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Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 48reviews | 94% | — | $17.2K |
| $19.99 | 142ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quando estou numa competição de fazer ports meia-boca e meu oponente é a City Connection: 💀💀💀
作为一款九十年代的飞行射击游戏的移植版本,虽然本作完美还原了游戏颇高的难度,但是也为诸如我的手残玩家们加入了存档、倒带、通过新UI显示经验值和分数、增加投币次数等内容。三种不同攻击方式的战机以及其升级带来的眼花缭乱的不同弹幕,帮助玩家清场的炸弹都将成为玩家通关的关键。注意本作仅支持手柄操作。 [h1]升级!进化!究极战机![/h1] 作为一款制作于1993年的街机游戏,之后更是因为其火爆被移植上了Sega Saturn,而在二十多年后的今天,其带着诸多新的功能登上了PC。 本作最为吸引人的地方无疑是游戏的三个战机以及其独特的升级机制,三种战机分别是以普通导弹、电磁射线、光棱波为自己的攻击方式,并且在玩家通过击杀敌人获得大量经验值之后,战机可以直接升级,其射线数量会呈现飞跃式提升,导弹的升级直接会变成扇形激光导弹,电磁射线会衍生出击中不同的电磁弹幕扇形射击,光波则是同样的加大数量,加大形状。这几种攻击在三级是基本都可以覆盖前方的所有敌人。 同时游戏中还有着三种不同的字母可以让玩家获得加成,“P”增加子弹数量或是威力,“B”增加炸弹上限,“V”增加过关分数,地图上还会出现一些带有箭头的地点,玩家到达这个地点也可以获得一些分数。游戏中的炸弹十分的关键,这给予了玩家在无法躲避弹幕时清屏的机会。 同时在本版本中制作组增加了左边以及右边一些数值、播放音乐显示,极大程度的方便了玩家。当然既然增加了便捷的功能,自然也少不了金手指,游戏的难度在第三关时会出现飞跃式的提升,经常被敌人花里胡哨的弹幕射爆,这时候游戏新增的存档,倒带等功能就尤为重要。 [h1]购买指南[/h1] [olist] [*]独特的升级机制 [*]更加便捷的系统 [*]只支持手柄 [/olist] [h1]结语[/h1] 价格稍贵,没有其他问题,值得打折时一试。 评分8.5/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $9.99−50% |
| 89ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NB to potential Steam Deck players, especially dock users: after selecting a version and going through the intro text, my screen would go black yet audio was fine and the game responded to controls. This was new behavior and other Saturn Tributes presented no issues. I tried different compatibility layers, disabling cloud saves and reinstalling but what ultimately worked was playing the game handheld, where it appeared fine, making it to Screen Settings, and reverting them to default (if you're navigating blind, Screen Settings is 6 taps down on the root menu when you press Back, then tap up once to highlight Default). Changing all these values again afterwards hasn't broken anything so far. Anyway, as I dealt with that I considered asking for a refund and buying Bitwave's release instead but that's no longer necessary. I just have Bitwave's V-V (60 FPS mode on native Linux) to compare to, another Toaplan shooter from the same year, but City Connection's Batsugun on Steam feels only a hair laggier with V-Sync off and uncapped framerate on the Deck. That a basic human like me can perceive a difference at all may already alarm some. Everyone cites [url=https://twitter.com/kimagreGaming/status/1663741785154404352]Kimagre's test of this version[/url] which records an average of 5.5f latency on Windows 11 with a 1080p60Hz display, surprisingly faring worse than PS4's 4.91f and Switch's 5.28f in his setup. For perspective, that's 5.5*(1/60)=92ms. Example controller latency like an Xbox Series pad wired on Win11 adds a mean 6.25ms according to Gamepadla. For a hypothetical average consumer that's right under 1/10th of a second total. Decide for yourself what that means to you. My main controller runs GP2040 and doesn't even register 1ms of input lag so I'm sure that factors into my opinion. I'm not aware of any empirical lag tests for Bitwave's V-V or their Batsugun. As a final note, Sairyou honed his recent world first SDOJ Inbachi clear on the 360 port (4-5f delay) before accomplishing the feat on the more responsive PCB (2f) in two more weeks. The main merit to Boosted and what I suspect is a cost driver is the new soundtrack. This