
BALL x PIT is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.
Most likely between $5.8M and $16.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 95% | approximately $9.7M |
| PlayStation | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.43 on Steam · Russia (−35%). Compare 27 prices in 15 markets →
Reviews
Themes across 1680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Это офигенный тайм-киллер: Игра практически играет саму в себя, игроку нужно лишь указывать в каком направлении будут лететь шары. Весь кайф тут в самих шарах: их тут много разных + их можно комбинировать (мне процесс напомнил игру "алхимия" еще со старых кнопочных телефонов). Есть какой-то кайф в том чтобы перепробовать все различные "фьюжены". Также в игре много персонажей со своими механиками. А еще тут просто охрененный саундтрек
fun
Ball x Pit parte de una premisa sorprendentemente original, combinando la esencia de Puzzle Bobble con la estructura de progresión propia de un roguelite. Es una mezcla que, sobre el papel, resulta tan extraña como interesante y que consigue diferenciarse desde el primer momento. El juego encuentra su mayor virtud precisamente en esa idea inicial, construyendo una propuesta fresca que invita a seguir jugando para descubrir hasta dónde pueden llegar sus mecánicas. En lo referente a la jugabilidad, el sistema de builds ofrece un margen de experimentación bastante amplio. La gran variedad de bolas, junto con sus diferentes efectos y sinergias, permite crear combinaciones muy distintas entre sí, haciendo que cada partida tenga cierta personalidad. A ello se suma un elenco de personajes suficientemente variado, cada uno con mecánicas propias que modifican la forma de afrontar las partidas y aportan un grado de rejugabilidad que consigue sostener el interés durante bastantes horas. Sin embargo, el juego comienza a mostrar sus limitaciones una vez desaparece el efecto sorpresa. La estructura de las partidas apenas evoluciona con el paso del tiempo y la variedad de escenarios y situaciones termina siendo más reducida de lo que parecía en un principio. Aunque las builds consiguen aportar diferencias entre una run y otra, la sensación general acaba siendo repetitiva, dejando la impresión de que la propuesta tenía margen para ofrecer mucho más. En el apartado narrativo la ausencia es prácticamente total. El juego no pretende construir una historia elaborada, algo perfectamente comprensible dentro del género, pero en este caso la falta de contexto resulta demasiado evidente. No existe apenas una motivación que acompañe al jugador ni un hilo conductor que dé sentido al progreso, haciendo que la aventura se limite casi exclusivamente a encadenar partidas. Tampoco termina de convencer el sistema de gestión de la ciudad, una mecánica que parece añadida para aportar profundidad, pero que se siente desconectada del núcleo jugable y difícilmente logra integrarse de manera natural en el conjunto. En definitiva, Ball x Pit es un juego entretenido, con una idea muy original y unas mecánicas que consiguen funcionar durante un buen número de horas. Sus combinaciones, la variedad de personajes y el planteamiento híbrido entre puzle y roguelite son argumentos suficientes para recomendarlo, aunque también resulta evidente que la propuesta acaba mostrando pronto sus límites. Una experiencia correcta, con una premisa muy inspirada, pero que difícilmente dejará una huella duradera o pasará a convertirse en un referente del género.
I don’t dislike the Bullet Heaven genre. It’s never been a system built primarily around skill so much as knowledge. You pick up items and abilities that optimize synergy, giving your run the best chance of success. There is something immensely satisfying about watching the numbers climb as everything dies around you like insects. The genre’s main issue is that every game struggles to feel distinct from the last. Each new entry is trying desperatly to find a way to stand out in a "I swear we're not completely like Vampire Survivors" kind of way. That’s not a problem if you simply want more of the same, but it does mean that if you’re craving something genuinely different within the genre, you have to search a little harder. Ball X Pit does, in fact, do a fantastic job of standing apart. Throw an auto-scroller, bullet hell, bullet heaven, and pinball into a blender and somehow it creates something weird, wonderful, and genuinely fresh. Instead of selecting traditional weapons, you choose balls (go figure) and fire them into the arena, where they bounce around triggering all sorts of effects. Some pass through enemies, some create area-of-effect explosions, some spawn additional balls, and others provide crowd control. Like many games in the genre, knowledge remains key. You still have to think about what combinations work best and which balls synergize, but now positioning and aim matter just as much. The strongest synergies in the world won’t help if you can’t land your shots for optimal bounces. It's a bullet heaven actually demands some degree of skill, and that’s more than I can say for most titles in this space. Layered on top of that is your choice of character, and later, multiple characters at once. They don’t just change your starting ball; they fundamentally alter how the game plays. Some are lame, leaning into the “plays itself” kind of design, but most introduce radical new approaches. One makes the game turn-based, another makes balls return to you, one fires from the back of the screen, one skips basic shots entirely in favor of stacking powerful buffs. Once you unlock the ability to bring two characters together, the game transforms into a chaotic mix of skill, strategy, and wild experimentation as you chase ridiculous, overpowered combos. It all adds up to something genuinely unique in a genre that often struggles with identity. Does it have problems? Sure. It doesn’t escape the slide into passivity once you become truly powerful. Even in New Game+ you’ll eventually get so broken that the skill requirement largely evaporates. There’s a manual firing option for your balls… which is mostly useless. I’m only half-joking; one or two characters benefit from deliberate shots, but for the vast majority, raw output beats precision. The home base you return to between runs for upgrades is also a bit tedious. You place structures and resources to build and collect, but you’ll constantly need to rearrange everything to fit new buildings or upgrade existing ones. It can feel like it’s pulling you away from the part you actually want to do: jumping back into the next run. Still, these are minor complaints. For what Ball X Pit sets out to do, it delivers exactly the satisfying, high-energy experience it promises. If you’re looking for something in the genre that’s more than just a little different, this one absolutely delivers. Fully recommended.
