
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 87% | — | $4.7M |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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น่าจะเป็นเกมดีที่คนไม่ค่อยเล่นล่ะนะสำหรับBattle Chasers เพราะหาข้อมูลตอนเล่นได้น้อยมากๆ พวกไอเท็มดร็อปอะไรพวกนี้ หายากสุดๆมีน้อยยิ่งกว่าน้อย แทบจะต้องเรียนรู้เองเกือบหมด แต่เกมมันดีจริงๆนะ พวกดันเจี้ยนส่วนมากจะถูกสุ่มทุกครั้งที่เข้าไป แถมมีเหตุการ์ณสุ่มที่บางครั้งก็ไม่เกิดอีกตะหาก ระบบperkของเกม ทำให้ปรับเล่นได้หลายสาย เสียดายปาร์ตี้ดันเล็กไปหน่อยมีแค่3คน ข้อเสียที่น่าหงุดหงิดคือถ้าเวลเรามากกว่าาจากมอนมากเกินไป (ประมาณ5เวลมั้ง)มอนจะไม่ให้expจะมีแค่เงินกับitemดรอปให้ ในworld mapยังดีเพราะเราสามารถเลือกไม่สู้มอนได้ แต่ใน ดันศัตรูมันจะวิ่งเข้าหาเราตลอดต่อให้ไม่อยากสู้ ระบบการต่อสู้เป็นturnbase แต่การใช้สกิลมันจะมีcasttimeนะ ช้าเร็วไม่เท่ากันยกเว้นพวกการโจมตีพื้นฐานกับท่าBurst ที่จะออกทันที ถ้าจะให้คะแนนเกมก็ตามนี้เลย ภาพ 8/10 สวยดีถึงจะไม่อลังการก็เถอะ เกมเพล 8/10 ค่อนข้างท้าทายเลยล่ะ ดนตรี 5/10 มีเพลงไม่ค่อยเยอะเท่าไหร่และไม่ค่อยสะใจด้วยขนาดสู้ไฟนอลบอสยังไม่ดุดันเลย คะแนนรวมก็ 7.5/10 อาจจะดูไม่สูงแต่ก็แนะนำให้ลองนะ เผื่อมีคนเล่นเยอะจะมีภาคต่อ(แต่น่าจะยาก)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The combat is the reason to play this game. Hands down. The art is gorgeous, the soundtrack is varied and decent, and the story is...a story. The characters are tropes, but enjoyably so. The character progression is fun, the perks letting you lean into multiple aspects of each one's strengths, and mixing and matching is fun too. I haven't done a lot with the enchanting system but it seems pretty basic at this point. Add a 10% chance to do something onto weapons, add a passive effect to armours. The loot itself is all over the place, but the power spikes are few and far between it feels like. And most gear comes with strengths and weaknesses, making you really weigh whether you want that extra damage because it'll open your squishy up to being SO squishy, they can be one shot. The dungeons are random, which is good because you'll likely be doing some of them more than once - so it's a nice surprise to see entirely different layouts when you head back for round 2 to grind out that XP. You'll need to do those grinds because at several points (and I'm only on dungeon 4 out of what I believe is 8) you will suddenly encounter difficulty ebbs and flows. You think things are fine and then some random nobody enemy is throwing out half your team's health in an AOE ability and suddenly it's just the tank standing alone. This contrasts the final boss of the dungeon, where you feel like you deal with them no problem. I'm currently doing dungeon 3 again to ready myself for dungeon 4 and the surrounding area, where I encountered hidden bosses with crazy strength and had to quit/die. But the combat itself has a lot of synergies and different things you can do with it, although I personally believe that among the 6 people, giving only one true tank does pigeonhole the need to have them in the party at all times. It's the main main character so in a way it makes sense, but a little more variety there wouldn't have hurt. And yes I know I can use the rogue to /possibly/ evade attacks after taunting, but that's not the same as having a way deeper HP pool and resistances and planning to just take a hit. It's a choice that the non-combatants get no XP, further reinforcing the need to grind to keep everyone levelled, but the combat is enjoyable enough that so far, that isn't annoying. Some might find it slow, but once the combat becomes mindless I'd argue it takes the fun out of it. Having choices and needing to adapt to enemies and their speeds and abilities is alright by me. So basically...come for the combat, stay for the art, and just know that you'll be grinding. If you're here for a story, I will refer you to the comic books, which probably have better stories.
