
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 87% | — | $4.7M |
| $29.99 | 4.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
各种不平衡,玩了几十个小时了,全程被虐。 想到什么说什么吧。锻造和附魔就是摆设,比如你想打造17级装备,就必须打17的副本才掉,但是同等级的怪各种逆天,能上debuff又输出爆炸,刷材料就是想屁吃。只能在低级副本刷到起码高出3级,才勉强能到刷材料的副本比划几下。 技能也不平衡,前期技能伤害就各种刮痧,在面对能上负面BUFF的怪时,一个全程嘲讽引怪的肉盾,一个法师既要清负面又要奶全队,全程没机会输出,就剩一个输出位置了,男剑全程刮,女贼要不是还有个上毒的大招,也是废柴。 最逆天的就是这吊游戏一队最多3人。就像上面说的,全程战斗3个人就一个人有机会输出,但是对面的怪的血量动不动就是己方两三倍的血量,一次战斗打他吗几分钟都是正常。 最后,实在受不了了去搜作弊器,竟然搜不到,哈哈都没人愿意做作弊器的游戏,有多冷门啊。
进不去游戏,玩不了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6.2K | 93% | $24.99 | |
| $4.7M | 5.3K | 79% | $39.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 10.5K | 88% | $19.99 | |
| $4.7M | 6.6K | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.7K | 88% | $11.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $2M | 14.3K | 95% | $6.29 | |
| $1.1M | 6.5K | 59% | $7.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $826.2K | 2.3K | 94% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 8 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $29.99 | 300ratings | 80% | — | not modelled |
| $29.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the game but I'm not mad for it. It is kind of entertaining but a bit short, a bit repetitive and all the time I was missing a world that is more "alive". The visual aspect of the game is excellent tho, smooth animations.
I really enjoyed this game when I played it seven years ago - I love the combo of Calibretto, Gully, and Red Monika - but for some reason the New Game+ playthrough I'm doing now is feeling really boring. The game is almost deliberately slow with its animations, down moments, its meandering pace story-wise, and its meandering pace actual-movement-wise. If you can get over it you'll find a great turn-based RPG for an underappreciated IP, but...just a fair warning.
+REP
excelente juego de momento, ojala este estudio saque mas, recomendado si jugaste ruined king
Um dos melhores RPG's q ja joguei
Muito chato e sem graça, dropei!
its fun
Bardzo sympatyczny jRPG z ciekawą historią i przyjemną dla oka grafiką — nawet dziś robi bardzo pozytywne wrażenie. Interesujący bohaterowie dysponują wieloma ciekawymi zdolnościami bojowymi. Podobał mi się wykreowany świat, różnorodność przeciwników oraz możliwość łowienia ryb. Na pochwałę zasługują podziemia — są świetnie zaprojektowane; nawet po ich ponownym przeszukaniu można znaleźć coś, czego wcześniej nie widziało się. Dodatkowo w świecie ukryto sporo skarbów i zagadek, które aż zachęcają do eksploracji i rozwiązywania. Najmniej podoba mi się system craftingu: od przeciwników wypada masa materiałów — do broni, pancerzy czy mikstur — ale zdecydowanie lepiej kupować przedmioty lub wymieniać je u specjalnego handlarza, niż samemu ulepszać ekwipunek. Moim zdaniem ten element kuleje, choć innym może się spodobać — osobiście w tego typu grach najmniej lubię wytwarzanie przedmiotów. Uwaga: kluczowe walki z bossami potrafią dać w kość, jeśli postacie są źle wyposażone lub nieumiejętnie rozdane zostały punkty talentu; niektóre starcia naprawdę karcą brak przygotowania. Po pewnym czasie część walk zaczyna się niestety powtarzać, a rozwijanie kompanów wymaga sporego grindu — na to warto zwrócić uwagę. Nie chcę zdradzać zakończenia, ale deweloperzy pokazali materiał wideo, z którego dowiadujemy się, że historia jeszcze się nie zakończyła — wygląda na to, że planowali kontynuację. Ogólnie polecam grę osobom, które lubią jRPG i nie przeszkadza im taki styl graficzny. Gra pozwala dostosować tempo rozgrywki do preferencji — można skupić się na głównym wątku lub eksplorować misje poboczne. Każdy znajdzie tu coś dla siebie. Polecam, z powyższymi zastrzeżeniami. ========================================= A very pleasant jRPG with an engaging story and eye-pleasing graphics — it still leaves a very positive impression today. The characters are interesting and have many cool combat abilities. I liked the world design, the variety of enemies, and the ability to go fishing. The dungeons deserve praise — they are well designed; even after clearing them again you can always find something you hadn't noticed before. Additionally, there are many hidden treasures and puzzles scattered across the world that invite exploration and solving. My least favorite part is the crafting system: enemies drop lots of materials — for weapons, armor, and potions — but it's definitely better to buy items or trade with a special vendor than to bother upgrading gear yourself. In my opinion this aspect is weak, though others may like it — personally, crafting is the thing I enjoy least in these kinds of games. Warning: key boss fights can be punishing if your characters are poorly equipped or you have spent talent points unwisely; some encounters really punish lack of preparation. After many battles, a large portion of them unfortunately starts to repeat, and upgrading companions requires a significant amount of grinding — so plan accordingly. I don't want to spoil the ending, but the developers showed a video trailer from which we learn the story is not over yet — it seems they planned a continuation. Overall, I recommend it to people who, first, like jRPGs and, second, don't mind that art style. The game can be tailored to your preferences and to whether you want to explore the world and side quests or stick to the main storyline. There's something for everyone. I recommend it, with the caveats mentioned above.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.