
Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 38.2Kreviews | 95% | — | $15.1M |
| $14.99 | 11.1Kratings | 93% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Supergiant games classic. It stays as a solid game even after Hades.
1
Bastion is an enjoyable game, and it’s fascinating to see it as Supergiant Games’ very first title. It's also short (4 hours). You can clearly spot the early foundations of what would later become Hades, especially in the combat flow, upgrade system, and overall presentation. The game is strongly narrative-driven, which I really liked, although it’s sometimes hard to fully take in all the dialogue since you’re often fighting while the narration continues. Combat is fun and flexible. The different weapons all feel distinct, and the recommended setup of one melee and one ranged weapon. Weapons can be upgraded using materials you find during your travels, which adds a satisfying sense of progression. The spirit system (passives) combines nicely with the shrine, allowing you to tweak difficulty and gameplay to your liking. The music is also very nice. The only thing that didn’t fully click for me was the floating worlds setting, but that’s purely personal preference and doesn’t take away from the quality of the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Simplified Chinese*languages with full audio support
| $14.99 |
| 746ratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bastion is a beautiful action RPG with great music, smooth combat, and an amazing narrator. Short, fun, and memorable. Highly recommended.
Bastion - это тот редкий случай, когда игра умудряется быть стильной, цельной и честной от начала и до самого конца, не разваливаясь ни по геймплею, ни по настроению. Я закрыл 100% достижений за 34,5 часа, и за всё это время у меня ни разу не возникло ощущения скуки или затянутости, наоборот, хотелось пройти всё, попробовать всё и выжать из игры максимум. Музыкальный стиль здесь просто шикарный и работает не как фон, а как полноценная часть происходящего, визуальный стиль до сих пор выглядит выразительно и запоминается, а мир, который буквально собирается под ногами героя, постоянно держит интерес. Боевая система простая, но за счёт разнообразного оружия и испытаний не успевает надоесть, а рассказчик делает даже самые привычные действия частью истории, а не механической рутиной. Особенно приятно, что прохождение на сто процентов не ощущается как наказание, наоборот, оно органично вписывается в игру и воспринимается как естественное продолжение приключения. В итоге Bastion - это игра, которая целиком и полностью попала мне в настроение: стиль, музыка, подача и общий темп идеально сошлись, оставив после себя ощущение законченного и по-настоящему качественного игрового опыта.
Bastion is an Action Adventure RPG about the Kid and his mission to restore the world after the Calamity has hit it, trying to round up any available survivors from the region of the world. The game offers multiple zones each that gets rebuilt piece by piece as you walk along the road which is interesting for a game that came out back in 2011, there are also zones which are called "Proving Grounds" where you get to test your skills with different weapon styles. There are a couple of buildings that you find during your walkthrough that you get to build later on back at your base which is going to offer you lots of things including weapons, skills, upgrades, bounty board..etc You play depending on your playstyle with the weapon matching your likeness, many secondary weapons and skills to choose from as well. Great OST and music which is not a surprise for the studio that made Hades 1 and 2, I have played this game a bit late but I don't regret it at all, an emotional journey and lots of lore and narration from the beginning till the end which I really enjoyed. There are no cinematic, HP bar in middle of screen closed room boss fights, however there are giant elite and unique enemies / Mini Bosses that you will encounter during your journey, this was the only downside for me since I'm a person who loves boss fights. Really recommended Action-Adventure RPG made by the same studio that made Hades 1 & 2 "Supergiant Games" and really nice to play if you love this specific genre. Overall Rating 8/10
Great, short Supergiant game
Even by today's standards Bastion holds up very well. Fun game, great music, okay challenge. Things I liked in Bastion more than Transistor: - Enemy design. Animals have personality, biomes are different, there's more variety; - Homebase to go back to; 6 interactive facilities instead of 1 menu; - Narrated storytelling during challenges; challenges themselves are much better, more variety between 'dreams' as they have different biomes, enemy types and storytelling; - Bastion has more terrain interactions, underground and flying enemies; - Side-quests for weapon upgrades are really nice; - Between the homebase, side-quests, dreams and albeit very minor non-linearity it feels like I'm choosing to do things rather than being railroaded to always walk forward as in Transistor; - the story and overall drama is clear; - Gods > Limiters, and they are much more impactful than limiters. The "-12 memory" limiter in Transistor is just so anti-gameplay; - The closure feels like a proper finish for the story. Transistor is very anti-climactic, the boss didn't pose a challenge and I didn't care for his cause at all;
First Supergiant game I ever played. And it's still my favorite. Raw ideas, some unpolished moments and an awesome vision. And the narration, of course. The narration in here rules.
Le jeu est superbe, les musiques sont sublimes et la narration au top. Les mécaniques sont efficaces avec un bon niveau de difficulté et un NG+ utile pour finir la progression. Une pépite !
Players by region
Where this game's players are, estimated from review languages.
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