
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.2Kreviews | 95% | — | $15.1M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую? Конечно же да! Одна из самых охрененных игр где прокачан сюжет на максималку
Какая же это отдушина, после рукожопых гач и АААА-слопа. Сразу видно, что делали талантливые люди. Веселит, расслабляет, возвращает в детство.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Única coisa que gostei foi do narrador.
[h1]Bastion[/h1] [h2]✅ Recommandé — [b]MajiNote : A[/b][/h2] [hr][/hr] [h2]📌 Contexte[/h2] [list] [*][b]Temps de jeu :[/b] ~6h30 [*][b]Mode conseillé :[/b] Solo [*][b]Avis :[/b] Terminé (avec gros recul, c’est un jeu de 2011) [/list] [h2]📜 Lecture du Culte[/h2] Bastion est un action-RPG isométrique développé et édité par Supergiant Games, sorti en 2011. Plateformes : Xbox 360 (à l’origine), puis PC (Steam) et consoles. Genre : action-RPG / aventure, narration interactive. [h2]⚙️ La Boucle[/h2] Tu avances zone par zone : exploration d’un niveau “flottant”, combats/arènes, loot/ressources, puis upgrades (armes/compétences) au hub avant de repartir. C’est lisible, accessible, rythmé : ça ne vise pas la complexité extrême, ça vise l’efficacité. [h2]✅ Ce que le Culte approuve[/h2] [list] [*][b]Le narrateur :[/b] c’est le marqueur du jeu. Il réagit à tes actions, commente ce que tu fais, et ça te colle direct dans l’ambiance. [*][b]Les musiques :[/b] BO iconique, elle porte tout et donne une identité immédiate au jeu. [*][b]Le rythme de l’histoire :[/b] progression fluide, pas de gras, ça avance bien. [/list] [h2]⚠️ Ce que le Culte déplore[/h2] [list] [*][b]Gameplay simple sur la durée :[/b] ça marche, mais si tu cherches de la profondeur ou du gros renouvellement, tu risques de trouver ça léger. [*][b]Structure répétitive :[/b] exploration → combat → récompense. C’est propre, mais ça surprend peu. [*][b]Effet “claque” lié à l’époque :[/b] une partie de l’impact vient du contexte 2011. Aujourd’hui ça reste solide… mais t’as compris. [/list] [h2]🩸 Moment Culte[/h2] Les premières dingueries du narrateur : le moment où tu comprends que le jeu te “parle” vraiment, et pas juste entre deux cinématiques. [h2]🎯 Recommandé si…[/h2] Tu veux un jeu court, propre, avec une vraie identité, que la narration et la musique peuvent te porter autant que le gameplay, et… pour la culture indé, clairement. [hr][/hr] [quote=Maji / Le Culte] [b]Conclusion :[/b] Je mets A : même si le gameplay est simple et la structure répétitive, le narrateur est marquant, l’histoire est bien rythmée, et la BO est au-dessus. C’est un jeu “fondateur” qui explique très bien pourquoi Supergiant est devenu Supergiant. [b]Le Culte valide : A.[/b] [/quote] [i]Rejoins le groupe Steam du Culte de Maji : [url=https://steamcommunity.com/groups/majitv]Le Culte de Maji[/url][/i]
Muy divertido, no soy mucho de hack and slash isométricos, pero se me ocurrió darle una probada ya que lo tengo hace años en mi biblioteca y no recuerdo ni cuando lo compré, pero habrá sido por alguna notable razón ... y resulta que estaba en lo cierto, cumple con todos sus apartados, acción, dificultad, contenido y rejugabilidad, no hay historia o lore eso sí, solo hay 'excusas', la trama de lo que a sucedido y va pasando poco interes genera, pero su fortaleza, la jugabilidad, la divertida variedad de enemigos y armas, cumple y tapa las costuras que pueden haber. Un sistema interesante de control total de la dificultad, si no es suficiente la dificultad del juego base, hay un mecanismo de ídolos que puedes ir activando para buffear en diferentes aspectos a los enemigos, hay variedad de armas que mejorar, escenarios extra que te permiten enfrentar a oleadas de enemigos en busca de más gemas (dinero) para invertir en tu equipo o para cazar sus logros. Y resulta que el estudio detrás de esta joya es la misma que creo la elogiada Hades (y se nota), este fue una especie de prototipo de las genialidades que harían después.
이미 제작사가 이 게임을 발판으로 훨씬 나은 걸 만들었으니 굳이 할 필요는 없다고 생각해요
15 years ago I bought the game and tried playing it with keyboard and mouse. I hated it. Didn't even get past the intro. Now having a gamepad I can say with ease that I am a goof for not returning to the game finally beat it. While the end feels rushed and the story did not end with the weight I expected....I am 15 years late to the party. Play the game if you like compact and EXTREMELY well acted story. Bravo.
Kaliteli oyun. Zor ama eğlenceli.
Just like the first time I played it around ~2015, I still don’t really get where all the hype is coming from, lol. Pros: 1) Visually, it hasn’t really aged. 2) The gameplay isn’t terrible — you can mix things up quite a bit thanks to the variety of weapons and optional challenges. 3) There is some replayability. Cons: 1) The narrator becomes exhausting over time. 2) The soundtrack is very forgettable. 3) The gameplay is a fairly primitive hack’n’slash — which would be fine, but I had issues with the very small maps, the camera being too zoomed in, and the sheer number of extremely intrusive enemies and projectiles. In the later stages especially, so much is happening at once that it’s impossible to keep track of anything — total chaos (and not in a good way). 4) Too many weapons. You can equip two at a time, and there are around ~10 total… but it doesn’t really make sense. They can be grouped into 2–3 basic types (melee, ranged, and something in-between / kind of usable in both cases). There’s no meaningful reason to switch from one weapon to another within the same category — you only do it either out of boredom, or because the developers force you to, since when you find a new weapon, you’re required to use it for the next few minutes. 5) Too long. Even though the game is relatively short, the formula becomes tiring anyway, because both gameplay-wise and visually the game stays almost completely the same from start to finish.
(initial review) Kind of just feels like a first draft of Hades. a little weird seeing that some of the problems hades had were present and obvious back in 2011 (mostly the unintuitiveness of ranged aiming) Just not particularly compelling overall. (Edit upon completing the game) the story is decently compelling, but the combat is still just kind of like, imagine the hades weapons but like, 300 hours of work earlier. still don't really recommend it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $88K | 337 | 85% | $10.99 | |
| $1.9M | 19.2K | 93% | $4.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $1.1M | 2.5K | 88% | $24.99 | |
| $641.1K | 4.1K | 88% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.1M | 18.6K | 81% | $17.49 | |
| $15M | 16.9K | 96% | $39.99 | |
| $15.2M | 47.9K | 74% | $19.99 | |
| $15M | 27.2K | 93% | $14.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $15.3M | 21.5K | 80% | $29.99 |