gir 21 saat oyna çık
Not a good game; neither game mode is fun or engaging. Not a shooter at all, it's just floppy sloppy slop and you watch your balls bounce around. barely a game. at one point i just realized it was never going to get any better or more interesting, and that was when the spell was broken. i had been doing the heavy lifting hoping something would click, and it never did. i felt used and stupid afterward.
[h1]Mon ressenti sur [i]BALL x PIT[/i][/h1] [b]SYNOPSIS :[/b] Baboulone est tombée. À la place de la tour, il ne reste qu’un énorme cratère dans lequel les explorateurs s’empressent de descendre en quête d'aventure et de gloire. [b]LES PLUS :[/b] ✅Le gameplay malin et accrocheur qui mélange casse-briques et [i]shmup[/i], avec une composante aléatoire et un système d’évolution ; ✅La montée en puissance, le fait qu’on débloque assez vite des pouvoirs et des améliorations qui rendent chaque descente plus facile et plus satisfaisante ; ✅La galerie de personnages, chacun ayant sa propre particularité de jeu, ainsi que les nombreuses synergies et combinaisons de pouvoirs qui peuvent déclencher des pluies d’effets destructrices et très plaisantes visuellement. [b]LES MOINS :[/b] 💢L’aspect gestion de ville moins intéressant et un peu pataud ; 💢Passé un certain cap, le jeu peut lasser et ce avant même de l’avoir réellement terminé (l’argent n’est plus un problème, on a la blinde d’améliorations, les personnages et pouvoirs sont surpuissants…). La promesse d’un nouvel élément de jeu ne suffit pas forcément à relancer l'intérêt. [b]VERDICT :[/b] BALL x PIT est une proposition de jeu résolument arcade : un simple prétexte, des parties immédiates et courtes (comptez une dizaine de minutes pour terminer un stage), et du fun en barre. C’est simple mais terriblement efficace. L’expérience se révèle amusante, offre beaucoup de rejouabilité et devient même un poil addictive. Si chaque descente dans la fosse peut déboucher sur un déluge de feu assez jouissif, la gestion de la ville à la surface laisse à désirer. La navigation y est un peu contre-intuitive, le système de construction des bâtiments est inutilement lourdaud (et il faut le répéter à chaque amélioration d’un bâtiment), tandis que le placement desdits bâtiments façon blocs de Tetris est plus pénible qu’autre chose. Un simple menu ou magasin pour débloquer les améliorations aurait suffit, à mon sens. Du côté des bémols, je relève également une expérience qui peut montrer relativement vite ses limites et le fait qu’elle peut avoir du mal à maintenir ou relancer l'intérêt même si on n’a pas encore tout vu (nouveau stage, nouveau personnage, nouveau pouvoir). Mais ces écueils n’annulent pas pour autant les qualités du jeu. BALL x PIT est une franche réussite si on s’en tient à son idée de base, très maligne et très bien exécutée. Le divertissement qu'il procure est réel et on y passe un véritable bon moment [édité pour correction]
Very rarely do I buy games that then disappoint me. Unfortunately this is an exception to this. BALL x PIT has a great foundation, but it lacks any semblance of balance. For me, it only managed to be compelling at the start of my playthrough (up to about 5 hours). After that, seldom did i really struggle... The last stage was a difficulty spike; the enemies, the environment, and the boss felt harder and weirder - like a departure from what came before, which was GREAT. Although, I believe, this is how every level should be, not just the last one. In most of the levels, the bosses were trivial. Before playing the game I've heard the bosses were quite good, so that not being the case for me, was a major disappointment. The music is great - that is the one preconception I had, coming into the game, that turned out to be true. Lastly, the hitbox of the playable character was unintuitive. Even after completing the game, it didn't feel good moving the character and dodging projectiles. Sometimes the way a shot hit me was really baffling. Overall, the game feels occasionally clunky, almost always too easy, like a mobile game during some parts - but it has great music and a decent artstyle! Try it out, maybe it will be for you
挺上瘾的,机制不错,可惜有了比较强力的Build之后难度就直线下降了
好玩,时不时打几盘弹珠 很快乐:) 局外成长很丰富 .慢慢来 可以陪你玩很久哦~