seems to be a little trend in contemporary rereleases that are fuller priced, such as TAKEx0FF's Deathsmiles I・II having the Gomaotsu Respect Arrange which can even be purchased separately. Why City Connection doesn't offer the same for Boosted is beyond me. Changing BGMs is a small way to keep new credits fresh which I realized playing Raiden III x Mikado. You can't assign any track to any stage like in Raiden III so I can't set Shinji Hosoe's Geo Frontier everywhere, however you can pick which arrangement a stage will play. A nice change I don't see mentioned much is the extended score in Special. Many great players have historically counterstopped the arcade 8 digits, so it's thoughtful to add room to distinguish themselves further. There's already a few scores above 100 billion in the rankings. I'm completely ignorant as to whether Bitwave Batsugun does the same as it's not mentioned in the promotional materials or reviews I found. A definite con is that the practice mode for Special only allows you to start on a loop which is, alongside a single save state, minimally adequate but also arbitrary and lazy. Even bomb count is static. Bitwave's V-V, on the other hand, is more granular to the point you can choose which checkpoint to spawn from to learn recoveries. Luckily, Batsugun is not that punishing. You respawn in place and loops get progressively shorter. For the uninitiated, vanilla Batsugun is a 5 stage 20 minute ALL clear. Building on that, Batsugun Special has 4 loops where loop X begins on stage X for a sum of 14 stages and about an hour in playtime depending on how much boss milking you do. If you read up on the level system and how to activate the secret purple pigs for EXP, you'll have a better time starting out. Either of Batsugun or Batsugun Special may not crack your personal top 10, but it's the last hurrah from a cool company that only dedicated shooter and retro fans seem to recognize despite how altogether influential their works and the people who worked on them came to be. So any way someone chooses to experience them, it's neat there's multiple viable and accessible options at all for anyone like me to get into Toaplan. Especially since the ShotTriggers port may not be out before the end of the decade, release in Japan only and won't be on PC anyway (unless...?).
Absolutely love it! The music is top notch and is a must for those who love shoot em'ups. A rare Sega Saturn gem indeed.
[h1]V我50[/h1] 又一款移植移植于90年代街机的飞行弹幕类射击游戏。一共有5个关卡,过关核心为三个字母,即吃“P”增幅子弹威力,吃“B”增加炸弹上限,吃“V”增加过关分数。如果在当年,满屏的敌人和弹幕可谓难度不低,通关一次甚至可以掏空你一个星期的零花钱。不过在本次Steam移植版本下,加入了喜闻乐见的无限投币、缓速、倒带、存档等功能,还增设了整体难度偏低的特别版本,手残党哭了。不过请配备手柄,因为本作不支持键鼠操作。 [h1]无限火力[/h1] 本作的场景偏机械感,各种僚机战舰发射的各类弹幕眼花缭乱。我们的战机没有血条,一触即死,好在单币有三条命。在获得足够的“P”将子弹增幅后,我们的弹幕也会变得非常之大。一共有三种战机,一号机在强化后为箭矢扇状,范围非常之大,几乎占据2/3个屏幕;二号机为光圈+雷电,虽然范围小了,但是焦点威力高;三号机为波浪扇状,个人感觉与一号机有些类似。虽然弹幕不一样,不过炸弹都是一样的,为一团蓝色球状闪电群。值得注意的是炸弹也有自己的弹道,它与你释放时战机的位置息息相关。而且炸弹有储存上限,为7枚。所以千万不要吝啬,要值得爆炸才是艺术!嗯! 在每一关的难度上,个人感觉并非层层递进。在直观体验上,第4关的BOSS最为强力,不但能释放海量弹幕,而且还配备左右两架超强激光炮。躲得过小的躲不过大的,我几乎可以想象当时在街机厅的小伙伴绝望的脸色和老板眉开眼笑的嘴脸了... [h1]认真V我[/h1] 在击败敌方后,屏幕上会掉落或在固定位置出现大量的V,而且这个V还有小有大,一个个似乎都在喊着“V我50”,真是当时设计者未曾想到的未来梗。它们虽然对战斗本身没有什么影响,但事关分数事关排行榜,大佬们也就有了多周目的动力。 不过,虽然移植的诚意很足,但毕竟游戏体量摆在这里。108的国区原价属实有些偏高了,感兴趣的小伙伴建议打折入手。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
La mejor versión de BATSUGUN que se ha hecho es esta. No dudes en comprarlo.
