
Barricade is a wave-based zombie FPS with a 90s aesthetic. Use physics props to build barricades and defend against zombies. Balance building, shooting, and repairs while spending money on weapons, upgrades, and defenses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This game captures everything I loved about classic COD Zombies, but adds a fun new twist to things, by letting you build your own barricades. It feels super smooth and polished, and has a solid gameplay loop. Highly recommend, especially if you are a fan of zombies or just shooters in general!
Essentially, the mechanics of this game are a love letter to the Zombie Survival gamemode from Garry's Mod but reimagined as a single-player tower defense game. There aren't many games out there that allow you to grab just about any prop you see and use it to fortify your base Romero style, so discovering this game was a pleasant surprise. You can rotate and place these props in strategic positions to get the most out of them in waves. There's definitely some CoD inspiration as well, considering there's a vending machine that works like a mystery box and a weapon upgrade machine. It'd be awesome to see more weapons implemented in future updates, perhaps some rare ones being the equivalent of a Wonder Weapon. I also really like the added utilities to weapons that get their first upgrade, and perhaps it'd be really cool to see the tool gun get the same treatment as these other guns. As of this review, there are currently three maps (those being Drainage Junction, August Apartments, and, my favorite, the Old Warehouse). The maps are relatively small, and given the format of the map list, there's a chance we could possibly be seeing future maps from this developer. Props in these maps are very plentiful. Yet, in later waves, monsters will chew through these barricades faster than you can set them up, regardless of how you strategically ration out your defenses. The fact that enemies come from multiple locations, some of which you will not be able to defend in time, is an inevitable fate. The current solution to this issue is a prop spawner, which creates one random prop for $500. This, however, leads to a different issue concerning the earn-to-spend ratio per wave. Given how expensive it is to purchase props and how often you'll need to replace them, there isn't much room for weapon upgrades. Some ideas to balance out this issue: 1. The price for the prop spawner could be halved to $250. 2. The player could earn more money for killing enemies/repairing barricades. 3. The game could give players the opportunity to purchase and set down traps or turrets to help reduce the potential casualties of props. Overall, Barricade is a quality game for its price and has a lot of ambitious ideas. The developer is super transparent in his update logs, and the game itself absolutely deserves way more attention than it currently has. As for one last bit of wishful thinking on my part, I'd love to be able to play this game with friends, though I do understand multiplayer is a very difficult feature to implement.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
[h1] Summary [/h1] [table] [tr] [th]Category[/th] [th]Perception[/th] [/tr] [tr] [td]Level design[/td] [td]Good map layouts, if a bit small[/td] [/tr] [tr] [td]Art[/td] [td]Consistent art style. Looks like an oldschool FPS[/td] [/tr] [tr] [td]Sound design[/td] [td]Good sound design, but has no music during gameplay[/td] [/tr] [tr] [td]Story[/td] [td]No story[/td] [/tr] [tr] [td]Gameplay[/td] [td]Build your own barricades with props in the levels and defend both yourself and the trader pod. If you die or the trader pod is destroyed, you get a game over[/td] [/tr] [tr] [td]Bugs/glitches[/td] [td]None that I encountered[/td] [/tr] [tr] [td]Other issues[/td] [td]Has an okay amount of different enemies, but none of them feel very unique. Enemies will try to reach the trading pod first hand. Killing the player is their secondary objective. They even seem to care about props more than you, which makes it easy to bait them and limits where you can camp. Each map essentially has one single camping spot[/td] [/tr] [tr] [td]Length[/td] [td]Only three levels (not counting the tutorial). 20 waves per match[/td] [/tr] [tr] [td]Worth it?[/td] [td]At a discounted price[/td] [/tr] [/table] [h1] Conclusion [/h1] I like the game. It has a lot of potential, but it lacks in everything. It needs more levels, music, more variety in guns and enemies, basically it just needs more content. It's very bare-bones right now and is asking for too much money for what it offers. I would also like a mode where the vendo machine does not need protection, which would open up more opportunities to camp at different locations. Buy it while on sale, if you want to try it is my recommendation. Good, but I hope it gets more updates.
A neat little game with a neat little mechanic. I keep it on my deck for when im at work and need a time killer. Its not as deep as other cod zombie-likes, but its simple and cheap for what it is. The gameplay trailer tells you everything you will do and get and if thats something that interests you, then go for it.
one of the best cod zombie style game, but i wish the dev could had a workshop suport or more maps it could really help the game but at least it cost barely anything so you should get it !
Small game but fun and challenging. Contains 4 zombie types, 3 maps, a truckload of props to use as your barricade, and a good chunk of guns to fire and upgrade, along with their own alt fires. Not much to say, the game does what it wants to do very well.
It's like CoD Zombies and Gmod mashed together. It's fun and brings some new things to the table, but can get a liiiitle old after a couple runs due to its lack of content. Still though, it's a fun game to kill some time.
Tower Defense COD zombies isn't something I knew I needed until right now. Absolutely requires coop to be added, I've already sold my friends on it but I can't play with them which is lame. Can't wait for future content.
Pretty simple, but solid survival game. Only gripe I got for it is the lack of content. 3 Maps, and 5-6 guns. For some reason I consistently get the bolt action rifle, revolver, SMG, or machine gun. There is a shotgun, but I haven't been lucky enough for it. An endless mode would be pretty good to include into a game like this. Along with maybe an upgrade system hooked up with a career level system. Just a few ideas to pitch towards the dev/devs.
Fun for old Zmod style nostalgia. I wish the First wave had ~2 more minutes to prep before the first wave. If this had some RPG elements to it like "this character gets more ammo" "this one gets more time between rounds", or "this one gets more money per kill but healing cost 2x" type stuff with some tiny replay-ability of "stuff like bonus 5% dmg from bullets" or "10%" faster 2ndary fire" would be nice unlocks to keep it interesting and not so rinse and repeat.
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Players by region
Where this game's players are, estimated from review languages.
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