
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $42.5K — a different platform, not this one.
It has been 10 years since the 'Barrow Hill Incident', a terrible, unsolved mystery, when several people lost their lives to the force inside the hill. No-one knows what really happened, except you. Something to do with the ancient standing stones, the old Druid Circle. It was built by pagans, millennia ago, for purposes that we can only guess at. Until now. It is the Autumn Equinox, when day and night are equal, exactly as they were a decade ago. You have returned to the scene of the crime, seeking answers. Could such an event happen again? What trials and offerings await? As you leave the car behind, and step into the dark world of the old woods, you wonder whether you seek the truth, or you are following the Dark Path. Joining you on your adventure, once again, is kooky amateur late-night DJ Emma Harry. She is worried for her teenage friend, Mia, who has been behaving suspiciously. Emma has heard rumours of rituals, ceremonies and Devil Worship near the old Barrow Hill Service Station. Could Mia be involved? She may have good reason, Mia's brother Ben was among the missing 10 years ago. Is time repeating itself? Features: Sequel to Barrow Hill - Curse of the Ancient Circle. A classic style 'point and click' adventure. Explore the woods, standing stones and abandoned buildings of Barrow Hill, Cornwall. A full spooky soundtrack, featuring real-world sfx from the setting. Solve a myriad of puzzles and enigmas. Full voice cast, to bring the adventure to life. Search for lost treasures from the Bronze Age. Use archaeology to uncover sites not seen for thousands of years.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.19−60% | 25ratings | 80% | — | not modelled |
| $14.99 | 159reviews | 73% | — | $42.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 70 | 90% | $0.99 | |
| — | 60 | 66% | $2.49 | |
| — | 58 | 78% | $3.19 | |
| — | 206 | 94% | $5.99 | |
| — | 90 | 74% | $1.49 | |
| — | 905 | 82% | $9.99 |