
Batman™: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 41.71/day in the week to Jul 30 → 42.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 160.2Kreviews | 90% | — | $57.1M |
| $4.99−75% | 156.4Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w game,w story,w physics,has not aged,overall amazing
я обожаю эту игру. часами собираю трофеи и хз ваще чо там по сюжету. спасибо разрабам за такое количество эдика.
ADOREI, esse jogo é lindo demais, a dublagem é perfeita dei boas risadas com isso, acho q são poucos os pontos q eu não gosto, o q mais me incomodou foi na missão do pyg, q quando a gente morre ao invés de voltar de onde parou o negócio começa tudo do inicio dnv
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.2M | 47.1K | 70% | $59.99 | |
| $56.9M | 41.9K | 96% | $34.99 | |
| $57.6M | 107.7K | 77% | $19.99 | |
| $57.6M | 70.1K | 86% | $39.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.1M | 87.8K | 96% | $19.99 | |
| $6.3K | 12 | 92% | $19.99 | |
| $27.8M | 65.6K | 90% | $19.99 | |
| $33.2M | 78.4K | 96% | $19.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $15.7M | 15.9K | 77% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil*, Polish, Russian, Japanese**languages with full audio support
| $19.99 |
| 36.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 337ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥ BATMOBILE DRIVE SYSTEM , ♥♥♥♥♥♥♥♥ Database fıght system wıth other armored vechıles , and shıtty hıstory , robbın tfw nıgga he look lıke east european slavıc gang member ♥♥♥♥♥♥ serbıan
ottimo gioco
говно ненавижу
awsome game
ахуеенная графика, п
游戏其他地方不错,但谜语人和猫女相关的东西总能给你拉坨大的,制作组一定觉得坦克大战和让没有缴械的其他人打一大堆打不穿的盾牌电棍和大汉老有意思了。赛车挑战的时间限制跟急着上坟一样,还要用某些神人手感和碰撞体积的车打分更是史中史,车的物理碰撞跟撞到设计者的滚木一样动不动就侧翻转向。
The combat is as stellar as the previous games if not more so. As infuriating as it can be to play on keyboard (Still trying to find a joypad that will work, as well as quitting the basic quests a year and a half ago because playing the Batmobile annoyed the hell out of me) you can still feel the quality and labour of loveness the devs put into this game! It's no wonder they won so many awards, and deservedly so. The Riddler challenge for the Batmobile driving for example made me rage so hard so many times I wanted to quit. BUT....it's THAT challenge which makes you want to persevere (got the triple star completion after some 20 attempts). The camera can be a bit shonky on that one though but stick with it. Using a keyboard it's hard to develop muscle memory to this game as opposed to a joypad because that requires actual movement of your fingers and thumbs to a far greater degree! Anyone with any decent amount of time spent on games with multiple abilities on a console platform will understand this. For example when you learn Tekken 2+ chain combos your fingers can feel the pattern of those combos once you do them enough. So in that regard this game really isn't well suited for the keyboard, BUT you can see the devs tried INCREDIBLY hard to incorporate as much ease into the actions for combat as they could. Let's face it, they didn't have to. So to them I doth my cap still! This game was an easy "YES" choice for me!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.