Pretty expensive port, but this game alone is worth getting a Saturn and a Retrotink.
The port isn't the best port, but its good enough of a port + epic soundtrack options to boot, I'd prefer an M.2 Port but this port was good enough for the price to suggest a buy. Online leaderboards are bugged but they do work.
[h1]《BATSUGUN Saturn Tribute Boosted》简评[/h1] 《BATSUGUN》这款由日本“TAITO”游戏公司发行于上个世纪90年代的游戏,距今已有30余年,绝对是弹幕射击游戏中元老级的游戏,也是此类中的经典。很其它弹幕游戏相比,本作突出一个火力宣泄所带来的爽感,是视觉和心理上的双重盛宴。如今蒸汽平台的作品,算是其移植之作,很复古、很经典但是同样很好玩。 [h1]战争即是艺术,炮火就是魅力[/h1] 这一款弹幕射击游戏,绝对是追求机制火力输出的那类,完美诠释了我方火力无穷尽时候,敌人别想存活,哪怕是Boss也不是我的对手。正所谓古人有云“一切恐惧皆因火力不足”,那么当我的火力达到极致输出之际,我就是那个恐怖。 游戏译名《火神枪》或者《疯狂枪支》是真的很贴切,玩家的自机只要成长起来,其打出的弹幕只能用一个词语来形容——“宣泄”,真的就是铺天盖地的各种弹幕宣泄出去,子弹、炮弹、导弹、激光弹,只要是有的全部一股脑的射射射、突突突、轰轰轰、爆爆爆。什么是战争艺术?这就是战争艺术!什么是炮火魅力?这就是炮火魅力!满屏的弹幕,还是自机的,爽,暴力,不要怂,战个痛快! [h1]爽归爽,前提你得成长起来[/h1] 玩家想要自机真的可以做到火力宣泄的程度,首先得让其成长到极致,本作独特的提升方式也是值得说道。其一,自机等级提升,最高LV3,可以不断加强自机的火炮攻击形态。其二,抓P点,可以提升单发主炮的威力。 只不过想要达到满级LV 3加大威力,不仅需要玩家一关关战斗的积累,同时还要尽可能保证自机不死。毕竟每次死亡,等级虽然不会跌落,但是P点带来的提升都会削弱,重新将其拉起来也挺费劲的。而敌人也不会给予玩家这么一个机会,很多关卡的某些节点,可能是一群小兵,也可能是Boss,他们的弹幕攻击是真的不容易躲避,甚至有可能出现必死局(如果不用BOOM的话)。因此,正常关卡战斗,慢慢玩或许通关没问题,但是这个过程如何将自机战力尽快拉起来,那就不好说了。 [h1]对不起,我有挂[/h1] 不知道最初1993年的原版游戏,有没有官方金手指系统,但是这款移植版本是有的。玩家打不过敌人怎么办,官方自带作弊系统,让你玩嗨玩爽。TAB键打开菜单栏,其中“Game Setting”和“Extra Options”这两个功能,就是官方自带金手指。“Game Setting”,调节难度、命数和得分换命数三项;“Extra Options”,则是开启无限制续命接关卡、自机命中判定区域以及选关,尤其是选关这个选项,不仅仅是随意选择关卡,自机的等级(最高LV 3)、威力(最大POWER 5)以及自机角色,都是可以自选的。玩家将火力直接调成LV 3、POWER 5,爽翻天。 [h1]最后[/h1] 经典确实经典,好玩就是好玩,真没的说。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
作为以前的的纵版街机游戏的——精神延续吧。 其实小时候一直会给这种几分钟就吞掉我一个币的游戏机情有独钟,但是一直是看反应能力不背板的。 也因此我可能是游戏厅老板最喜欢的那种小顾客。 其实我现在也玩不好,实测4个币也就打到第四关,基本上每条命的保险才是我活下去的基石。 因此射击老登的玩法自然是掀桌子不好好玩了,CT表下很安逸。 游戏轻松两周目,抱歉了,设计者对关卡和数据设置的苦心荡然无存了。 但我很开心,又找到了小时候的快乐。
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Players by region
Where this game's players are, estimated from review languages.
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