
Immerse yourself in a colorful journey through universes that does not forgive any mistakes. Jump well in the ball parkour game, where falling can cost you everything!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You are a big red (actually not only red) ball and your goal is to get to the very top, the controls are quite responsive, which is important for this genre.
Eventhough Im working on completing this game at the current moment. This game made me want to slam my ♥♥♥♥ with a hammer and then put gasoline on it and light it on fire just to feel some sort of satisfaction for the smallest bit of work. 8/10
Why am I playing for the ball? Give me a tumbleweed skin! I think many will agree
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]滚滚滚,我要滚上天[/h1] 操作滚球一路跳跃、攀爬,我愿称其为滚球版的“Only up”!游戏的画风采用了观感上较为舒适的卡通渲染风,相当程度上减少了部分玩家因高速移动而可能带来的眩晕感。玩法上就是控制滚球通过与着力点的接触而不断跳跃攀爬,也需要通过观察发现某些捷径点以实现突破。当然一失足成千古恨也是常有之事,但是正如游戏中的旁白所言,“不要因为跌到而焦躁不安。生活也一样,跌倒了就爬起来”。玩着玩着,我在这么一个滚球游戏里悟了! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
"Balling Up" is an entertaining and captivating game that’s ideal for relaxed gaming moments. If you want to pass the time or enjoy some light-hearted rivalry, this game offers a little something for everyone.
Overall I do like this game; but a single glitch ruined it for me permanently. I progressed until I reached the "Asia" area, and then the ball got caught in an extremely large circle moving very quickly. I could not regain control of it. After some time, it disappeared and I could not progress whatsoever. I looked online and saw others had experienced this, but unfortunately did not see a reliable fix. Uninstalled.
Legal o joguinho, desafio moderado, equilibri-se e suba até o topo
画风和配音挺治愈的,虽然打磨的不是很好,但还是能玩的,就是二段跳总是容易卡跳
The game looks very cute and has nice, soothing narration as well as music. The map is a lot like solo play Chained Together, which makes for some interesting platforming. The issues are that the controls are just very awkward. Upon booting up the game you're told that a controller is needed for the optimal experience, but you can use keyboard + mouse. I used keyboard + mouse due to not having a controller so I can't speak to the controller experience. Keyboard + mouse feels sluggish and a little unresponsive. You can turn the camera wildly, but your ball will only slightly turn with it. Using WASD also feels slow, like you're trying to push the ball through thick goo. Additionally, your ball is constantly wanting to slide on even the tiniest of slopes requiring you to repeatedly tap in a direction to try and sit still. The camera also functions a little poorly. The first section of the game involves a lot of vertical scaling and I found the ball would regularly fall behind the camera so that I would lose track of it. The second section has a lot of tight spaces involving small houses and towers. This is where the camera starts to work against you as it collides with everything. You'll repeatedly find the camera being jerked back and forth as you try to wiggle around on a small platform or rooftop, constantly relocating and causing you to lose track of what direction the ball needs to move in to not fall off. Additionally, there's random frame drops and freezing. Sometimes the game drops to only a handle of frames even when nothing is really loaded on the camera, and sometimes the game outright freezes for about 2 seconds. This never resulted in a fall itself, but I can totally see it causing issues on the later sections. Lastly are the interactions between the ball and the environment. The ball can repeatedly jump on any surface, allowing you to scale walls. The issue is that everything has collisions and the boxes are molded around every surface. If there's a tiny pebble on the ground your ball will hit it like a running person colliding with a standing person. You'd think you could just avoid the tiny pieces sprinkled around the map, but there's a ton of small details on just about everything. Everything has small bumps, lips, and curves that you'll unexpectedly bounce off. The plus side to this is that if you spam jump you'll probably catch something and maybe save yourself from a big fall. The downside is that you'll have your movements and jumps messed up repeatedly. There's the additional issue of 'double jumping'. You can sometimes get a speed boost by quickly chaining two interactions with a surface, but it can be unpredictable, leading to unexpected launches or duds with your jumps. I made it as far as the multi water wheel in the second section before calling it quits. The ball would not stop rolling on the ground and the constantly rotating collisions of the water wheels completely messed with the direction of the jumps. Not to mention the teeny tiny metal screws on the sides that would constantly catch the ball and block it from going up. Even once I made it to the top of the wheels I found my movement to be reversed for some reason, holding W and jumping caused me to go backwards. I assume this has to do with small collisions moving and interacting with the ball, changing what it considers the surface it's jumping off of. At several points my ball got stuck in the gravitational pull of the top wheel so when I feel off the edge of the map my ball just kept doing giant circles. I got the achievement for making it to the third section. No idea what was actually up there. The game looks cute, the music is nice, and the narration is fun. This has a lot of elements of those chill games that are actually brutally difficult. It definitely could be fun if the camera and controls weren't such a hinderance. Maybe people have a better experience with controllers, but I couldn't recommend it to anyone without one.
我觉得还行,毕竟CDK才一块钱,玩法纯粹,场景也还行,如果更新一下云存档就好了,但是这种游戏有没有云存档好像意义也不大
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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