
Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.71/day in the week to Jul 30 → 42.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160Kreviews | 90% | — | $57M |
| $4.99−75% | 156.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Melhor jogo que já joguei
Fire game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil*, Polish, Russian, Japanese**languages with full audio support
| $19.99 |
| 36.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 337ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent game. The open-world features grindy elements. Batmobile combat is amazing. In-person combat is also quite satisfying. The main storyline is meh and gets repetitive. Some of the side-missions are nice. Not a big fan of long hallucinogenic visions. Well organized tech-tree.
Beautiful game, crazy graphics for a 2015 game
As someone who has always loved Batman and was too young when the Arkham games first came out, I have finally gotten around to playing them and falling in love with the Arkham-verse. I would like to also say that it is NOT A BAD GAME, but other than the story and combat I just feel a bit let down after the previous games, more specifically Arkham Asylum and Arkham City, Arkham Origins was just good for me, not as special as the first two. I'll start with what I found good, the story is honestly amazing and really gripped me and I think that is the same for most people. I am still yet to play all the DLC but I have a feeling I will enjoy it as all the stories in the Arkham-verse are so well done. The hand combat is probably the best and most fluid out of the Arkham series and feels really good. The Voice acting is also really good and has been in every Arkham game. Jim Gordon being Jonathan Banks messes with my brain because I recognise him from other IP's but he does an amazing job. Troy Baker also does a great job as the Arkham Knight, but sounds a bit silly with the mask on and the voice effects the added afterwards but once he is unmasked he sounds much better, but he doesn't sound bad in the first place. My main problem is with the gameplay loop, it begins to feel incredibly repetitive. Many parts of the game have you go to one place for something and then it turns out something has happened and you need to then travel somewhere else for it. The introduction of the Batmobile and the forced usage of it. It was very much an interesting gimmick at first and quite fun, but after a while you begin to get bored of the fights with it and the controls are just not great for it, usually feeling clunky and not really enjoyable. It would be okay if the fights in the Batmobile weren't so monotonous and boring. Although the actual combat is the best in the series, some fights with the militia are just boring and do not feel as thought out as the previous titles. One Major issue I had was there was NO BOSS FIGHTS. The game franchise that has some of the coolest boss fights like Deathstroke in Arkham Origins. So who decided it was a good idea to have the boss fights in the Batmobile? Oh and the boss fight with the Arkham Knight that isn't in the Batmobile is a predator encounter so you don't really get to fight him. There also is not one with Scarecrow at the end but the whole [spoiler]Joker Scare-Toxin[/spoiler] part is really interesting and has a lot of depth to it. The change in the controls/gameplay mechanics from previous titles is also VERY frustrating, I found myself constantly pressing the wrong buttons for my gadgets because the last THREE games all used the same controls for the gadgets as well as other things, so why they would change it is beyond me. Although previous games occasionally switched where the gadget would be when selecting them, you would realise after five minutes and not have an issue with it again. I also didn't really like how they changed the upgrade system or the map and how it looks/works. I have also found the game to be not very well optimised and should be able to run at least 144fps but struggles to break 90 at times, which is frustrating since Arkham Origins ran at a capped 200fps and came out 2 years before Arkham Knight. It appears that I am not the only one with this issue as I have found multiple reddit and steam posts that discuss this issue. Once you complete the game, Batman says he is going to activate the "Knightfall" protocol and to trigger the cutscene you have to complete all the side missions, that I have no issue with. What I do have an issue with is that to complete all the side missions you have to collect ALL the Riddler Trophies, which is 243 for those who don't know. I just found it frustrating that after completing the game, in order to find out what happens to Batman I have to collect Riddler Trophies and I don't think many people enjoy them which is frustrating because he is probably my favourite side mission character in the Arkham games because his dialogue is so entertaining, but collecting the trophies is so tedious and boring. I find it hard to give the game a 5/10 because I enjoy the story and a few other things, but the rest is just not as fun. I would give the story and combat an 8.5/10 and and the rest a 4or5/10 If I am being honest. I just felt let down in the end.
Still looks great.
секс а не игра на одном уровне с первым пауком от инсомнияк
Es muy buen juego recomendado pero el problema con los logros esta feo ademas de los 243 trofeos del acertijo
No pensaba dejar esta reseña pero despues de jugar al fina el final de esta saga debo decir que es un final espectacula, mucho por explorar, el gameplay llevado a un mundo abierto que no se siente vacio, un gran amor hacia la franquicia y al camino que los llevo a este gran final. Tengo que resaltar el especto visual que es mi parte favorita de esta entrega literalmente hermoso, la ciudad se ve espectacular no importa por donde la mires llena de detalles y casi todo es destructible, lo unico que me hace ruido es el autoapuntado en el combate, la camara en el mismo a veces pierde el control y que para ver el final extra tenes que completar el 100% del juego con los desafios del acertijo incluidos (esto no es del todo malo pero queda para los mas fanaticos de este juego) pero igual es un juegazo y un gran final para esta franquicia.
I'm Batman.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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