
The Pavura needs four volunteers to solve the mystery of an abandoned village. Answer the call to adventure in this party-based beat ‘em up RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The deities have shunned the Vollings, and they have turned to paganism to survive. But Vollings are resilient and ever industrious. One lord has embarked on an enterprise to settle an island long abandoned by its dead civilization, braving a cursed land in hopes of farming a lucrative spice grown only on its hillsides.
His venture is a success, but trouble quickly presses fast upon him from many sides. As he is leaving to sail out to defend his fields from a jealous neighbor, he has received word that every inhabitant of one of his farm holds has vanished without a trace. With few options at hand, he calls on his guards for four volunteers to venture across the island to investigate this mystery.

Explore the island of Invimona in this open-world adventure with four generated companions. Depending on the stats given to them they'll each have unique choices in dialogue with NPCs and amongst each other as they bond over the course of the journey. You're assigned a pack-boro for your mission, who can carry a boat as well as extra items you pick up along the way, and together you all can hike and portage around the Invimona rivers and sea.
Visit towns for clues and to stock your party with unique items. As a guard you will be asked for assistance as you meet various farmers, scribes, artisans and even Gadaars among the holds. In the five years since the island was settled, grave robbers have flocked to Invimona like vultures, and ensuring they find their way to Exile Island is a constant battle.
There is no auto-compass or quest logs for you in Banquet for Fools, though many quests and requests are given to you in scrolls. Navigating the island effectively is a part of the challenge of quests.
Banquet for Fools features brawl-style, beat-em-up combat. When your action bar fills, you can pause the game by opening your combat dome, and choose an action and/or target within the dome. Play as one guard at a time, while the others will continue to attack, defend, kick, charge and pin at will. You can switch leaders at any time or tap in a support guard for combo attacks - working together is key to success.
If enemy combatants are too heavily defended, use a critical attack to weaken that enemy for follow up attacks for your companions, or add your attacks together when you unlock Rally attacks during combat to strike simultaneously!
Equip your four companions you've created with a variety of skills to overcome the challenges your adventure will take you through. Choose favored weapons, armor, pagan spells, animal binding, music and rogue abilities and level them up with experience or with buying training from individuals you meet around the island. Skills used most are granted bonuses to get more powerful with level ups.
When a character accrues enough XP they can choose to level up their skills and a stat point. You have 3 points to distribute into any of the skills you wish to pursue, and skills you’ve used frequently during the interim of the last level up are granted bonus points if you advance them.
Though the Volling have entered a pagan age, their ancient deities still listen through their likeness in stone, and perhaps if they find the speakers worthy, speak back...
Asking for intercessions from these beings grants Vollings the ability to make custom holy items uniquely tailored to those favored, but these boons come with a required donation and completion of a quest to deem yourself worthy. These beings are petty gods, and competitive, so choose your statues wisely. Find ancient and newly erected statues around the island with various powers to bestow, and bless new intercessions with even more powerful versions as you advance.
Configure your musical setlist during combat by buying songs with situational auto-procing and potency levels. Songs can proc at the start of a battle, after an enemy is fallen, when companions are low on health, and a myriad of options between! You can memorize a limited amount of songs at once with different power levels, so choose which songs are heaviest and when they’ll occur to compliment your playstyle and party composition.
Learn unique spell effects from different Vol trees, then make a custom spell of your choosing by taking its birch and etch your rune in blood to communicate this tether with the world. Create more powerful variants as you grow in power during the course of your travels. There are three Pagan skills: Fauna, Vines, and Spores, each with different specialties and application to the world.
A wily party knows when to keep the law they're employed to uphold, when to bend it, and when breaking it is the best course of action. Items can be stolen from shops, but at the cost of not being able to be purchased again, and getting caught is always a risk. Guards and merchants follow patrols and sleep schedules, so keeping tabs on your surroundings and waiting for the changing of the guard is a ripe opportunity.
Committing crimes will accrue a price on your head, and the Vollings of the villages will treat you accordingly. You can always pay off a local bounty by yelling bribe.
Running out of arrows mid-dungeon? Stuck on an island with Padurii children hiding in every tree and low on explosive elyxirs? Having a field kit in your inventory allows a party to re-supply while away from shops during hikes across the island. The field kit allows you to assemble ammunition for three types of categories: arrows, rivi-wraps, and globes.
Arrows come from finding wood pieces and various types of arrow heads from wildlife, rivi-wraps are crafted from noxious and volatile foliage in crevices, and you can convert amphoras of alcohol from healing items into explosive elyxirs globes with various added effects.
The Pavura requests that instead of being executed, criminals be shipped off to a husk of a rock just north of his garrison which the locals call Exile Island. The local ghost population is haunting enough, and the ethereal grave keepers of the Carrion god would want nothing more than to add to this assembly.
