
Balrum is an old-school, turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 806reviews | 79% | — | $334.8K |
| $3.75−75% | 212ratings | 76% | #163 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu que j'aurais apprécié si les contrôles étaient plus instinctifs. Les contrôles souris ne me dérangent pas, mais il faut être collé à son personnage. Si nous sommes loin, le personnage avance d'un pas seulement dans la direction de la souris et ne contourne pas les obstacles comme dans (exemple) Le vieux Diablo 2. Cela a fini par m'énervé et me décevoir. Si nous devons être coller sur le personnage pour donner des indications précises, il aurait été bien d'avoir les contrôle au clavier qui aurait réglé tout ces problèmes selon moi.
有点意思,沉迷了段时间,给个好评
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갓겜
Crap.
[H3][b]Balrum – Uma Joia dentro da Steam [/b][/H3] Balrum é aquele tipo de RPG que não tenta ser rápido, explosivo ou guiado. Ele aposta em algo mais raro hoje em dia: liberdade verdadeira, progressão lenta e recompensadora, e um mundo que não gira em torno do jogador. Você começa frágil, cercado de incertezas e perigos, e pouco a pouco constrói sua força, seu conhecimento e até sua própria base — e é justamente essa sensação de conquista gradual que torna a experiência tão marcante. O jogo combina elementos de RPG clássico com mecânicas de sobrevivência e simulação. Você pode plantar, cozinhar, construir, criar sua casa, gerenciar recursos, explorar áreas perigosas, resolver quests e desbloquear segredos escondidos pelo mapa. Nada é entregue de bandeja, e quase tudo exige atenção, paciência e estratégia. A sensação de descobrir algo por mérito próprio é constante. O mundo é rico em detalhes e atmosfera. Há florestas ameaçadoras, cavernas cheias de mistérios e NPCs com histórias interessantes. A exploração recompensa curiosidade, e muitas áreas guardam perigos reais — o jogo não poupa o jogador quando erra. O combate é tático, exige planejamento e, muitas vezes, prudência é mais importante que coragem. Não é sobre sair lutando — é sobre sobreviver. Outro detalhe que implica na dificuldade do jogo, é a ausência de idiomas, existindo apenas o inglês, porém, por ser um jogo indie, é tolerável. Visualmente, Balrum aposta em um estilo retrô muito bem trabalhado e funcional, com trilha sonora discreta, porém eficiente na imersão. Ele pode não ter gráficos modernos, mas compensa com personalidade e consistência. Nota 8/10.
Классная игра побольше бы таких
Me gusto mucho el juego por su estilo a rpg de la vieja escuela, recomendado si te gustan estos juegos
Muy bueno, puedes tamer, crafter, levear, construir en tu propio espacio pero lastima que no tenga guardado en la nube 🙏
C'est un JDR en vue isométrique. J'ai pas été très loin du à plusieurs défauts rédhibitoires dès le début: -Les premiers combats sont trop dure. Parait que ça s'améliore après, jusqu'à devenir trivial mais au début, les combats sont une vraie plaie. Contre un ennemi de même niveau c'est juste, contre deux, oubliez et commencez à courir, sachant que le mob va vous coller aux fesses pour un petit bout de temps (courage, courage, c'est du tour par tour) -Le système de leveling est pas folichon avec plusieurs gros red flags. Je pensais avoir à faire à un jeu où on fait progresser chacune de nos compétence par utilisation (ce qui aurait justifier l'importance du craft par ex). Mais non, l'xp c'est seulement par quêtes et combats et y'a pas de repop. Ensuite tu passes de niveau et tu as quelques points à dépenser pour augmenter ses skills et/ou stats. Là où ça se gâte c'est que c'est radin sur les points et qu'il n'y a pas de moyen de savoir si le skill est intéressant ou synergise bien avec un skill déja acheté (archer et hunt par ex). On peut très facilement foirer son build et comme y'a pas de respec dispo, bienvenu au build foireux qui oblige à recommencer le jeu après 30 heures de progression. Ajouter à ça la blague des bouquins qui peuvent apprendre des skills répartis de façon apparemment hasardeuse, c'est la cerise sur le gâteau du foutage de gueule. Donc j'avoue, j'ai pas été plus loin. Un système plus libre et innovant, où une possibilité de respec et j'aurai poussé plus loin mais j'ai pas envi d'un jeu où je sens que je vais devoir combattre le système de règles du début à la fin, soit par sa rigidité soit par les coup de putes à chaque virage (tu viens d'acheter le skill mais regarde ce que tu trouve dans le prochain village, ouiiii le bouquin qui te l'apprend gratos, allez souris, c'est pas si grave. Alors on foire son build ou on reprend sa sauvegarde d'il y a 7 heures?)
I dont know how to use items. not good at this but game seems interesting.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $406.7K | 1.3K | 91% | $9.99 | |
| $2.4M | 7.3K | 86% | $14.99 | |
| $31.7K | 447 | 82% | $2.99 | |
| — | 0 | — | — | |
| $112.8K | 229 | 87% | $19.99 | |
| $69.5K | 217 | 80% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $334.8K | 15.7K | 95% | $0.90 | |
| $334.6K | 2.8K | 87% | $4.99 | |
| $335.1K | 765 | 74% | $19.99 | |
| $334.6K | 788 | 82% | $19.99 | |
| $334.5K | 793 | 92% | $12.99 | |
| $335.3K | 596 | 83% | $15.58 |