有很多其他游戏设定的影子。如果你超喜欢rpg游戏,那一定很容易上手这款游戏,有很多熟悉的技能和设定
엔딩은 오래전에 봤는데 재미있게 했었던 기억이 납니다. 추천해요.
略肝,但是总体上是好玩的,喜欢回合制养成不容错过,画风建模精致,怪的种类多,地下城每次进去隐藏都不同,所以有时候刷个几次都有不同体验,缺点就是有些物品脸黑的话要进很多次,强迫症收集癖会难受
Schönes Game, macht Spaß, ist aber stellenweise etwas repetitiv, weil man zwischendurch immer etwas grinden muss, um im Level mitzuhalten. Kämpfe sind nicht besonders komplex und hintenraus werden sie etwas langweilig. Trotzdem hatte ich Spaß mit dem Tiel.
Пошаговая духота. Больше не трогать.
Bardzo sympatyczny jRPG z ciekawą historią i przyjemną dla oka grafiką — nawet dziś robi bardzo pozytywne wrażenie. Interesujący bohaterowie dysponują wieloma ciekawymi zdolnościami bojowymi. Podobał mi się wykreowany świat, różnorodność przeciwników oraz możliwość łowienia ryb. Na pochwałę zasługują podziemia — są świetnie zaprojektowane; nawet po ich ponownym przeszukaniu można znaleźć coś, czego wcześniej nie widziało się. Dodatkowo w świecie ukryto sporo skarbów i zagadek, które aż zachęcają do eksploracji i rozwiązywania. Najmniej podoba mi się system craftingu: od przeciwników wypada masa materiałów — do broni, pancerzy czy mikstur — ale zdecydowanie lepiej kupować przedmioty lub wymieniać je u specjalnego handlarza, niż samemu ulepszać ekwipunek. Moim zdaniem ten element kuleje, choć innym może się spodobać — osobiście w tego typu grach najmniej lubię wytwarzanie przedmiotów. Uwaga: kluczowe walki z bossami potrafią dać w kość, jeśli postacie są źle wyposażone lub nieumiejętnie rozdane zostały punkty talentu; niektóre starcia naprawdę karcą brak przygotowania. Po pewnym czasie część walk zaczyna się niestety powtarzać, a rozwijanie kompanów wymaga sporego grindu — na to warto zwrócić uwagę. Nie chcę zdradzać zakończenia, ale deweloperzy pokazali materiał wideo, z którego dowiadujemy się, że historia jeszcze się nie zakończyła — wygląda na to, że planowali kontynuację. Ogólnie polecam grę osobom, które lubią jRPG i nie przeszkadza im taki styl graficzny. Gra pozwala dostosować tempo rozgrywki do preferencji — można skupić się na głównym wątku lub eksplorować misje poboczne. Każdy znajdzie tu coś dla siebie. Polecam, z powyższymi zastrzeżeniami. ========================================= A very pleasant jRPG with an engaging story and eye-pleasing graphics — it still leaves a very positive impression today. The characters are interesting and have many cool combat abilities. I liked the world design, the variety of enemies, and the ability to go fishing. The dungeons deserve praise — they are well designed; even after clearing them again you can always find something you hadn't noticed before. Additionally, there are many hidden treasures and puzzles scattered across the world that invite exploration and solving. My least favorite part is the crafting system: enemies drop lots of materials — for weapons, armor, and potions — but it's definitely better to buy items or trade with a special vendor than to bother upgrading gear yourself. In my opinion this aspect is weak, though others may like it — personally, crafting is the thing I enjoy least in these kinds of games. Warning: key boss fights can be punishing if your characters are poorly equipped or you have spent talent points unwisely; some encounters really punish lack of preparation. After many battles, a large portion of them unfortunately starts to repeat, and upgrading companions requires a significant amount of grinding — so plan accordingly. I don't want to spoil the ending, but the developers showed a video trailer from which we learn the story is not over yet — it seems they planned a continuation. Overall, I recommend it to people who, first, like jRPGs and, second, don't mind that art style. The game can be tailored to your preferences and to whether you want to explore the world and side quests or stick to the main storyline. There's something for everyone. I recommend it, with the caveats mentioned above.
solid game. 7.7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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