
Bard's Gold is a challenging platformer that let's you explore eerie worlds in a quest for a Goblin that stole your gold. Help the Bard to overcome the dungeon’s many dangerous perils and use your new-found treasures to improve your character and to buy new weapons and gear!
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 138reviews | 78% | — | $26.2K |
| $4.99 | 526ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне не понравилось только два момента в игре: - легчайшие боссы, имеющие всего по две фазы атаки; - надоедливая музыка. А в остальном вполне не плохой платформер на один-два вечера.
a nice little game for what it was, it was not as big as something like rouge legacy or alike in terms of the die spend gold to get stronger do a another run system, but for how long it is vs the price its a nice little game that's worth a look at
Bard's Gold est un jeu de plateforme simple, mais agréable à jouer agrémenter de quelques éléments de Rogue-Like. Le jeu se compose globalement d’une série de niveau dans lesquelles notre personnage doit progresser afin de récupérer des ressources afin d’acheter différentes améliorations. La music, sans thème particulièrement marquant, est plutôt agréable et agrémente bien les diverses séances de jeu. L’aspect aléatoire du jeu n’est pas très poussé et on apprend rapidement à connaître les différents tableaux. Le principal atout du jeu se situe dans son aspect simple et addictif. Les nombreux secrets cachés niveaux donnent envies de réexplorer les épreuves déjà accomplis et la volonté d’obtenir toutes les améliorations pousse à continuer l’aventure. Le jeu est facile à prendre en mains, mais la maniabilité possède une certaine rigidité. Cela ne nuit cependant pas à l’expérience globale qui se veut dans un style rétro plutôt bien fournis. En plus de cette rigidité, le jeu possède une bonne dose de difficulté, majoritairement basé sur les nombreux pièges fourbement placé au meilleur endroit possible pour vous prendre par surprise. Cette difficulté ne nuit cependant pas au rythme du jeu, la rotation aléatoire entre les tableaux, les secrets et la progression entre les quatre zones du jeu se faisant avec fluidité une fois les commandes prises en mains. Je ne le conseillerais cependant qu’à ceux déjà habitué à ce type de jeu, ça difficulté et son aspect un peu répétitif pouvant ne pas être apprécier par tout le monde.
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Languages: English, German, Turkish
| $4.99 |
| 461ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scratches the platformer itch for a while, but the inverse difficulty curve means that the replay value isn't great. By the time you get one of each upgrade, the game becomes a breeze, and the roguelite upgrades make it even more so. Beating the hardcore mode didn't allow me to invest in the roguelite upgrades, so I guess you're just stuck replaying the game on medium to grind and... make the game even easier? That said, it's still a solid game, fwiw.
I always suggest games by how much content you're getting for the price. And for the price this game it's great. Fun, challenging the entire time you're trying to level up. My only gripe with the game are the controls feel a little stiff but other than that I'd suggest grabbing it. If you find it on sale definitely get it!
cool
Petit rogue like sans grande prétention. Fait son taf. Je recommande.
What it is in few words : A decent nostalgia-fueled Platformer romp, short and slightly hard, sprinkled with some RogueLite elements. Now for a more detailed approach. Starting not from the good, nor from the bad - But a fair warning about who this game is intended to. Ever wanted to feel that 90's buzz of poppin' a cart and playing an old-school Platformer, only this time you don't wanna plug your console or replay the same emulated game for the zillionth time, this game is for you. If you play recent, Retro-influenced Platformers inspired in older games but with polished modern gameplay in a pixel art casing, you might want something else for this one you'll likely find too raw. First and foremost, the controls work fine and are responsive enough, but they are deliberatedly *clunky* in very subtle way. You'll find your jump is slightly shorter that most low height platforms, forcing you to master the double-jump early one. You'll find that when wielding Tri-Knives, the ones who shoot downward, almost always hit the floor and you'll have to stick out of the platform to high lower height enemies. And so on. All this made in a way which forces you to adapt, but never in a "I pressed this and it didn't work manner". The level design goes for the good ol' "Hard(ish) but fair" formula. It is *VERY* solid. No death I had in this game I could describe as in "This map was poorly designed and it asked from me something it couldn't". No death I had in this game was even bad luck as in "This time, the enemy projectiles just lined up in a bad way" and that stuff can happen even in well designed games. But yes, every death I had in this game was for not being careful enough, for rushing. Protip : You have a look down button. Use it. Gameplay is predominantly platform hopping and trap dodging while killing mostly harmless but inconveniently positioned enemies. Rarely their attacks will hit an average skilled player, but they often be in places where it's hard to hit them without risking exposure to a trap, another monster or the very thing you're trying to hit. Levels often have shops where you can buy weapons and upgrades using the treasures you plundered in the World. After a few levels you fight a boss and defeating it clears a World, allowing you to start from the next World in further games, except in Hardcore mode, where you must always start over. After finishing a run comes the RogueLite part, where regardless of success or failure, you get to access the Skill screen, where you get to spend all the currency you didn't use during the run in various passive effects that might help you on the games to follow. You get new things to invest in the form of skill books you find in the game. So, the basic mechanics are done right. What about the audiovisual experience ? Ehhh, this is where things get slightly sour. Our hero looks the part mostly fine, true to 16-bit classics, but many enemies are crudely drawn and the backgrounds get progressively horrendous. Some levels, especially the last World and the Halloween-themed ones look like someone drew it with a mouse on MS Paint. Reminds me of the "Doujin" era of PC games, where fans of famous franchises made clumsy games on haphazard authorware such as The Games Factory and MultiMedia Fusion from ClickTeam. Another type of Retroness if you ask me, just not the one intended - Pixel art would be just fine, perhaps they though of it as unoriginal ? And those awful fonts straight from a text processor, very generic and unpolished. But hey, I assume that if you play Retro games, prolly not the case that you're looking for fine looking graphics, so that didn't have much bearing on my enjoyment. Audio effects are serviceable. The music starts catchy and charming but the last two worlds have slightly annoying songs. The ending theme is alright though. Nothing to write home about, but not nearly as bad as the graphics. Music taste is quite subjective though, but if you ask me if it's atmospheric/immersive, not really. But not dissonant either. Content-wise it's very short. You have 3 modes : Normal and Retro are quite similar. In the first you have more lives, but in the latter you have better loot. Also, there is the Hardcore mode, where there are no checkpoints and you have to play through the game with a single life (There are unique upgrades to it however, making it far easier than it sounds at first). As for the levels, aside from bonus areas, there are only 4 Main Worlds and a winning run takes around 30 to 50 minutes. So, you'll wrap up on this pretty fast even if you are a completionist as long as you're reasonably skilled. Still worth it though, since the pricetag is very modest. All in all, it's a solid product. Not exceptional, but good enough to give you some hours of nostalgic fun.
操作手感很差
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