You can choose on the fly if your party is attacking to kill or stun, the consequence of which is yours to decide. Killing hostile combatants is less risky, but they could be resurrected into ghosts if a keeper is near. Stunning will knock out your enemy for 24 hours, and if that enemy is a bandit or grave robber, you can report them for coins in your purse, though Exile Island will get more populated with each turn-in. Stunned criminals will only stay stunned for so long, and you’ll need to reach a local fort or village to tell another guard to send a wagon and pick up your purse.
The list of criminal acts is something worth keeping in mind before exacting justice, and your characters need to bear witness, otherwise unless your characters have proof of the crime they’ll be the ones committing it when assaulting.
Farmsteads and holdings from various other Houses from Minorev have settled the island under the Pavura's governance, and will have various problems that they wish someone would help them deal with. As a guard you’ll find quests and duties within to attend to. Your relationship with towns is unique to each, and if the reeve commends you it could come with fine rewards.
This game is being created by two people. We've released Isle of Bxnes, Serpent in the Staglands (which is set in the same world as Banquet for Fools) and under a publisher, Mechajammer.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.59−22% | 932reviews | 89% | — | $506.1K |
| $19.99 | 56ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
eğer sabırlı ve İngilizce bilen bir oyuncuysanız çok keyif alırsınız. başta karmakarışık ve keyifsiz gelen aksiyon sistemini anladıktan sonra çok keyifli bir hale geliyor. görev akışı ve hikaye anlatımı da aksiyonla aynı şekilde sabır istiyor. az vakti olan ve kısa zamanında rahatlamak için oyun oynayanlara önermem. bu kadar eğleneceğimi hiç zannetmiyordum.
took me a few starts to figure out how it works and what kind of builds i wanted, but then it hooked me
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Not yet finished but 30hrs might be a good gauge) Mixed to Good game with some standout to interesting design choices that draws a niche audience but some issues actively fight against the experience such as: Inability to zoom the Local and Invimona map for better pinned map notes. The manual notetaking in-game is fine though I wish you could change notes during dialogue instead of writing it down in the default Conversation Notes then moving the info to more specific notes (Area Specific) Inventory Cluttering may feel like a problem with the many hand drawn maps, letter and keys may be alleviated keychains and binders or just drop em in their specific areas Combat may feel sluggish at points (damage output) but this might just be due to my lack of understanding of the game's ruleset for 2h melee-bard builds though combat is still engaging enough where I am tempted to experiment with different builds. (The biggest power spike i feel at the moment is getting the follow-up attack technique UI bugs requiring to open and close the inventories or trade screens The Aesthetics of the game is positive to mixed, as previously stated in other reviews the world design is very reminiscent of Vvardenfell - TES3:Morrowind mixed with dark fairy tale influences with rules regarding world. Entity models and pre-rendered backgrounds aim to replicate claymation which are all compelling enough to sink in some hours to. The Jargon and grammar may come off as a mixed bag in some instances but could also be explained by the PC Party also being new in Invimona (most were fine, the opening hours of the game just leaves you scratching your head when it comes to character titles and setting specific terminologies). An in-game Primer or Glossary could alleviate some of these (pretty hard to make one though) TLDR: My Niche Internet Celebrity Is Pretty Cool But has a couple glaring Flaws But is Interesting enough where I wanna play Serpent in the Staglands and await new updates on this +Tried out first 5 hours with a controller and it's useable +Also some Lachovian tombs have survival horror camera angles which is pretty cool
Very unique game. An old school CRPG with a weird combat system that takes some time to get used to but seems pretty fun so far. Really liking the game and surprised how good it looks. Only a few hours in so far but have to give it a thumbs up for just being such a unique feeling game which is very rare these days.
отлично
there is so much to say about this game a lot has alrdy been said its different, its freeroaming, its not handholdy, it got beautiful art the sense of exploring and conquering the islands, despite all the hindrances, solving the puzzles, unveiling the mysteries, beeing always attentive and alert, keeping every note in ones own journal: its was a great pleisure, indeed its now one of my most beloved games of all time recommended for curious, patient explorers
This game rules. Unique visuals and mechanics and lore, interesting plot... Its got it all. I'm enamored with this game and would defend its honor in single combat to the death.
Gameplay is fun, Art reminds of The Dark Crystal.
很奇妙的游戏,战斗系统新颖别具一格。任务古早味十足,比如任务需要自行发掘,没有任务日志需要自己编写,有些任务需要手动输入关键字。对于小体量CRPG作品来说,内容非常充实。
very nice, the art estetic is out of this world
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Where this game's players are, estimated from review languages.
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