год, а там ДО СИХ ПОР настолько позорные баги. И да, это действительно баг, я даже хз как так обделаться можно- элементарную проверку события не делает игра или что? В общем, это уже было бы достаточно, так как подобные баги- проявление абсолютного неуважения к потребителю. Типа, жри, что дали, и деньги скорее неси. 2) НГ+ это просто сплошное разочарование. По сути, нам кидают в лицо куцый огрызок игры с просранным балансом, просраным сюжетом, просраной логикой, крафтом, который можно собрать в ладошки и выкинуть на помойку, сложностью, которая скачет, как эпилептик на электрическом стуле... В общем, людям, которым лишь бы бои позадрочить и потяжелее, мож, и понравится, но мне не. Поэтому оценка "не рекомендую". А теперь косяки подробнее НГ+ залеты: 1) нам дают сразу всю пати при том, что по сюжету мы ишем двух персонажей из нее, а третий присоединяется позже. И да, все 1 уровня. Привет, часы умопомрачительного гринда. Сюжет помахал ручкой и подавился мацой.:( Рядом легла сюжетная логика. 2) чуток по сложности. Из-за той самой выплясывающей сложности Хламоград (первая четверть игры) мы проходим персонажами примерно 14-16 уровня. При потолке в 30 уровней. При этом на дирижаблях летают пираты с +2~+3 уровня и диким уроном (ваших персов могут просто сваншотить) вместе с тоннами здоровья. Клыкастый путь (буквально второй данж игры)? Замечательно, всего лишь 10-12 уровни даже на мифической сложности... Вот только чтоб туда нам пройти, надо брать уровень 13 минимум, ибо на карте рассыпаны 15-16 уровни. По итогу вместо сложного подземелья или даже просто подземелья с равными врагами, мы получаем резню, тупую, унылую. Такое даже такому НЕлюбителю хардкора, как я, не нравится, ибо это реально скучно- тупо каждый бой повторять одинаковые действия. 3) Крафт: забудьте о том, как он был полезен изначально. Да, да, мы слышали, к крафту добавили +1 уровень. Вот только одна маааасенькая проблема: чтоб набрать ресурсов, надо дооолго, уныло гриндить (см. выше). А у торговцев уже есть вещи, которые ГОРАЗДО лучше всего, что вы на этом этапе можете скрафтить. Отлично, правда? Замечательно просто. Крафт полетел в окошко. Просто не тратьте время. Единственное, где еще есть крошечная польза- это зачарования. Собственно, все. Итого, НГ+- это уровень дошкольника- Васи, больного "хальдколь-модями", а не нормальной студии. Просто конкретное такое наплевательское отношение видно. Так что- только с большой скидкой.:(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 겜취향은 한결같아, 한거 또 하고, 한거 또 하고 이러고 있네, 이거도 한 5년전에 다 깨본거 같은데 그 계정이 어딧는지 모르겠다... 턴제 알피지 게임이고 여튼 이겜 재밌어요.
I bought the game 4-5 years ago but it wasn't good for me at the time. Late last year I gave it a second chance and I haven't regretted it. As I get older I'm starting to play turn-based games more and more, and this is one of the first JRPGs I've played and finished. The game is great, has a good story and good character development. The battles are good, the only problem I had was the last one, a bit too hard. I didn't encounter a single bug in the game.
主线过短 烂成就 纯纯浪费时间 一周目难度太低了 不是做成就谁玩二周目
I always had problems getting into turn based combat games. I prefered the fluid combat of Devil may cry -or- God of war type games. This game kind of reminds me of the older Final fantasy games...and that's a good thing. The game has A LOT of lore and I enjoyed exploring it so I'm not gonna be too long...BUT this game was very very fun. It's a good game for turn based combat beginners like myself and has so much content that in my 55 hour long gameplay i unlocked maybe 70% of achievements and lore... I will come back to this game eventualy it has a very good replayability. Try it out you won't be sorry.
Amazing game. Got me through some tough times. That ending tho! 9.5/10
Straight forward really enjoyable RPG. Nothing I haven't seen before but everything is good. The graphics are good, the levelling and upgrades are nice. Difficulty feels about right and the story clips along at a good pace.
Slow combat, slow progression and BS "difficulty"
The game has some nonsensical design decisions: 1) The giant armored golem has less health and defense than the little girl wearing a cape. 2) The skilled warrior wearing plate has less health and defense than the little girl wearing a cape. 3) Bestiary entries only provide qualitative pieces of information regarding the monsters, despite the fact that you can easily see their HP in combat. Everything's represented by a bar or by qualitative terms like 'fast, medium', etc. - meaningless when it comes to trying to determine their effects. 4) The game's systems are completely at odds - you're rewarded for defeating enemies quickly or taking no damage in a combat with more XP. However, the game's overcharge system encourages you to use standard JRPG attacks first so you can conserve mana when using abilities. This actually slows battle completion, as it's more efficient to use high-damage mana-draining attacks right as soon as possible. The system should've rewarded resource management and conservation instead, as that is what is encouraged by the overcharge system. 5) Battles are incredibly slow with no option to fast forward or skip animations, requiring you to sit there and watch your characters perform battle and victory poses. 6) It's clear the designers wanted to avoid things like 'random' or 'trash' battles that many (J)RPGs utilize in order to encourage resource management, and possibly to avoid grinding. So, they've placed visible encounters on the map at various places. However, enemy strength is not commensurate to the rewards you receive in addition to the slow battle speed - for example, taking down one slime with three characters, on average, grants a total of 60 XP split amongst party members and can take upwards of 2 minutes. When each character requires 700+ XP to level this is just pointless. 7) Shoehorned crafting - just stop with this garbage. Not every game in the world needs to have this trash. 8) Fishing - it's a JRPG, it has to have fishing, right? No. The art style is cohesive and beautifully done and the voice-acting is fine. Some of the exploration areas have really cool secrets to find, with a little effort. That just doesn't make up for the slow, unrewarding battles, silly JRPG sensibilities and clashing systems. Sadly, this game is yet another example of presentation being put ahead of mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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