
Welcome to Banter, the ultimate social VR sandbox where goofy physics and good times reign supreme! Adventure, excitement, and hilarious experiences with friends await you in the Bantaverse. So, what’re you waiting for? UNMUTE THE VIDEO! Can you recognise the voice?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Hello there. I assume you’re here to learn more about Banter. It does say ‘About this game’ up there, doesn’t it? Well, SideQuest (do you know them? Great bunch) made a Social VR game. With excellent physics in it. Go ahead and scroll down to see what else you’ll find in Banter. I promise it’s interesting.
The best physics in Social VR
Harness cutting-edge FlexaPhysics ™️ (made with ❤️ by Nimso) and bend gravity to your will. Or get rid of it entirely. Who needs gravity, anyway?
Be who you want to be
Fully customize your Ready Player Me legs (with avatar) or import your creations from Blender to own your look. You look stunning, by the way.
Banter’s better together
Meet friends and make new ones at Banter’s regular hangouts, meetups, movie nights, karaoke-thons, and more. It’s called Social VR for a reason.
Get your game on—and push that tush
From Ski Jump to Tush Push, challenge your pals on the Banter leaderboards. Can you become the number one number two?
Share in the adventure
Portal across the Banter-verse, explore thousands of community-created worlds, and survive the Banter Backrooms if you dare…
Slam your body down and wind it all around
Or don’t… Either way, you’ve got options for motion-tracking.
If you build it, they will come…
Build worlds, make games, host events, and share it all with the Banter community. Go on. Flap your wings like a social butterfly.
Join the Banter
Banter is free to play—and always will be. Welcome to our worlds.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool graphics, some cool mechanics, and love the foot guy, really gives the game personality, BUT.... NO. just.. no! - Controls: doodoo, motion sickness: through the roof, pc controls: wtf is this?, collision: never been more annoyed by ♥♥♥♥♥♥ collision.
Fully against AI. The people here use AI. ♥♥♥♥ AI.
pretty dead game, couldnt find one player for hours hopping different worlds, looks like it has potential if more polished up though.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
f you enjoy social VR but want something more playful and less serious, BanterVR is a solid pick Easy to get into, hard to stop laughing. BanterVR nails the ‘fun with friends’ experience
An amazing platform that's growing. I dont know any other platform where i can talk to the CEO directly. GET IN NOW!
its great!
I like it.
Looks good. I like that its on Unity 6(000.2.14f1) How do I use text chat and push to talk, or tele-grab something like a sword, since I'm not in VR? The ice lake map has no player friction to speak of, meaning jumping was the only way I could return to the shore because velocity is imparted while in air instead (besides Tab teleport/respawn) Game doesn't always gracefully shut down all processes when it closes. CrRendererMain, steam.exe, and pv-adverb are at least left running. Even something as simple as using a public avatar needs service-specific sign-in/registration. This is problematic since I'm already authenticated via Steam's account system. The game feels empty, the few people hanging around aren't doing anything and can't get into avatars, and it seems like 99% of the playerbase is just passing through this unfinished concept for a few minutes. There are no graphics settings to speak of, meaning it's locked to a faulty 60fps on my setup when Vsync should go to 144, or I should have the ability to shut it off to see what framerate the engine is capable of. Mirrors are loaded in according to distance with cubic render zone rather than capsule/cardioid/rounded-frustum. This is common in older games for simplicity and lack of comprehension/capability, but should not be followed as a practice today. Can't sprint I think I'll circle back around to this when its ready for... well, just about anything noteworthy
it won't ♥♥♥♥♥♥♥ launch
Unoriginal Idea, Cash Grab, and Overall a Lackluster Experience. I went into this game with low expectations. The trailer already looked rough but I figured I’d give it a chance anyway. That turned out to be a mistake. What I found was an outdated, unoriginal, AI-stuffed cash grab with almost nothing to offer beyond basic social features and low effort environments. The whole experience feels like it’s designed to siphon money out of players rather than compete with the existing Social VR titles. And it just raises questions the more you play. Why market the game with buzzwords like “sandbox” and “physics" when it hardly does anything beyond the standard? This game is NOT a sandbox. Why is the main mascot an odd, unappealing foot-shaped character? Why do I need an account just to use avatars? This game really misses the mark in almost every way. Don't even bother.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 30 | 87% | $3.99 | |
| $0 | 0 | — | Free | |
| $0 | 44 | 80% | Free | |
| $0 | 56 | 39% | Free | |
| $510.4K | 817 | 39% | $17.99 | |
| $11.9K | 14 | 21% | $22.00 |